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Baylore is preparing for evacuation. The war is all but lost. As the population of Itrea flees to the Icebraid Peaks, in hopes they might find refuge there, Daymin throws his army into one last, desperate campaign to buy his people time. Marching through the Itrean countryside with neither crown nor throne to give him authority, Daymin finally takes on the true mantle of kingship, earning the steadfast loyalty of his army. But the Whitish army is always a step ahead of him, and the campaign soon turns far bloodier than he had bargained on... Meanwhile, Kalleah ventures deep into the Kinship Thrones to seek allies in the Twin Cities. Instead she finds the populace under the cruel thumb of a gang of Whitish brutes, with the kings of both cities helpless to resist. As she tries to make contact with the king of Dardensfell, she is drawn into the web of a conspiracy spanning the Kinship Thrones. They claim to be allies of hers, yet they give her only half-truths. And their machinations could change the course of the war altogether... * * * Lord of Battle is the third epic fantasy in the 6-book Empire of Ash series, which follows 20 years after the Forbidden Queen series. Both series can be read individually.
Only young criminals are allowed at the Underground Academy of Magic. When Tristan Fairholm is invited to study at the Underground Academy, he thinks he's being transferred to a more secure juvenile detention center. He hadn't meant to give his bully a concussion. He had never even fought back before. But this time, something strange happened-something he can't explain. A strange power surged through him, and the next thing he knew, the kid was on the floor, bleeding from his nose. If he rejects the offer to study at the Underground Academy, Tristan will remain in Juvie. But something doesn't seem quite right about this new academy. For one, it's hidden away in the northern Rocky Mountains, where no one can find it. For another, there are no students except the fourteen recruited alongside Tristan. Oh-and they're studying magic. * * * "It's like characters from my favorite series had been gathered into a book." "This book gave so many Harry Potter feels." "The Natural Order has a raw, suspenseful energy running through it from beginning to end." * * * Book 1: The Natural Order As he learns to extract and shape raw magic, Tristan finds unexpected friendship in his fellow students, from lovable Rusty Lennox to mysterious, fey Amber Ashton. But the more he learns, the more the mysteries pile up. Why are only criminals welcome at the Underground Academy? Why are the students harvesting mountains of raw magic, if they rarely get a chance to use it? And who is sabotaging their school? * * * Book 2: Rogue Magic The attacker was caught...or so they think. As his second year at the Underground Academy begins, Tristan finds himself accused of arson once again. He is convinced someone is out to destroy their school. But no one listens to him. Meanwhile, classes have begun, and this time Tristan and Amber are learning to use the Map Room themselves. While their classes grow more challenging than ever, the students are forced to reconcile themselves with the academy's dark purpose. But their work will be for nothing if the school isn't safe. Something is lurking in the forest nearby, and it won't stay hidden forever. * * * Book 3: Lost Magic Tristan and Amber have been singled out as the best magicians at the Lair...and now they have to risk everything to stop Ilana. For Tristan, leaving the Lair is like going back in time. Once again, he's an outcast. Nothing will be the same when he returns-if he returns. And this time, it's not just his school that is threatened. With Ilana watching their every move, and a virtual army of students taking her orders, Tristan and Amber won't be able to succeed alone. But they are cut off completely from the Lair. Who can they trust? * * * Book 4: The Final Order After narrowly escaping Ilana's dangerous school, Tristan is reunited with his friends once again. But though Ilana is gone, the deadly enchantment she left behind is powerful enough to bring the world to ruin. Time is running short as Tristan and his friends fight to contain the destructive magic. And this time, there's nowhere to hide. * * * Dive into a world of magic and mystery-scroll up and buy the Underground Academy series today.
A small kingdom's independence is on the line. Free-spirited and irresponsible Laina, the only remaining heir of Lostport, is not legally allowed to inherit the throne as a woman. When Whitland decides to use a construction project in one of the remote fjords of Lostport as a training ground for its armies, tensions mount, until the straightforward project begins to look like an excuse for a military takeover of Lostport. Will Laina consent to marrying a stranger to keep her kingdom out of the hands of the grasping Whitish Empire? Or is she desperate enough to push her own land to the brink of ruin to sever ties with Whitland?
War is spilling past the borders of Itrea. No corner of the world remains untouched. Tucked away in the mountains of Cashabree, Kalleah finds the long-lost knowledge of how to use her magic. Knowledge that could change the world. But if she can't master it in time, she won't be able to save Baylore. The Whitish are tightening their stranglehold on Chelt, removing her potential allies one by one. Nowhere on land remains safe. Perhaps she can find another route to victory at sea... Meanwhile, her son Daymin is struggling to retain his grasp on the dying city of Baylore. His power as king is slipping away, and all the while the Whitish grow stronger. The Whitish army's enchanted machines have changed everything, weakening the forest that has long kept Baylore safe and pushing the trees to flee before they are slaughtered. If the forest disappears, Baylore will be left defenseless. Daymin can see no way to save his kingdom. But he might still have a chance to stop the Whitish from building their unstoppable machines... * * * Kingdom of Malice is the second epic fantasy in the 6-book Empire of Ash series, which follows 20 years after the Forbidden Queen series. Both series can be read individually.
She's lost everything-her throne, her home, and nearly her life. But her people still need her. When Kalleah flees for her life, leaving the throne to her enemy, she's not about to go into hiding. Her country is in trouble. Itrea's oldest enemy is back, poised to conquer the country that long defied them, and no one else realizes it. Unless Kalleah can raise an army of her own, her country will be taken without a fight. Larkhaven is where she will bide her time and gather support-but the coastal city is not the safe retreat she expects. Enemies have overrun Larkhaven, and they are silencing all who speak out against them. If Kalleah is to save her country, she must start with reclaiming Larkhaven. But her time is running out. Enemy reinforcements are on their way, and as soon as they arrive, the city is lost. War is coming, and Itrea is poised to fall. The chances of success are too slim-Kalleah's people are badly outnumbered and untrained. But Kalleah will not give up without a fight.
Baylore is under siege, with no help on the way. Queen Kalleah's time is running out. Kalleah has seized control of Baylore just in time for the full might of the Whitish army to arrive at the gates. Her own forces are badly outnumbered and untrained. With attacks whittling away Baylore's defenses and supplies running low, Kalleah has to look outside the city for help. But she has no allies to count on. When pleas for reinforcements are met with silence, Kalleah must turn to the only hope remaining-the strange and deadly magic of the Wandering Woods. To visit the Wandering Woods could mean death. But Kalleah is willing to risk everything for her people. Can she gather allies strong enough to protect Baylore? Or will her people be forced to face the world's greatest army alone? Don't miss the explosive end to the Forbidden Queen series.
For years, Hunter has surrounded himself in mystery. His story is a great one-people across the kingdom know his name and have heard tales of his power.But every word of it is false. Only Cady knows the truth...or at least part of it. When Hunter's plans go awry, Cady is the only one who cares enough to champion his name-and to seek revenge. How deep did Hunter's lies go? Was Cady the one person he trusted, or yet another pawn in his game?
Baylore has fallen into enemy hands. And the deadliest army in the world is on its way to Itrea. Time is running out when Kalleah sets out to reclaim Baylore with an army of her own. But after a long march back, she arrives to find the city gates closed. No strangers are allowed in, and armed guards patrol the perimeter. Kalleah's forces are not strong enough to storm Baylore, but with winter setting in, they can't camp outside the city forever. She must devise a new plan to sneak her way past the guard. Yet that plan endangers her own citizens. As Kalleah pushes her forces toward victory at all costs, she begins to lose the support of her friends. Kalleah knows her people will suffer at the hands of her enemy, but has she gone too far in the attempt to save Itrea?
She is Baylore's most hated queen. And her fight has just begun. When Queen Kalleah takes the throne, she must win the trust of her people if she is to save Baylore from civil war. But the anti-magic group calling themselves Truthbringers are gathering more followers than ever. Kalleah tries courting her people's favor with feasts and dances and universally popular laws, but none of it helps. Then a dead body is found in the city, and it looks very much like the murderer is someone with Kalleah's forbidden power. Someone is trying to frame her. The political climate in Baylore gets messier and messier as Kalleah tries to prove her innocence-and in the meantime, more signs point toward her guilt. When riots break out and the palace itself is threatened, Kalleah must resort to desperate measures to ensure the safety of her country. Can Kalleah overthrow the Truthbringers before they seize Baylore? Or is it too late?
When ten and ten years have swiftly gone by, These five luckless children will come back to die.So goes the curse of Castle Fayne. Desperate for a child, the queen of Fayne Forest unleashes an ancient, evil magic, which casts her home into shadow and promises the doom of her son and four other children born within the castle walls. Any soul who leaves the castle will be drawn inexorably back...and unless the curse is undone, it will claim five innocent lives.Raised as a lost princess, Madeia has waited all her life for the day she returns to claim her throne. But a blizzard descends on her company as they travel to the city, and she finds herself lost in the woods.Bastian has never fit in with the cheerful family of minstrels who raised him. Incurably tone-deaf, with a voice that scares away geese, he must leave the nest to find his place in the world. Warned of a dark curse, he promises to stay far away from the woods.Lonely and isolated, Cormath has owned a blacksmith's shop ever since he left home. When strangers start showing up on his doorstep to utter strange warnings, he welcomes them in. None of them can remember how they got to his home; the last they can recall, they had stumbled across a castle deep in the woods.Raised by a witch of Fayne Forest, Camille is confident she understands the magic of the forest-and the curse that drove her from Castle Fayne. She returns to the castle as her time runs out, ready to save the day. But something far more dangerous than she expects is lurking in the woods.Born of the curse, Dessa is the only child in Castle Fayne. She has seen what the Beast is capable of. But she cannot talk. As the five children of the curse, now grown, begin reappearing outside the gates of Castle Fayne, she knows the hour is late. The curse is upon them at last
Time is running out. The longer it takes Kalleah to regain power, the more innocent lives will be lost. Although she has reclaimed Baylore Palace, Queen Kalleah still does not hold power over the capital. Her rival has set up a second court, and Truthbringers rule the streets. They have already begun taking drastic action against the magic races. If Kalleah cannot round up the Truthbringers before the Whitish army arrives, her city is lost. The magic races will be slaughtered. Her forces are already outnumbered. To defeat the Truthbringers, Kalleah must use the only advantage her side has: magic. But if she does, she risks tearing her country apart.
Her power is forbidden. But she's next in line for the throne. When Princess Kalleah is born with a forbidden magic power, her mother takes her into hiding to keep her safe. Now, at eighteen, she is back to claim her throne. People with Kalleah's deadly power aren't allowed into the city of Baylore, let alone the palace. If she is to rule, her people will need to overcome centuries of prejudice against the forbidden races. But the timing for her return could not be worse. Baylore was once a haven for the magic races that were persecuted and killed in other lands. Now, a small but dangerous group calling themselves Truthbringers have stirred up public sentiment against all magic--not just the forbidden races. If Kalleah can't claim her rightful place on the throne, the once-peaceful city of Baylore will fall to chaos. Hatred and bigotry threaten to overthrow everything Baylore once stood for. But as she seeks support in her bid for the throne, she faces enemies at every turn. Can Kalleah win the throne and hold Baylore together? Or have the Truthbringers already sown the seeds of discontent too deep?
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