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Investigates the impact of emerging technologies in journalism and how audiences engage with these technologies and news content in innovative ways. Identity and community are analysed historically and culturally within the larger body of cultural and media studies.
Examines the convergence of media in the largest residential virtual community to date in the gaming world: Second Life. This title explores media's role in reporting and reflecting the social, political, and economic issues within Second Life and beyond, and includes more than a dozen interviews of active Second Life residents.
As the only independently Black-owned radio station in South Central Los Angeles, KJLH-FM was thrust into the national and international media spotlight in the aftermath of the Rodney King trial. This book explores the social, political, and economic impact of KJLH, drawing upon interview and program transcripts from the 1992 radio coverage.
Machinima - a term derived from the words ""machine"" and ""cinema"" - records action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.