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  • - A Decade of Problems from the Utah Math Olympiad
    av Samuel Dittmer
    456 - 1 241,-

    Puzzle and Proof: A Decade of Problems from the Utah Math Olympiad is a compilation of the problems and solutions for the first ten years of the Utah Math Olympiad. The problems are challenging but should be understandable at a high school level. Besides putting all problems in one place (70 in total), which have not previously appeared in print, the book provides additional inspiration for many of the problems and will contain the first published solutions for 10 problems that were originally published on the contest flyer. The book will be a fantastic resource for anyone who enjoys mathematical and/or logic puzzles or is interested in studying for mathematics competitions.Features 70 carefully designed, high-quality high-school level math proof problems, with full solutions Detailed pictures and diagrams throughout to aid understanding Suitable for anyone with high school-level mathematics skills with an interesting in furthering their understanding, or just enjoying the puzzles Solutions in the back of the book, sorting the problems by difficulty and topic.

  • av Aaron Montgomery
    378 - 1 045,-

    Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation?Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.Features Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts Features material that may help game designers and developers make design decisions about game mechanisms Provides working Python code that can be used to solve common questions about games Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.

  • - 60 Years of Mathematical Puzzles in Parabola
    av David Angell
    430 - 1 175,-

    Parabola is a mathematics magazine published by the University of New South Wales. Among other things, each issue of Parabola has contained a collection of puzzles/problems, on various mathematical topics and at a suitable level for younger (but mathematically sophisticated) readers.Parabolic Problems: 60 Years of Mathematical Puzzles in Parabola collects the very best of the almost 1800 problems and puzzles into a single volume. Many of the problems have been re-mastered, and new illustrations have been added. Topics covered range across geometry, number theory, combinatorics, logic, and algebra. Solutions are provided to all problems, and a chapter has been included detailing some frequently useful problem-solving techniques, making this a fabulous resource for education and, most importantly, fun!Features Hundreds of diverting and mathematically interesting problems and puzzles Accessible for anyone with a high school level mathematics education Wonderful resource for teachers and students of mathematics from high school to undergraduate level, and beyond.

  • av Maureen Stone
    1 960,-

    Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics. The book provides the foundation for understanding color and its applications, discusses color media and color management and the use of color in computer graphics, including color design and selection. The book provides a guide for anyone who wants to understand and apply digital color. An annotated bibliography provides in-depth references for further study on each topic.

  • - Computer-Aided Imagination
    av Andrew Glassner
    1 960,-

    This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of discovery and invention. Each chapter investigates a unique topic and gives you the tools to continue that exploration on your own. Examine the possibilities of: - Pop-up books and cards - Reconstructing shredded documents - Crop circles - Weaves and Tartans - Morphing images and much more! Browse and enjoy the array of visual ideas or roll up your sleeves and write your own code.

  • - Real Robots to Construct, Program, and Explore the World
    av Richard Raucci
    626,-

    Many companies are now offering robots that are geared to the casual electronics hobbyist, both in kit form and as fully assembled models. This book gives an overview of available robot products, ranging from the simple to the complex. Interested readers will be able to find the robot kit that matches their skill level and pocketbook. Beginners may want to try a robot that is already fully assembled, or a kit with pre-assembled electronics. Other readers may opt for kits that require soldering and electronic experience. Other criteria a reader will be able to review include motion systems (robots that roll on wheels, or walk on legs, or robot arms), available sensors (from none to a wide range), and programming complexity (how the robot is programmed). If its not really a robot, its not in this book.

  • - Radiometry, Volume 1
    av Lawrence B Wolff
    1 568,-

    Commentaries by the editors to this comprehensive anthology in the area of physics-based vision put the papers in perspective and guide the reader to a thorough understanding of the basics of the field. Paper Topics Include: - Intensity Reflection Models - Polarization and Refraction - Camera Calibration - Quantization and Sampling - Depth from Optics - Automated Camera Control

  • - Searching for Deep Reality
    av Sasho Kalajdzievski
    665,-

    This book focuses on the lives and writings of some of history's most influential mathematicians, and the impact that their mystical beliefs had on their lives and on their mathematical work.

  • - Rhythmic Mathematics
    av Stephen Erfle
    575,-

    String art is a well-known and popular activity that uses string, a board, and nails to produce artistic images (although there are variations that use different modalities). This activity is beloved because simple counting rules are used to create beautiful images that can both adorn walls and excite young minds. The downside of this highly tactile activity is that it is quite time-consuming and rigid. By contrast, electronic string art offers much more flexibility to set up or change nail locations and counting rules, and the images created from those changes change instantaneously.Electronic String Art: Rhythmic Mathematics invites readers to use the author's digital resources to play with the parameters inherent in string art models, while offering concise, accessible explanations of the underlying mathematical principles regarding how the images were created and how they change. Readers will have the opportunity to create visually beautiful works of art while learning concepts from geometry, number theory, and modular arithmetic from approximately 175 short-interdependent sections.Features Readers are able to drill-down on images in order to understand why they work using short (1 to 2 page) stand-alone sections o Sections are lessons that were created so that they could be digested in a single sittingo These sections are stand-alone in the sense that they need not be read sequentially but can be referred to based on images that the reader finds interesting An open-ended, inherently flexible teaching resource for elementary, middle, and high school-level mathematics o The most mathematically challenging sections (or portions of a section) are designated MA and may not be accessible to elementary and middle school readers Will be appreciated by anyone interested in recreational mathematics or mathematical artworks even if the users are not interested in the underlying mathematics Includes exercises, solutions, and many online digital resources.

  • av Jon-Lark Kim
    378 - 1 071,-

    Mathematicians Playing Games explores a wide variety of popular mathematical games, including their historical beginnings and the mathematical theories that underpin them. Its academic level is suitable for high school students and higher, but people of any age or level will find something to entertain them, and something new to learn. It would be a fantastic resource for high school mathematics classrooms or undergraduate mathematics for liberal arts course, and belongs on the shelf of anyone with an interest in recreational mathematics.Features Suitable for anyone with an interest in games and mathematics. Could be especially useful to middle and high school students and their teachers Includes various exercises for fun for readers.

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