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  • - A Big Bright Feelings Book
    av Tom Percival
    121

  • - The Sunday Times bestseller and a 'Book of the Year' 2019
    av Ann Patchett
    166

  • av Nicole Flattery
    146,-

  • av Alexandra Penfold
    121

  • Spar 10%
    - Why Life Gets Better After Midlife
    av Jonathan Rauch
    140

  • - A 45,000-Mile Adventure
    av Monisha Rajesh
    160

  • av Patrick deWitt
    147

  • - From the Sixteenth Century to the Present Day
    av Friso Wielenga
    416 - 1 165,-

    "First published 2012 by Reclam Verlag as Geschichte der Niederlande, and by Boom as Geschiedenis van Nederland: van de Opstand tot heden"--Title page verso.

  • - Super Mario Bros., Donkey Kong, The Legend of Zelda
    av Jennifer deWinter
    322 - 1 239,-

  • - A Memoir
    av Jesmyn Ward
    146 - 176

  • - The Biology of the Tyrant Dinosaurs
    av David Hone
    173

    The fascinating story of the king of the dinosaurs as never told before.

  • av Claire Loder
    326

  • av Neil Gaiman
    121

  • av John Green
    146 - 337,-

  • Spar 18%
    av Roger Scruton
    196

    Renowned philosopher Roger Scruton draws on his own experience as a counter-culture presence in public life to explain conservatism in a skeptical age.

  • - A Photographic Guide
    av Tari Haahtela, Pekka Ojalainen, Kimmo Saarinen & m.fl.
    262,-

    An authoritative photographic guide to the butterflies of Europe.

  • Spar 15%
    av Nikki Duffy
    204

    Introduced by Hugh Fearnley-Whittingstall, River Cottage Baby and Toddler Cookbook has wholesome, seasonal food the whole family can enjoy

  • av William Shakespeare
    165

    This annotated edition of "King Richard II" takes a fresh look at the first part of Shakespeare's second tetralogy of history plays, showing how it relates to the other plays in the sequence.

  • av Natalie Babbitt
    133

    Doomed to - or blessed with - eternal life after drinking from a magic spring, the Tuck family wanders about trying to live as inconspicuously and comfortably as they can. When ten year old Winnie Foster stumbles on their secret, the Tucks kidnap her and explain why living forever at one age is less than a blessing that it might seem.

  • Spar 10%
    - A General History of the Robberies and Murders of the Most Notorious Pirates
    av Charles Johnson
    140

    A facsimile edition of a classic source for the history of piracy, as used by Robert Louis Stevenson in the writing of Treasure Island. Captain Charles Johnson's General History of Pirates was one of the best-selling books of 1724, when it was first published. It provides a sweeping account of what has come to be called the Golden Age of Piracy.

  • av Rene Girard
    366,-

    Presenting an original global theory of culture, Girard explores the social function of violence and the mechanism of the social scapegoat. His vision is a challenge to conventional views of literature, anthropology, religion and psychoanalysis.

  • av Donna Tartt
    160

    A follow up to the "The Secret History".

  • av Tony Williams
    337,-

    A highly illustrated and fully revised guide to the key components of rugby union. Now in its fifth edition, Rugby Skills, Tactics and Rules has earned a reputation as the best book for learning the fundamental skills of rugby union. It provides an attractive, easy-to-read and straightforward discussion of the key components of the game, from player positions and tactics to different kinds of set plays, passes and moves. This great-looking book cuts through the jargon and tells coaches and players what they really need to know. Key features include: - Color photos of top players from around the world- Sections on the tactics and strategies needed to win the game, including the basic skills of running, passing and tackling- Specially created diagrams to explain critical aspects of moves and tactics- Drill variations- A user-friendly glossaryThis is essential reading for anyone looking to get the most from their game.

  • Spar 15%
    - Winner of the Pulitzer Prize
    av Jake Halpern
    204

    --- GUARDIAN GRAPHIC NOVEL OF THE YEAR ------ OBSERVER GRAPHIC NOVEL OF THE MONTH ---THE GROUNDBREAKING GRAPHIC NOVEL A story about ordinary people navigating a strange land, in even stranger times. On the eve of the US elections, a Syrian family leave their world behind for a chance at the American dream. But as the first day of their new life dawns, they are greeted by the news of Donald Trump's victory. It's as if they arrived in one country, and woke up in another. What does that mean for their past, their future... their home? Welcome to the New World began as a ground-breaking comic strip in the New York Times. Every week, the Aldabaan family's experiences would be retold as a cartoon strip - keeping step as events unfolded in real life. One Pulitzer Prize later, this stunning graphic novel fills in the gaps, gradually revealing an America which is full of contradictions: foreign yet familiar, ignorant but kind, cruel yet generous. It's also an intimate portrait of family dynamics and everyday fortitude, from the first day at a new school to getting a new job (any job!) against the clock. It seems that if you can't turn back, the only way to go is onwards.

  • - Self-sufficient sailing techniques for cold waters and winter seasons
    av Jon Amtrup
    375

    Sailing in cold waters is challenging, but hugely rewarding. And when you venture into the high latitudes you find yourself in some of the world''s last real wildernesses. In recent years climate change has made these regions more accessible to small boats, and it is now possible to venture further afield in search of adventure. With practical advice, stunning photography and first-hand accounts of voyages from world-renowned experts, this book offers hard-won wisdom on all aspects of sailing in cold waters:┬╖ Preparing yourself: good routines, assessing risk and preparing your crew┬╖ Preparing your boat: design, heating, engine, steering, anchors and electrics┬╖ Sailing in ice: instrumentation, charts, and what to do when you get stuck┬╖ Safety: MOB, polar bears, glaciers and dinghy procedure┬╖ Communication: VHF, satellite and SSB┬╖ Weather: interpreting GRIB files and reading ice charts ┬╖ Anchoring and mooring: types and numbers of anchors and mooring lines┬╖ Clothes: hiking and skiwear; the three-layer principle┬╖ Cruising areas: Svalbard, Antarctica, South Georgia and many moreWhether it''s tackling the North-West Passage aboard your own yacht or a more modest voyage, heading to Antarctica or keeping your boat in the water for the quieter and often more beautiful winter season, this book is essential reading for all sailors preparing for enjoyable and safe sailing in cold waters.

  • av Mr Joseph A. McCullough
    211,-

    A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle.In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold back their best units until they can make the greatest difference. These elite units, called the 'battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one day join their ranks and add their oathmarks beside those legendary fighters.This supplement for Oathmark: Battles of the Lost Age contains rules for adding elite units to your armies and charting their progress from battle to battle. Will they grow even more powerful as they gain renown, or be broken in the face of tremendous odds, perhaps someday to be reformed when their kingdom needs them most? Also included are rules for rivers and boats as well as campaigns, featuring all-new scenarios that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige.

  • - Interstellar Fleet Battles
    av Mike Hutchinson
    185

    A tabletop miniatures game of intense starship combat between fleets of powerful cruisers, sleek destroyers, and agile fighters.A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. Choose your vessels from pre-existing classes then customize them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.

  • av Ms Patti Smith
    396

    THE AWARD-WINNING MASTERPIECE THAT DEFINED ROCK'N'ROLL MEMOIR AND CAPTURED AN ERANow richly illustrated with new material and never-before-seen photographs'Sharp, elegiac and finely crafted' SUNDAY TIMES'So honest and pure as to count as true rapture' JOAN DIDION'Tender, harrowing, hilarious' VOGUE'A poetic masterpiece' JOHNNY DEPP Patti's Smith's exquisite prose is generously illustrated in this full-color edition of her classic coming-of-age memoir, Just Kids. New York locations vividly come to life where, as young artists, Patti Smith and Robert Mapplethorpe met and fell in love: a first apartment in Brooklyn, Times Square with John and Yoko's iconic billboard, Max's Kansas City, or the gritty fire escape of the Hotel Chelsea. The extraordinary people who passed through their lives are also pictured: Sam Shepard, Harry Smith, William Burroughs, Allen Ginsberg. Along with never-before-published photographs, drawings, and ephemera, this edition captures a moment in New York when everything was possible. And when two kids seized their destinies as artists and soul mates in this inspired story of love and friendship.

  • - Battles of the Lost Age
    av Joseph A. (Author) McCullough
    337,-

    A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign. Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.

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