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The war in Oz has ended but that doesn't mean peace will follow. Continuing the saga of Baum's classic tale with a decidedly modern twist. Written by Stu Kerr and Ralph Griffith, illustrated by Tim (DC's Hawkman) Holtrop and Bradley Walton. This edition collects issues #16-20 of the Caliber Comics series.
Before there was THE WALKING DEAD there was DEADWORLD. Deadworld is one of the longest running independent, acclaimed horror comic series, with over 1,000,000 copies sold that attacks the zombie menace from a different 'supernatural' perspective. The dead return to walk the earth...but this is no standard zombie story. In addition to having intelligent zombies with a mission and goal, Deadworld also explores the human interactions as mankind finds itself facing extinction. And while some groups organize in the best interests of self- preservation, others use this as an opportunity to explore their own self-deluded dreams. Deadworld is a story of horror...of survival...of hope and despair. It is an ongoing saga of modern man facing his darkest side...where science and technology are no longer his allies. With Deadworld: Tattoo - The original creators of Deadworld return! Ralph Griffith and Stuart Kerr deliver a self-contained spin-off story from the Deadworld universe. Here is the saga of a female hybrid between the living and the dead known as Tattoo. In order to piece together the answers to why there are an increasing number of "intelligent" zombies leading the onslaught of the dead armies against humanity, the zombie slayer Tattoo must travel into the depths of zombie hell in the city of New Orleans. There she will find the ruling warlord of the dead... The Rasta Man. Illustrated by Jake Jacobson, Mike Larson, Jason Baumgartner, Sam Varney, Mike Mikolajczyk, Mariousz, and Patryk Cabala. Collects comic issues 1-4.
For fans of Game of Thrones, Lord of the Rings, and Dungeons and Dragons!Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical Middle Earth land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these teens into the unknown as we watch the world unfold in front of their eyes. What hope do the teens have in this strange world? How can they hope to survive against wizards, dwarves, elves, demons, dragons, and trolls if they had a hard time in high school? VOLUME THREE: The teens discover their own unique mystical powers continue to grow and both Marjorie and Sandra unleash their potential...but in different ways. Marjorie leads towards healing whereas Sandra, under the influence of Lord Darkoth, finds herself capable of things she thought impossible. The group heads to the scientific city of Ardonia where they hope that the answer to get back home will be found. While we learn why Letha, having been one of Ardonia’s elite soldiers, can never return to that city. And along the way Dom and Silverfawn struggle with the feelings they have for each other...can man and elf possibly find happiness? These questions and attacks from marauders and a town of Night Creatures await our young adventurers in this volume. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. This book collects The Realm – Volume One comic issues #8-11.
For fans of Game of Thrones, Lord of the Rings, and Dungeons and Dragons! Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical Middle Earth land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these teens into the unknown as we watch the world unfold in front of their eyes. What hope do the teens have in this strange world? How can they hope to survive against wizards, dwarves, elves, demons, dragons, and trolls if they had a hard time in high school? VOLUME TWO: Marjorie finds herself compelled to believe in different things and pulls away from Alex after having discovered him drunk in bed with the female warrior Letha Kazan. Lord Darkoth uses the hidden talents of Sandra to summon the Shinde Imas - the deadly Elf Slayer, as he continues his plans to conquer The Realm. The Rainbow Elves realize the Shinde Imas is readying for their destruction as Sandra begins to get an inkling of what Darkoth truly wants with her. While the plans of Drohm pull the Realm into an all-out war and even the dreaded Terrorreck will join. And Dom and Alex find out that you can't kill a troll…and they find out the hard way. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. This book collects The Realm - Volume One issues 6-7, and the Tales of the Realm mini-series that depicted Lord Darkoth's assault on the Rainbow Elf Kingdom.
Oz is a wonderful land where animals talk and the streets are paved in yellow bricks. A place where the beautiful Queen Ozma rules from the Emerald City in a loving kingdom of Munchkins, Winkies, Gillikins, and Quadlings. A country where nothing can ever really go wrong and evil is merely a bumbling fool. Until the Nome King took control... Now as the years have passed since the Nome King wrested power from Ozma, the rightful Queen of Oz, the land has become desolate and barren with wild creatures roaming freely, and even the Scarecrow, Tin Man, and Lion have been dragged under its evil spell. However when a trio of friends from Earth arrive they manage to break the evil spell of Witch Mombi on Scarecrow, Tin Man, and Lion, and together with a band of OZ Freedom Fighters they fight to retake the Emerald City. Now join Tik-Tok, Wogglebug, Jack Pumpkinhead, Sawhorse, and other heroes as they embark to save the very heart and soul of OZ. Based on the series of novels by Frank L. Baum with a decidedly modern twist. Collects issues 6-10 of the critically acclaimed OZ comic book series.
For fans of The Lord of The Rings, The Hobbit, Game of Thrones and Dungeon and Dragons!Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, where unicorns prance through the forest, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. This book collects The Realm - Volume One comic book issues 1-5.
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