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These are the adventures of the E&D ship, AFV Defender. While they aren't quite as death-defying as a certain other notorious ship in the Fleet, they're developing a legend of their own. Some good. Some bad. But most important, they're a family, with all the benefits and drawbacks.Every day is a new adventure. If their misfit luck doesn't finally run out on them. INQUEST: AFV Defender Book 4 Signals are coming from beyond the edges of charted space. All indications are that they are being generated by the broken pieces of a Gate, used by the ancient Gatekeepers to scatter all the Human races across the universe. Except that as far as anyone knew, nothing could dent a Gate, forget break it. Yet the legendary warrior, Etrusca, scattered pieces of broken Gate across known and unknown space. Now, a response is coming in. As one of the top E&D (Exploration and Diplomacy) ships in the Alliance Fleet, the Defender heads across the galaxy to find out just who or what is sending the signal. Except this time, they've been partnered with the Inquest. The only ship in the Fleet with a stranger reputation and record than the Defender. The notorious Captain Illean Shryne and her crew of rule-breakers and miracle-workers always manage to escape from the jaws of death and return covered in glory. Unfortunately, the ships sent on missions with them don't fare so well ...
Ash was warned, and she tried to be careful, but with the Purple Sky magicians hunting her to carry out Lathia's vendetta, there were only so many options open to her. The magic awakening in her blood and breaking free of the binding spells of her enemies made her even more vulnerable to trouble. And attractive to new allies and new enemies. When she rode through the wrong magical doorway and found herself in the enchanted forest, Ash knew she needed to find her way out as quickly as possible. The enchanted castle, however, had other ideas. It needed a princess, and clever, resourceful, magical Ash was just what it had been waiting for. She refused to be a princess, but the castle apparently wasn't listening. As she gained new allies and discovered just what clever traps awaited her, Ash settled in for a battle of wills that might occupy her for the rest of her life. Was it any wonder that when her only freedom lay in being beastly, she dove into the magic and the mask ... and maybe enjoyed it just a little too much? THE ENCHANTED CASTLE ARCHIVES The enchanted castle lies somewhere in the enchanted forest, which touches all kingdoms.At one time or another. There's no predicting when the portal into the forest will open.Getting in is difficult.Getting out is even harder.The castle moves about in the forest, needing an anchor. And a princess.The forest moves from kingdom to kingdom.Until two wanderers stumble inside, and meet in their separate quests to break curses and find answers.
The guardians face their greatest dilemma, when a New Age cult threatens to drive the Grandstones out of Neighborlee -- and take their place. Better the devil they know than the one they don't? Saving Neighborlee Children's Home from foreclosure, and stopping an invasion from otherworldly forces could all depend on Pastor Rocky "getting the band back together." Problem: everyone else died in a fiery crash. Or did they? Multiple enemy forces unite to attack the town of Neighborlee, attempting to turn Pastor Rocky into their newest weapon. Big mistake.
Equinox: Maurice has a day of full-size freedom to spend with his true love, Holly. Their day of fun ends in panic, when Angela is attacked and the defenses of Divine's Emporium are breached. In the search to find out who hired thieves to steal books full of inimical magic from the shop and provided them with magic charms to do it, Angela's memories are stirred. Strange dreams disturb her sleep and she asks questions she hasn't thought of in decades.Ethan Jarrod, a particularly gifted P.I. with some mysteries of his own, joins forces with local P.I. John Stanzer to identify Angela's enemies. Is Jarrod the knight from her dreams, or the final weapon of her enemies, to destroy all the magic of Divine's Emporium and Angela herself?
Jorgan Pace, adopted son of Fleet medics, wants to be an engineer on a starship. Going to the Fleet Academy is far in the future. He''s only ten years old. When his family is transferred to the Defender, they meet two other families also traveling to their new assignment. Despite the short voyage, by the time they reach the Defender Jorgan has made a new friend and earned several enemies. When the bullies play a nasty trick on him, he uses his engineering skills to pay them back, which disappoints his parents. Then, when another nasty trick threatens to get Jorgan in even more trouble, it turns into an opportunity to put his skills to good use. Problems with another boy''s mechanical legs present a mystery for the new friends to solve together, and brings them face-to-face with a creature out of legend. At the end of their journey to their new home, Jorgan''s efforts earn him a chance to meet his hero, Chief Engineer Jasper Lore of the Defender.
Dragons! Are they good or bad? Do they help humanity or devour them? Depending on the author and the story, you''ll find both. In fact, you''ll find both within the covers of this book!Jasmine is a human child who loves all the creatures of the forest, but the one thing she loves more than anything else is a rescued dragon egg, the one thing that is forbidden in her village. But perhaps with enough love, her dragon will be different. Won''t breaking the rules be worth it if her dragon can protect them all?Fragmar is a wise old dragon who wants very much to be left alone with her books and scrolls. But the ambitions and insanity of the human race call to her for solutions to their dilemmas over and over as the centuries of her life unfurl. Where will it all end?The Hideaway is a cozy little getaway in upstate New York where the wealthy can take their trysts without being seen. At least that''s what Alice has been told. But when she finds her husband''s car, its interior covered in blood, the plot becomes darker, and much more sinister.Confri Audascus has psionic Talent, which makes her a good candidate for the project with the Defender''s crew. Only a Talent can establish communication with the Castitaran dragons, known as numenjax. But when the communication short-circuits Confri and knocks her out cold, she thinks her part in the project is over. Until the numenjax come up with a much more creative plan!The Two Olde Dragons are pleased to introduce The Bard, James K. Bowers, with his epic dragon poems, "Dragonbane" and "Ice Dragon" to open and close the collection.
What do a pregnant, shape-changing, interdimensional visitor, a questionable summer job at an even more questionable new business, a college life sciences project, and returning nemeses have to do with finally finding out what happened to Charlie and Rainbow Zephyr? That's what Lanie and her growing team of allies are trying to figure out. Cerb is back, with Loralee, the "girl" of his dreams -- both of them stuck in dog shape while on Earth -- and looking forward to a "blessed event." Instead of suffering cravings, Loralee digs up Lanie's yard, in her sleep, uncovering jewels and bones and trouble. Then there are strange visions that result from unwise exploration of Black Water Pool and Jinx's pond. Both are off-limits spots in the quarries that have been seriously and strangely affected by past magic. And Senior Prank Night escapades. When magically altered water seems to open a doorway to view the past, Lanie and her brothers take advantage of a chance to figure out what happened to their parents in Bermuda, going on two years ago. The question is if they're preparing to rescue their parents -- or if they are the cause of the mystery after all.
Engagements have become a contagious disease in Neighborlee!In between helping friends plan their weddings, Lanie deals with a dog (that is much more than a dog) that has moved in with her.Then there''s an unwanted match from a dating service that might be planted by enemies of the guardians.While the guardians slowly make contact with possible allies, they sift through warehouses full of information about their enemies, the Rivals, and discover a new problem: Daniel, Lanie''s new boss, might be an enemy spy ...
Jane Wilson disappeared when she was a child. When she learned to make herself invisible, her teachers made her disappear from Neighborlee Children''s Home. And just in time, too -- before some nasty folks known only as the Rivals tried to take her away, to turn her into a weapon. Years later, she used her semi-pseudo-superhero powers to become the Ghost, defender of the little town of Fendersburg. The plan was to attract the attention of the Rivals, and lure them into a trap. Unfortunately, the people of Fendersburg got lazy, and soon grew so dependent on the Ghost to fix all their problems, they stopped thinking for themselves.So Jane quit being the Ghost. In the wake of the odd events during the holidays in Neighborlee, she returned to her roots. Her mission:Find out what happened to all the Lost Kids who lived in Neighborlee Children''s Home.Find out what the Rivals are looking for in Neighborlee.Find the guardians.
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