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  • av Philip A. Moore
    209,-

    Gabriel continues the saga of Haverstein, a village children. This time he is about exploring the everyday more personal lives of his friends and the different groups that make up the society.And neighbours in the corrupt city down the road and the one twelve miles in front.Who is Clurichaun and why is he visiting?Who are the Harvesters Queen Anne takes a break from? She leaves her foreman Jack in charge. Will he be up to the challenge and will Markie survive?What happens when Satchel moves to the tent city of Graythorn? Will he be the success he had always wanted to be?Melody has boy problems. Being popular is only fun if you want it.Fisherman Henry's obsession with catching the Salmon of Knowledge drives his family up the wall. What happens when he eats it?What happens when Joicee takes over Markie's job as messenger for the day?The Hunters leave Sonya at home and one nearly pays with his life.Who is the woman who has taken over the village river and wants to drown people?Harvester Jack risks his life to get medication from the city Lollytrop, a place where life is cheap and the dwellers like to challenge each other to a fight to the death and worship a pack of man-eating wolves.

  • av Philip A. Moore
    209,-

    Have you ever wondered what it would be like to live in a village without parents?Every day, honorary Grandpa Gabriel, governor of Casterville, gathers the village children together to tell them stories. Their favorite is about the village down the road and how it survived the deaths of the parents and everyone over the age of fifteen except a blind man and a wizard. How they learn to rely on one another to grow food and to live life day by day while answering the questions of: Who is the black shuck and why is feared? How does the village establish leadership?Watch out, the ex-bully is hungry and doesn't want to work. What is the story behind the weaver's daughter and her mysterious request from Gabriel?Three kids get lost in the woods. Will they survive? Who stole a stack of dishes from the village kitchen?Join the kids from the Village of Casterville as they listed to these and other stories in what is the first of many volumes.

  • av Philip A. Moore
    230,-

    King Arthur's prophecy begins….An enemy of humans sits at a bar plotting the downfall of all humanity emboldened by his surety of the deaths of those who would oppose him.Five spirits await their heir's chance to rise and avenge those wronged. One: A teen-age boy nearly drowns at the hands of a green woman long dismissed as a myth.Two: A seven-year-old girl owns a ring that gives its wearer the wisdom of Merlin.Three: A teenage girl whose father destroyed her life now must stand and protect those less fortunate.Four: A Christian teen given the power of magic to master.Five: A wheelchair bound boy whose art foretells events. Morgana, a sorceress who has lived over 1700 years with just the company of her 26 cats, must train and protect the five as their enemies gather. What connection do they have with the legacy of King Arthur? They have each been called to a unique challenge and the battle is headed their way. Will they be prepared in time or will humanity fall? Set in modern times, Camelot's Heirs follows the King Arthur fable with those involved unaware of their heritage.

  • av Philip A. Moore
    187,-

    Mordred sits at the bar making plans for the Samhain (Halloween) Celebration like he does every year. He and his dagger practice his ancestor's ancient rituals of human sacrifice. Who will he choose?A seven-year-old girl experiences the effect of a ring that gives wisdom. How will she deal with a pair of bullies who thinks of her as a fun challenge?When a cousin asks the same questions, too often friendships may be destroyed.A boy in a wheelchair dreams of past victims and a clue to stopping a future one.An ally dreads Halloween and the next day's cup of coffee. WHY?It's Halloween. A time for kids, costumes, candy, and fun. Mordred, his raven and his dagger are looking for fun!It is up to Camelot's Heirs to prevent a tragedy. Someone will die. Will it be friend, foe, or both?

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