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"e;Riding in an old AMC Gremlin is a terrible way to start an adventure."e;That statement marks the beginning of an incredible adventure for three young college students who are spelunking when an underground earthquake causes them to fall into and through an interdimensional portal and leave Earth behind. They wind up in the pocket universe known as Portos-a place that is connected by at least one portal to all the known possibilities of space and time-and it is here that their true tale begins. From chameleon men slavers to a dazzling kingdom of humans straight out of the Arabian Knights, from rebellious religious zealots to a kindly little Grey, from tales of other humans from other times to the intrigues and politics of the present, theirs is the adventure of a lifetime, and it is only just beginning.Welcome, readers and would-be fellow travelers. Welcome to Portos.
Do you like tales of lost treasure?This is the story of a quest to find a lost treasure . . . only it wasn't your typical treasure. It wasn't a chest full of pirate gold and jewels or a cave full of riches from a long-forgotten kingdom. It wasn't some prized antique or rare collectible, or even a chance discovery made in someone's garage sale or a backroad flea market stall. The item in question was a lost video game. That's right, a lost video game, one that had almost been completed but was canceled only three months prior to its planned release date and, in the time that followed, would become something of a legend among video game fans. It was the original version of the video game that fans have come to know and love as Resident Evil 2. That original version was the treasure being sought.This is the story of the fourteen-year search by a group of dedicated fans from around the world to find a playable development build of that lost original game. This is the story of how a build was finally tracked down, incomplete and badly broken, and how those fans took it upon themselves to both finish the game and make it fully playable. This is also the story of how that effort went awry and how another group of fans had to take action in order to ensure that this original and unaltered development build, despite its incompleteness and many other flaws, finally saw the light of day.This is the story of the hunt for Resident Evil 1.5.
It is the middle of World War II. America is now in the war on the Allied side; however, the Axis remains strong, and the tide of the war could turn either way. A deep undercover Allied agent working within the German military command structure itself makes what might be one of the biggest discoveries of the war, but her cover is blown, and she is captured before she can get the full details to the Allies. What she has been able to share, as well as information gleaned from other sources, is terrifying. The Nazis have taken their occult science and made it reality under the aegis of Projekt Regenschirm. They can raise the dead to fight for the Nazi cause. They are also creating new supersoldiers, ubermensch, that may very well be unstoppable on the battlefield. One man has been tasked with the impossible job of leading a commando team to penetrate the Nazi's most secure stronghold and render Regenschirm vulnerable to Allied destruction. He has ample motivation for doing so. His sister is the agent who first exposed Regenschirm and is now being subjected to the tender mercies of the SS in her captivity. His former girlfriend, who is another deep undercover Allied agent helping his sister with her work, has also gone missing with his sister's very last data drop on Regenschirm, and no one, not even the Nazis, knows where she is. Thus, Major Jonathan "e;Jack"e; Bradshaw has two very personal reasons for taking down Regenschirm for the Allied cause. Can he and his team succeed in their mission, or will the Nazis complete their evil plans and win the war thanks to Regenschirm's horrible progeny?
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