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Demonstrates how software practitioners can realize the benefits of refactoring. This book shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. It provides a catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them.
Designed as a wide-ranging guide to Domain Specific Languages (DSLs) and how to approach building them, this book covers a variety of different techniques available for DSLs. The goal is to provide readers with enough information to make an informed choice about whether or not to use a DSL and what kinds of DSL techniques to employ. Part I is a 150-page narrative overview that gives you a broad understanding of general principles. The reference material in Parts II through VI provides the details and examples you'll need to get started using the various techniques discussed. Both internal and external DSL topics are covered, in addition to alternative computational models and code generation. Although the general principles and patterns presented can be used with whatever programming language you happen to be using, most of the examples are in Java or C#.
This innovative book recognizes the need within the object-oriented community for a book that goes beyond the tools and techniques of the typical methodology book. In Analysis Patterns: Reusable Object Models, Martin Fowler focuses on the end result of object-oriented analysis and design—the models themselves. He shares with you his wealth of object modeling experience and his keen eye for identifying repeating problems and transforming them into reusable models. Analysis Patterns provides a catalogue of patterns that have emerged in a wide range of domains including trading, measurement, accounting and organizational relationships. Recognizing that conceptual patterns cannot exist in isolation, the author also presents a series of "support patterns" that discuss how to turn conceptual models into software that in turn fits into an architecture for a large information system. Included in each pattern is the reasoning behind their design, rules for when they should and should not be used, and tips for implementation. The examples presented in this book comprise a cookbook of useful models and insight into the skill of reuse that will improve analysis, modeling and implementation.
Gets students thinking about efficient object-oriented software design using UML 2.0. The book describes the major UML 2.0 diagram types, what they are intended to do, and the basic notation involved in creating and deciphering them, with a concise format.
Provides information on developing enterprise applications, reference to the patterns, usage and implementation, and code examples in Java or C#. This book, illustrated with UML diagrams to further explain the concepts, covers the division of an enterprise application into layers, approaches to organizing business logic, and more.
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