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CAMILLE TATE HAS STEPPED FULLY INTO HER NEW LIFE...>As the global pandemic winds down at last, Cam's employer, mentor, and good friend Lisa Cannon is finally returning to Orcas Island to reopen her theater company. Meanwhile, Cam has left her old life of fear far behind her, and, oh yes, she is deeply in love. Her future has never looked brighter-until all her plans are suddenly upended by the astonishing consequences of an unexpected loss. In this haunting, atmospheric kickoff to Tales from the Berry Farm-sequel series to Laura Gayle's beloved Chameleon Chronicles-Cam and her bestie-turned-roommate, Jen Darling, face a whole new set of challenges as they navigate an enormous if bittersweet windfall and its strange cargo of long-buried secrets, mysterious adventures, and uppity livestock-along with the arrival of some new old friends who turn out to be much more than they seem.
The first in a series set in the world of the Phoenix Feather quartet, Tribute is inspired by the great Chinese epics such as Water Margin and Dream of Red Chamber as well as wuxia and xuanhuan series such as Nirvana in Fire and Joy of Life.Bu is twelve and near-sighted, an unwanted daughter sent to a music audition. If she fails, she's on her own. Elderly Granny Zim, who knows that soon she must retire as head of the music academy, is fascinated by YinYin, a student who might not be human. YinYin and Bu become friends.Life is settling down when warships show up on the horizon. It's the imperials, here to demand tribute. They take Bu, YinYin, and Granny Zim to a new, uncertain life in the troubled empire, where their only skill is their music.But Granny Zim knows that music is a knife without a hilt. Tribute takes the reader on an adventure from the human world to the realm of the transcendent, via friendship, love, and questions about power, responsibility, and what it means to be human.
THESE ARE THE STORIES OF A CENTURY IN A PLACE CALLED VAL HALL. NOT VALHALLA. NOT ODIN'S GATHERING PLACE FOR GODS AND IMMORTALS. VAL HALL, HOME AND LAST SANCTUARY FOR RETIRED SUPERHEROES (THIRD CLASS). Val Hall, raised by the vision and devotion of one man for others of his kind... in the wreckage of the world left behind in the ashes of the conflagration of what they called the Great War. Men and women in whom an extraordinary moment released one singular extraordinary power, gathered under the definition of Superheroes (Third Class), could gather here in the twilight of their lives in search of security, contentment, care, and peace - they could come here to find, and take shelter with, others of their kind. From those who could know the unknowable, release gifts trapped in other minds, free ancient memories with a single touch, lead their kin back to the Promised Land, or face down a volcano; from those who use the power of their voice to make others believe anything they say, or those whose task it was to turn annihilation from their people at any cost, or stand against the storm to protect the ones they love, or walk with the dead and glimpse the world beyond - or those who can bend time, see the invisible, or save the world from ruin in their own unique ways - their powers are banked... until the instant in which they are kindled into something unforgettable. These are their stories. Welcome to Val Hall.
ABOVEVictorian London is 'the monster city" -- a place of industry and progress, poverty and disease, with veins of iron threading through its flesh.BELOWThe Onyx Court is dying -- its queen missing, its criminals unchecked, and the very fabric of the Onyx Hall itself torn apart by the iron of the Underground Railroad.BETWEENNo one believed Eliza O'Malley that her childhood sweetheart was stolen from the streets of Whitechapel by the faeries. Her search for him will take her to the heart of the crumbling, corrupted faerie court -- and to a final, desperate chance that might save them all. But first she must confront the faerie who betrayed her seven years ago . . .
Enter a land of infinite possibility . . .In this, the sixth volume of the NEW WORLDS series of worldbuilding guides for science fiction and fantasy writers, award-winning author Marie Brennan takes a deep dive into topics as weighty as slavery, as illicit as crime, and as fun as the inner workings of a magic system. With essays ranging from siege warfare to artistic patronage to food prohibitions, there is something here for every story!This volume collects essays from the sixth year of the New Worlds Patreon.
ABOVEThe Age of Enlightenment has come to England. Among the triumphs of science is the prediction by Sir Edmond Halley that a comet last seen in 1682 will return in 1758 -- a prediction that will soon be put to the test.BELOWA century ago, the fae of the Onyx Court fought to defeat the Great Fire of London, an elemental Dragon that destroyed four-fifths of the city. In the aftermath, they banished its spirit to a comet -- a comet that will soon return.BETWEENThe race has begun. When Halley's comet appears, the Dragon will strike, and the city will burn once more. Faerie magic alone cannot kill this monster; defeating it for good will require the aid of science as well. But science brings its own form of danger . . .
Bathing and banking, animals and adultery: human culture contains a truly daunting array of elements. The fourth volume of the NEW WORLDS series takes readers on a tour of all-new topics, delving into everything from childbirth to dream interpretation to the importance of generosity, as award-winning fantasy author and former anthropologist Marie Brennan continues her in-depth exploration of worldbuilding in science fiction and fantasy.This volume collects essays from the fourth year of the New Worlds Patreon.
A young woman with an unreliable prophetic gift. A street musician searching for the magic she lost. A king whose voice is too dangerous for ordinary people to hear. This collection of short stories explores the Nine Lands, a realm created by award-winning author Marie Brennan. From the spirit-haunted jungle of the Nahele Peninsula to the cold archipelago of Kagesedo, from the occupied lands of Sahasrara to the decadent courts of Quilíbria, the Nine Lands offer you visions of fantasy, peril, and wonder.
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