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When Candace joins her new team, she finds everyone has mastered a move that sheâ¿s never tried - the layup! Her first attempt is a disaster, and now sheâ¿s embarrassed. Will Candace be stuck making lousy layups, or will she learn itâ¿s okay to ask for help? Told through accessible text and easy-to-follow panelling, young basketball fans will cheer for this Slam Dunk Graphics tale.
Bloodhounds have sensitive noses, and Ellie is learning how to use hers in this early graphic novel. She comes from a family of search-and-rescue dogs. Ellie wants to be the best, but will the pressure get to her before she finishes her first training?
Daphne is training to become an emotional support dog in this early graphic novel. Sheâ¿s a small shih tzu puppy, but she has the biggest heart! She is supportive and loyal to everyone. However, Daphne is so kind to others that she doesnâ¿t take care of herself. Will she be able to treat herself with the same kindness she shows everyone else?
A visit to the zoo opens Jinäs eyes to an endangered species in her very own local area. She finds out she gets to help with a project to save this animal. But there¿s a small problem. The animal is far from being cute and cuddly like her beloved pandas. Will Jina overcome her reluctance and make a difference after all?
Jina is learning about climate change for a class project. What she discovers leads her to making plans to reduce energy use around her house. Her plans run into a few snags, and she becomes frustrated about whether she¿s doing enough. With the help of her understanding parents and teacher along with a new friend, Jina finds out even small changes can lead to positive outcomes.
From the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they¿re becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this non-fiction graphic novel, readers can follow Max Axiom and the Society of Super Scientists as they learn how artificial intelligence works and how AI is used in the world today.
When someone mentions the word ¿robot¿, what comes to mind? Many people think of mechanical characters often seen in science fiction films. But look around and yoüll notice that our world is full of robots. From medical devices people use to help them walk to probes that explore the oceans and outer space, robots are all around us. In this non-fiction graphic novel, readers can join Max Axiom and the Society of Super Scientists as they take a closer look at the many kinds of robots and how they make our lives better every day.
Arloâ¿s day goes from bad to worse when his cozy stew doesnâ¿t turn out right. Luckily, Alice, Slide and Spike quickly realize their kind-hearted friend could use a dash of kindness from them. Can Arloâ¿s friends find a way to help Arlo feel better about his miserable stew? Find out in this early graphic novel that will warm young readersâ¿ hearts with a perfect recipe for friendship and fun.
Mum¿s extended family is ready for their annual summer softball game, and non-binary kid Riley can¿t wait to see everyone. But this year, the start of summer is even busier than the end of school! There are T-shirts to print, empanadas to fold, cousins to play with and desserts to taste test... and that¿s all before the big softball game!
Non-binary kid Riley is ready to clean out their room, and Riley never does anything on a small scale. So it¿s no surprise when a room declutter turns into a full house declutter, which turns into a full neighbourhood sale with everyone involved. By the end of the day, Riley and their friends learn that sometimes memories are priceless, but it¿s important to let go.
Gabby travels to a haunted bookstore with the ghost crew. She loves being around books. Other than science, reading is one of her favourite things. But when Gabby sneaks out to debunk one of the mysteries on her own, Dad isn¿t happy. And as Gabby finds herself accepting that one of the hauntings might just be real, she wonders if she¿s a full skeptic after all.
When Dad¿s podcast crew stops at a haunted inn, Gabby is eager to investigate. People claim to hear voices, and a young ghost supposedly moves toys and plays with guests. Gabby sets out to debunk the haunting. When her observations are ignored, she becomes determined to prove herself. And although science can explain one noise, it can''t quite explain another...
Mirror, mirror on the wall, who's the scariest spirit of them all? Bloody Mary, the gruesome ghost who haunts those who dare to play a ghoulish game. It is said that repeating her name in front of a looking glass will bring this blood-soaked spectre to your bathroom mirror! Who could Bloody Mary be? And what happens when she is called forth from the great beyond? Young readers will find out in this easy-to-read ghostly graphic novel that will send shivers down their spines!
In 1817, a terrifying specter began haunting John Bell and his family in Tennessee, USA. At first, the spooky spiritâ¿s knocking and scratching sounds seemed harmless. But soon, the phantomâ¿s antics became more sinister, and even deadly! Who was the Bell Witch? And why did she torment John and his family? Young readers will find out in this easy-to-read ghostly graphic novel that will send shivers down their spines!
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.