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Robot Memory Game gives an overview of the many areas robots appear in our society. All robot domains will get a description to explain the robot on the latest developments and reason they exist. The introduction faces the position of the robot in our human environment. All memory sets will contain two different examples.
CAPITALIZE ON YOUR BRIGHT IDEAS WITH LEGAL DESIGN THINKINGOrganizations today innovate to survive in a competitive, complex, and interconnected business world. They co-create with others outside their own organization to succeed. But capturing the value of these bright ideas separately is often very complicated.
Food Futures will radically alter your ideas about consuming and producing food. Food designer Chloe Rutzerveld questions and explores new food production technologies and translates multidisciplinary research into future food scenarios.
Scientists say half the work we do will soon be done by robots. The one skill that ensures our relevance on the job market is creativity. And even if science is wrong, it's still big fun to develop yourself creatively. In this book you learn what creativity is and why we should it kill its number one enemy: the f*ckoff gnome.
How do you decide what you will do today - and what you won't do? There simply isn't time to realise every brilliant idea and to execute every little task. And as we cannot create extra time, we need to make choices.
Inspiration for Innovation helps you to become a successful innovator. It offers practical insights, tips and tools and teaches you how to innovate. With 101 columns, this book inspires, confronts and surprises everyone who is looking for more inspiration on this topic.
This is a creative workbook full of fun exercises, challenges and exciting activities designed to strengthen children's ability to think creatively. In this book children are challenged to think of many different answers, have lots of ideas, think out of the box, use their wonderful imagination and have fun.
Presents a game concept that resembles the memory game play but with some interesting differences, which makes the game more exciting and flexible. This book consists of four sets of 20 cards.
How to Be a Better Tourist offers a fresh perspectiveon making your vacation truly worthwhile.After all, what if all your vacations seemto be getting more and more the same? Whatif being a tourist is suddenly no longer quite asinnocent as it first seemed? Or what if your longlist of must-sees in fact stresses you out? As thewriter Elbert Hubbard poignantly put it, "No manneeds a vacation so much as the man who hasjust had one."Find out why you should perhaps stay at home.Understand why you also need to work while onvacation. Read why tourists should visit supermarketsand residential districts too. Our typicalvacation behaviour - visiting the maximumnumber of highlights in the minimum amountof time - is rarely the most rewarding. How toBe a Better Tourist helps you get the most outof your stay without damaging the soul of yourdestination. Because, ultimately, an imaginativelyconsidered vacation is a genuinely rewardingexperience.
With youth unemployment and machines taking over high paying jobs it's up to everyone to be a lot more shameless and embrace bigger social mobility goals than ever before.
This anthology of design concepts reveals what you can learn from Mad Men's Don Draper, why the Beatles were not just brilliant as musicians, how a lemon tart can make you world famous and why purple is just always so wrong.
There is an art to parenting, but nobody knows what it is. All the 'how to' books can never prepare you for the fun that lies ahead.
Brand the Change unpacks the brand building process in practical steps.
This is the first all-encompassing book about the visual language of man-made products, explaining how mass-produced objects evolve over time and what made them change.
Think Like a Manager, Don't Act Like One offers 75 successful approaches to help you foresee or manage unpredictable situations. Developed with the assistance of John F. Kennedy, Johan Cruijff, Casanova, talented management gurus, elusive laboratory molds, one oval table, one donkey, Barack Obama, and Johnny Cash.
Negotiations are a mirror for you. You take yourself along in every negotiation, but are you at all aware of the fact that you're in a negotiation anyway? How do you read people, ho do you create "trustworthy" relationships, and how do cultural differences play a role in negotiations? This book gives an answer to these kind of questions.
Structures which are conceived rationally have an order and logic which do not always fit into real world conditions of the irrational and the unpredictable in architecture.
A lot of people can't even imagine not having digital equipment around. But there is a downside; we spend so many hours a day looking at a screen that we're at a point where we sometimes forget to actually DO something. We don't know how to combine our prehistoric needs and our digital cravings. This guide gives you tips on what to do.
An introduction to AR, with a focus on the gaps between the functional aspects and behavioral / societal factors.
This book introduces practices that are now partof what people see as '21st Century Skills'. Theenjoyable essays in this book provide a panoramicview over the subject of design. The essaysare written to encourage designers and studentsof design to reflect upon their field. Fundamentalquestions are raised about the nature of design,about designers themselves, and about the role ofdesign within the broader contexts of business andsociety.And design, these days, is not just for designers- many different fields are learning from design tobuild creative practices, and this book seeks tohelp to open up design practices for general use.The book is for designers (to help them reflect ontheir practices, and develop them further) and forstudents of design across all designing disciplines.
A thorough analysis of the psychological foundations and practical tips how to develop impactful experiences for your audience.
The world is busier than ever. One of the major challenges for brands is how to stand out from the competition: brands competing for market share, new brands that are being introduced, and indeed politicians fighting for attention in a crowded arena.
Don't lose yourself in life and work. Start to use your own creative energy and move from ego to We-go.
This book presents 75 ways to look at art and the life lessons you can learn from it. From the works of ancient Egypt and Greece to today's abstract and conceptual pieces, by way of Leonardo, Durer and Rembrandt, Picasso, Warhol and Ai Wei Wei, art inspires us to take a fresh look at the fundamental questions we face.
This book is a bold and expressively designed treasure trove of information about the history of swearing. With its bold and expressive design, The F***ing History of Swearing is an outstanding visual feast.
Design Roadmapping is for anyone interested in design, strategy and innovation, and its wonderful combinations. For those who dare to create a future vision, frame the time pacing and map the pathways towards it.
Some of the most life-changing connections are made at events. But if you can't design events, how can you change your world? The answer? This handbook will change the way you think about how events change the world you live in. It shows the way to re-design your world on one sheet of paper using the #EventCanvas.
Suitable for music lovers of all ages, this book lists 250 of the best pop songs for when you want to tell somebody something about love. It includes songs that represent all popular music styles from the last fifty years, from rock to folk, and from punk to hip hop. It is also a collection of famous love songs.
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