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An educator, warrior and adventurer, Corim had a gentle heart and a thirst for the unknown. Little does he suspect, the unknown is about to find him and kick him in the teeth...Corim Vale has spent his life dreaming of visiting other worlds, of learning and bringing education to the masses. One thing stands between him and his lofty goals: The seventh circle challenge against Talorin Falor, the academy headmaster and arguably the strongest man on all of Titaan.Known as the "Fighting Sage", Corim is an explorer and knowledge seeker who uses tournament winnings to fund his research. Ready to push toward loftier ambitions, the warrior-academic seeks the patronage of the powerful academy and gets swept up in a decades old vendetta, a war between ancient races, and a plot to destroy time itself.What starts as a dare becomes a race to save the stability of Eternity when Corim's investigation uncovers the machinations of a team of evil conjurers bent on the destruction of the Chronal Protectorate--even at the cost of their lives and all sentience in the universe...
For Vhina Starfist-T'Evagduran, 4th Princess of Malan, adventure is a hereditary trait. With a reality-controlling savant for a father and an elven mistress of elements for a mother, Vhina has lived in the shadow of larger-than-life legends. Trained almost from birth in the arts of battle, she can only wonder why, given that there is no war or even the hint of one.Until now...
Saving the collapsing timeline cost Corim Vale his right arm and half of his soul, proving that the best of intentions can lead one to the abyss. In Corim's case, literally.For the Protectorate, things have gone as wrong as they can go. Meridian Arcturan's attempt to destroy time has left Eternity's chronology scrambled. The near catastrophe has left Aarlen Frielos, the Shael Dal's most skilled time diver, her mate Beia, and three of the powerful Crescent Moon band soul-lost and comatose. To restore them, Corim needs to retrieve Aarlen's missing spiritual essence. Finding the lost soul is simple. Getting it back from the death goddess who stole it that might offer a bit of a challenge...As a newly appointed gamma class Protectorate enforcer, Corim has no choice but to hit the chronology running as Eternity is besieged by marauding aliens, Kriar insurgencies, and mad wizards who simply refuse to die. If that wasn't enough to deal with, the mind patterns of an ancient magestrix are inexorably overwhelming his body...
One man harbors an ability that rivals the world's ruling powers......but also makes him the target of a vengeful deity who vows to destroy him.Can a simple mortal battle a goddess in the throes of madness and hope to survive?Bannor Starfist is newly engaged to his dream girl and happy with his life when he discovers he can bend reality - a rare trait inherited from a long line of Savants. But when word of a magical human reaches the insane goddess Hecate, it so enrages her that she turns his life into a waking nightmare.The goddess kidnaps Bannor's fiance and pits an army of devoted minions against him in an escalating reign of terror. Despite alliances with fellow Savants, Bannor's resolve fades with each defeat and he eventually falls into despair. Can he summon the strength to vanquish Hecate and her dark army, or will he ultimately lose everything in a battle for his very soul?If you loved David Eddings' The Mallorean, this epic fantasy is for you! Discover why enthusiastic fans say Greenway "does a great job of blending science and magic in a way that is captivating".Don't wait to embark on an adventure that will leave you breathless. Click the BUY button now!
The rogue Kriar Daergons have possession of the ancient Jyril genemar, a weapon capable of destroying all the magic in Eternity--a device so destructive it can be made to slay any creature from a universe away. Bannor Starfist, Savant with the unique ability to bend reality, is just lucky enough to have the weapon aimed at him. In this fifth and final volume of Reality's Plaything, ultimate powers meet head-on in a devastating battle of mythological proportions.
Bannor and Wren are on another adventure, doing what they do best...getting into and out-of trouble. The two savants embark on a simple reconnaissance mission with their new friends from the Shael Dal. Naturally there are the little bumps that make the danger duo's life so interesting--massacres, spies, and hostile alien assassins...At the behest of Koass the eternal, Bannor has pierced the veil of secrecy around the Baronians, and the soldiers of Baronia have a single response:Destroy.
Always a catch... For Bannor Starfist, the savant of reality, nothing is ever easy...including getting married.Fresh from an earth-shattering duel with allfather Odin, Bannor tries to start a new life in Malan with his cherished betrothed, Sarai. He hopes the worst of his troubles will be preparing for the elaborate royal marriage ceremonies. As usual, things don't go according to plan...Creation, annihilation, perpetuity... the words boom in Bannor's mind through his magical powers. The message is just a precursor to another big mess done Garmtur style. Daena, the savant of attractions turned immortal goddess, is up to something and Advocate Eternal Koass doesn't like the rumblings.Bannor goes to Eternity's Heart to speak on Daena's behalf and ends up the Shael Dal's latest draftee. The Protectorate has a problem. A million bloodthirsty war-mages are running rampant through the Ring Realms, destroying everything they come in contact with. The difficulty is, nobody can find them... except maybe someone with the reality-bending power of the Garmtur Shak'Nola. Bannor agrees to help but quickly learns the hard lesson that no good deed goes unpunished...
Surviving a battle to the death with a goddess would tax the greatest of heroes, but for Bannor Starfist it proves to be only the beginning of something much worse--a war with a whole pantheon of gods!The death of Hecate has triggered a rumble in the Vanir pantheon. AllFather Odin insists Bannor and all his friends must be brought to justice for the crime of murder.For the already battered Bannor, the ordeal is only beginning. His Elven fiancee's Sarai's mother and sister and all the rest of his friends have been captured and imprisoned in Niflheim, the land of the dead. Somehow, he must find a way to get them out without Odin imprisoning him as well. As if his challenge wasn't impossible enough, the battle with Hecate has taken away his most powerful weapon: His ability to bend reality...
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