Utvidet returrett til 31. januar 2025

Bøker av Patrick Felicia

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  • - Build your favorite 2D Games easily with Unity
    av Patrick Felicia
    382,-

  • - Animate and Control your 3D Characters in Unity in less than 60 minutes.
    av Patrick Felicia
    165,-

    Get Started with 3D Animation in Unity FastGetting started with 3D Animation in Unity can sometimes be tedious and difficult. However, in the past, I have seen how a simple yet detailed approach can make a real difference to a student's ability to create and animate 3D characters confidently in Unity. So, everything has been included in this book to make the journey enjoyable and to guarantee your success. How this book is different With this book, you will not only learn 3D Animation in Unity but also enjoy the journey, without the frustration. It includes five chapters that painlessly guide you through the necessary skills to animate and control 3D Characters in Unity. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. What this book offers This book includes all the features that will guarantee your success as a learner: A book truly designed for beginnersThis book, unlike many other books on the topic, assumes that you will, as a beginner, make mistakes, and it explains how to either avoid them or how to deal with them when they occur. Because this is what happens in real life, we all make mistakes and learn from them. This book also assumes that you can't be expected to learn everything at once; this is why all the skills will be built incrementally. You will be kept motivated throughout the bookThis book ensures that you keep motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualises the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. You will never feel lost or overwhelmedYou will be able to learn at your own pace and to become comfortable with Unity's Animation features, even with no previous knowledge of 3D animation. This is because all the concepts introduced will be explained and introduced progressively. All the code is explained in great details so that you never feel lost. The code solutions are available so that you can check your own code. You will learn by doingWith this book, you will build your own code and you will spend more time doing than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with code examples that you can use straight-away with a quiz at the end of each chapter so that you can test your knowledge. What you will learn After completing this book, you will be able to: Control 3D animated character in Unity.Understand how to create and use a Finite-State Machine (FSM) in Unity through Mecanim.Create parameters, states, and transitions for this FSM.Create blend trees in Mecanim to include smooth transitions between animations.Control your character though a C# script.Combine Character Controllers and Finite State Machines for more realistic movements.Still Not Sure?Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered and determine if reading "Getting Started with 3D Animation in Unity" will be a worthwhile investment in your futureIf you want to get started with 3D Animation in Unity today, then buy this book now.

  • - A step-by-step guide to creating your first FPS in C# with Unity. [Third Edition]
    av Patrick Felicia
    274,-

    Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development. Master Unity Faster Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer! What you will learn After completing this book, you will be able to: Create levels procedurally with C#, save yourself time, and speed-up the level design process.Create levels randomly so that they are different every time the scene is loaded and add re-playability to your game.Read XML files using C# and use the data within to create levels.Create a space simulation using XML and C# and make your scene customizable.Connect to a database from Unity to save and retrieve the player's score.Create a simple network tank game with projectiles and explosions.Create a Simon game.Optimize your code and your project's structure. Master Unity and Programming for AllBeginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games.Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.Students and Educators: You will find a comprehensive resource for learning and teaching Unity.Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.Topics Included in this bookCreating indoors and outdoors levels procedurally.Saving score and game information in a database.PHP scripting.MYSQL DatabasesXML and XML parsing.Simulations based on XML data. SQL StatementsMulti-player Games.Creating a Simon Game.Boosting the performance of your game.Making your code and projects easily maintainable. Unleash Your Game Development Potential Today This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.

  • - A step-by-step guide to creating your first 3D Role-Playing Game
    av Patrick Felicia
    332,-

    Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development. Master Unity Faster Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer! What you will learn After completing this book, you will be able to: Become a better game programmer.Improve your knowledge of coding and unity.Understand how to make a more complex productLearn techniques to make an RPG game more modular.Create reusable code/assets that you can employ in your own games.Create an inventory for your characters.Create dynamic and configurable dialogues for the NPCs.Create configurable quests for your games through XML. Master Unity and Programming for AllBeginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games.Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.Students and Educators: You will find a comprehensive resource for learning and teaching Unity.Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.Topics Included in this bookCreating indoors and outdoors levels procedurally.XML and XML parsing.Using XML to save information abou the game and its quests.3D Character Animation. Artificial Intelligence. Creating a Shop. Creating an Inventory.Quest Systems.Dynamic Dialogues for NPCs.Managing XPs. Unleash Your Game Development Potential Today This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.

  • - A step-by-step guide to code your game with Godot
    av Patrick Felicia
    331,-

    Get started with Godot and game programming fast without the headachesGodot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming.Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Code in GDScript.Understand and apply GDScript concepts.Create a 3D adventure game with the main character, a timer, and a mini-map.Display and update a user interface with text and images.Create and use variables and methods for your game.Load new scenes from the code, based on events in your games. Who this book is forThis book is for: Hobbyists who need a book that gets them started with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 introduces some core programming and GDScript principles.Chapter 2 helps you to code your first script in GDScript.Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collision detection, and access to new levels.Chapter 4 shows you how to create and update the user interface of your game with text and images.Chapter 5 shows you how to enhance your game with a splash-screen, a simple inventory system, and sound effects, as well as a mini-map. What this book offers Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.If you want to get started with Godot today, then buy this book now

  • av Patrick Felicia
    144,-

    Get Started with Java Programming FastGetting started with Java can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Java can make a real difference to a student's ability to code confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in learning Java. How this book is different With this book, you will not only learn about Java but you will also enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to get starte with Java an use its core features. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who would like to introduce their children or students to Java development; it is also for hobbyist just getting started with Java, or aspiring java programmers game developers. What this book offers >- A book truly designed for beginners>- You will be kept motivated throughout the book>- You will never feel lost or overwhelmed>- You will learn by doing>What you will learn After completing this book, you will be able to: Understand how to code in Java fast.Use loops, conditional statements and variables.Create your own classes.Create quizzes by combining loops and arrays.Create a word guessing game using all the concepts that you have learned in the book. Still not sure? Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered, learn more about Patrick's background and determine if reading "Java from Zero to Proficiency (Beginner)" will be a worthwhile investment. If you want to get started with Java today, then buy this book now

  • - A step-by-step guide to code your FPS with Godot
    av Patrick Felicia
    270,-

  • - A step-by-step guide to create your game with Godot
    av Patrick Felicia
    277,-

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