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  • av Mathias Jansson
    89,-

  • - From Japan to Cuba
    av Mathias Jansson
    121

    In the previous volume "The Pioneers of Game Art" I collected my interviews with the pioneers of Game Art. In this sequel I have concentrated on Game Art in different parts of the world and included interviews with a new generation of artists working with video games. Interviews with Sean Kerr, Pippa Tshabalala, Flavio Escribano, Laura Baigorri, Stephan Schwingeler, Isabelle Arvers, Fabio Paris, Monica Jacobo, Bart Rutten, Iris Peters, Ahmad Zolfagharian, ""and-or"",Rewell Altunaga, Chris Clarke, Johan Löfgren, Olle Essvik, Shinji Murakam, Paul Steen, Marque Cornblatt, Kent Sheely, Wes W. Wilson, Benjamin Nuel, Paolo Pedercini, Georgie Roxby Smith and Bruno Martelli & Ruth Gibson.

  • - From ArsDoom to SimBee
    av Mathias Jansson
    144,-

    When did artists begin to use video games to create art? Many regard Orhan Kipcak's ArsDoom (1995) debut at Ars Electronica in Linz as the breakthrough for Game Art. It took not long before other artists started to create their own levels and modifications to popular videogames. Palle Torsson and Tobias Bernstrup were still students when they in November 1996 created ""Museum Meltdown"" and soon a new art genre was born.In this book you will find interviews with the pioneers of Game Art as artists, critics and curators.

  • av Mathias Jansson
    137

    "Everything I Shoot Is Art" is a collection of essays and interviews written by Swedish art critic and researcher Mathias Jansson along the last few years, and first published on various online magazines and journals. Their main, though not unique, concern are the various possible connection lines that can be drawn between what we usually call "games" and what we usually call "art", in the constant effort to help finding a broader, more comprehensive definition for the latter. Included are interviews with artists and indie game designers, from Rafael Rozendaal to Pippin Barr. Mathias Jansson is a Swedish art critic and researcher. He writes about New Media Art and Game Art for blogs and magazines such as Gamescenes, Digimag and Next Level. His main body of work consists of a huge corpus of interviews with the pioneers of Game Art, as well as critics, curators and gallery owners operating in the field of Game Art.

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