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HORROR ICONS CLASH! When an archaeological dig unveils an important element from the world of the Army of Darkness, it ends up in the absolute worst hands of all: Dr. Herbert West's. As West tinkers in God's domain, our reluctant hero is once more drawn into the sphere of destiny as he faces a triple threat of danger! Writer Erik Burnham is joined by returning Dynamite artist Eman Casallos to bring you all the excitement and Deadite action!
Get ready to throw down on the biggest battlefields we've ever published! This immense 30" by 46" double-sided map features a massive urban battleground on one side and the ruins of an icy trench battlefield on the other. Starfinder Flip-Mats present ready-to-use science-fantasy set pieces for the busy Game Master. If you need a bloody backdrop for the players to show their valor or a fitting ground for their mechs to shine, Starfinder Flip-Mat: Enormous Battlefield has you covered! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy--simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. - 30" × 46" mat - Folds to 8" × 10" - 1" squares on both sides
"The Ood came from a distant world, they voyaged across the stars, all for one purpose... to serve."The TARDIS lands on the Ood-Sphere in the year 4126. Here, human profiteers have subjugated the Ood: the gentle creatures are forced into servitude and sold across the galaxy as the perfect slaves. But now, some are fighting back. Their eyes turn red as they throw off their chains and kill their oppressors... The Doctor and Donna soon learn that the planet of the Ood holds cruel and awesome secrets. As they battle for justice and survival, the fate of the entire Ood race hangs in the balance. Will the outcome be salvation - or extinction?
Ding Dong!The TARDIS is invaded. A plea for help delivered by robot summons the Doctor and her friends Yaz, Graham and Ryan to Kerblam - the biggest retailer in the galaxy. Posing as new recruits among the thousands of human workers, the TARDIS crew uncover a deadly plot that threatens the life of every person in the warehouse - and beyond.Who has sent for the Doctor? What is the dark secret at the heart of Kerblam's operations? And who will escape the merciless Postmen...?
"Water is patient... water just waits. Water always wins!"November 21st 2059, and Bowie Base One - the first human colony on Mars - is destined for destruction in a nuclear explosion. This tragedy is a fixed point in history. The Laws of Time dictate that it cannot - must never - be changed.The Doctor arrives just as a viral life-form escapes from the Martian ice into the base's water supply. A single drop can transform a human into a terrifying monster with the power to infect others. History records that the threat is destroyed along with the base and every human in it. But as his darkest hour comes calling, the Doctor resolves to break the rules as he never has before...
By overwhelming demand, Roy Thomas has compiled all the material on the founders of the Marvel Bullpen from three sold-out Alter Ego issues--plus over 30 new pages of content! There's the Steve Ditko issue (#160 with a rare '60s Ditko interview by Richard Howell, biographical notes by Nick Caputo, and Ditko tributes)! The Stan Lee issue (#161 with Roy Thomas on his 50+ year relationship with Stan, art by Kirby, Ditko, Maneely, Everett, Severin, Romita, plus tributes from pros and fans)! And the Jack Kirby issue (#170 with Will Murray on Kirby's contributions to Iron Man's creation, Jack's Captain Marvel/Mr. Scarlet Fawcett work, Kirby in 1960s fanzines, plus Stan Lee and Roy Thomas on Jack)! Whether you missed these issues, or can't live without the extensive new material on Ditko, Lee, and Kirby, it's sure to be an Amazing, Astonishing, Fantastic tribute to the main men who made Marvel!
A mysterious bead and a young woman's dying wish have brought D to the seashore village of Florence--a town that's perpetually stuck in winter. Summer comes to this shore but one week a year and it brings something more than just the warm weather--the sole-surviving Noble comes out of hiding too! That rare bead may hold all the secrets of the Nobility and humans. With such an enticing artifact in his hand (literally!), D is doggedly pursued by the henchmen of the young woman's murderer. These unscrupulous assassins have no qualms using the dead woman's sister as bait to draw out D, but the mysterious Noble has other designs on her. Finally remembering what he has been seeking all these years, the Noble won't let anything get in his way--even a notorious vampire hunter like D!
Soldier. Outcast. Husband. Hero. > It is the year 1919. An asteroid of pure NINTH hurtles towards Earth. Its teeming power slowly melds the people of Earth to Mars, and Mars to Earth. John Carter is RIPPED from everything he knows, powerless and confused, suddenly in battle with Martian Apes...in Virginia. Strap in for full-octane adventure every month...in JOHN CARTER OF MARS!
"Sonja...as you have never witnessed! It is a time of British legend! A young Red Sonja, cursed by mysterious chainmail, seeks counsel with the mysterious Merlin. She seeks to be rid of her curse, in order to forge a future of fantasy and adventure! She will be pursued by the loathsome Green Knight, and if she survives and arrives at the Castle of Merlin, what she finds would be infinitely more than she bargained for."--
After a family tragedy and a startling discovery, Elle will be forced to face down her greatest enemy: herself. Elle, the high school student with as many personalities as she has hair colors, finds herself trapped in her subconscious mind following a double psychological shock. That leaves her to navigate the hidden worlds of her various personalities in search of an escape route, while Blue--a sociable version of herself with a tendency to lie, cheat, and steal--takes full control over Elle's life in the real world. Her friends start to suspect something isn't right ... but can they find a way to free Elle from Blue's bonds?
Things finally come to a head, as a scuffle between Yuto and B.B. finally sets off an allout war between the Black and the Chicano gangs. Desperate to avoid danger, as the massive riot envelops the entirety of the prison, Yuto and Dick take cover in a storage room, where Yuto is faced with the astonishing truth behind Dick's tragic past, and his plans for the future. "Come with me...Yuto--" Torn between the sweet temptation to go with the man he loves, and his sense of obligation towards his mission, Yuto is thrown into turmoil as he struggles to make up his mind. Should he go with Dick, or should he stay and fulfill his duty... Also includes the short side-story "Restful Slumber," which follows Dick as he makes his escape from the prison.
Cthulhu Awakens brings cosmic horror and the Cthulhu Mythos to Green Ronin's popular AGE System. This complete RPG reimagines and expands the Mythos beyond the biases of the original stories, creating a setting designed specifically for roleplaying eldritch adventures. Delve into the secrets of the Weird Century. Follow aliens and cults through wars, the broken atom, the rise of digital and genetic technologies, and the horrors of social media. Contend with Deep One cults, Yithian agents, and terrifying revelations from across the globe--and within your dreams. If you've played any AGE game (Blue Rose, The Expanse, Fantasy AGE, or Modern AGE), you already know the basics. Cthulhu Awakens customizes the system with the effects of horror and Alienation, eldritch workings, psychic powers, strange artifacts, mystic tomes, and more. The game also includes Mythos horrors and ready-made NPCs for the Game Master, and two complete adventures. All you need are character sheets, 3 six-sided dice, and friends ready for weird stories. In Cthulhu Awakens, anyone can stand against the darkness
Four years have passed since Yashiro's fateful battle with Hirata. Having left the family, Yashiro now makes a living as an investor of an underground casino. However, despite Yashiro no longer being tied to the family, Musumi still visits him in the casino, from time to time, in hopes that Yashiro might change his mind and return to the Shinsei-kai. Unlike Yashiro, who has removed himself from the yakuza world, Doumeki, on the other hand, has fallen deeper into it. Having been abandoned by Yashiro, Doumeki now works as a full-fledged member of the yakuza under the Sanwa-kai's Sakura Family. Separated and in their own respective worlds, Yashiro and Doumeki have not seen each other for four years. However, when a certain incident forces their paths to cross, will these two lovebird's time, which appeared to have stopped, begin to move again?
For Holocaust survivor Frank Wolf, what matters most is helping people. After relocating to New York City after the war, he takes on a new career as a detective. In these three stories, all set in the 1970s, he sets out with methodical determination to do right by his clients-and the truth-no matter the cost. Whether it's a the son of a wealthy businessman, murdered at a Jewish school in New York City, or a missing boy from a poor family in Williamsburg, he is ably assisted by his grandson, Joel on each new case.
A verifiable math genius, Jack Beans used to run the numbers for the Pinafore crime family, until one day he ran them too well and concluded that the only way out of this life was in a casket or Witness Protection. So, he turned state's evidence and ran. Now, the Pinafores are out to end their favorite accountant. Little do they know that Jack's skills with math and his perfect memory have made him a better killer than they ever could have realized. What follows is a journey full of murder, mayhem and mathematics. Writer Paul Tobin (BUNNY MASK, MY DATE WITH MONSTERS) and artist Alberto Alburquerque (The Amazing Spider-Man, Savage Sword) unleash a master of math on a mission to eliminate a criminal empire for good.
"After the incident with Caèissa, Tom's chess level has improved considerably. Back at school, he reunites with Harmony, Laurent, Saori, as well as Anne, Marius and Zhang. These seven chess club members of the International School of Shibuya must now battle each other to determine who will qualify for the prestigious roles of school representatives to complete in the Kant^o region Junior High School Tournament. Facing skilled opponents, our heres' abilities and characters will be put to the test...Memories, rivalries, unexpected reunions... Can the young ISS team come out victorious?"--
South of a forbidding range of mountain peaks lies a land of boundless resources and untold opportunity. The Mwangi Expanse has been home to an untold diversity of cultures and peoples since time immemorial, hosting powerful, isolated city states that have often paid little attention to their neighbors. Yet the turning tides of fortune have begun to usher in changes that are rippling across the world. As a band of scholars from an ancient university venture north to aid a disaster-torn Avistan. A revolution-forged nation seeks powerful allies against foreign aggression. An undead god, once a symbol of hope to his declining nation, now grows jealous enough to turn on his self-proclaimed kin. Whether you are a diplomat seeking leverage from the most difficult of positions, a spy seeking the subtlest hint of danger from your surroundings, a guardian hoping to protect your home and people, or a warrior striking back at tyrants both native and foreign, this guide to the Mwangi Expanse offers you the ultimate resource to explore a realm of magic, monsters, and intrigue! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Venture into the Vault! Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creature's plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon's vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: - Nearly 600 new items spread across numerous equipment types. - Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. - New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! - An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. - New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. - An entire chapter of new, variant, and expanded crafting rules. > This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
The astonishing story of the incomparable Rex Libris, Head Librarian at Middleton Public Library. From ancient Egypt, where his beloved Hypatia was murdered, to the farthest reaches of the galaxy in search of overdue books, Rex upholds his vow to fight the forces of ignorance and darkness. Wearing his super thick bottle glasses and armed with an arsenal of high technology weapons, he strikes fear into recalcitrant borrowers, and can take on virtually any foe from zombies to renegade literary characters.
Get ready for the fight of a lifetime with this collection of 200 reference cards featuring every creature and combatant from the Fists of the Ruby Phoenix Adventure Path! Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full color image of an enemy on one side and the enemy's combat statistics on the other. Show your players who's on the other side of the ring while keeping your villains' stats at the ready for every exhibition match, monster encounter, and epic brawl in the Ruby Phoenix Tournament!
Mystery and magic collide in this thrilling, all-new collection of short stories by some of the top talents in the crime-writing field. Tales of fantasy worlds and stage illusion, of magic-users and magic-abusers, fill these pages with a heady, deadly mix!Here you will find-WHAT'S A LITTLE MURDER BETWEEN MAMMALS, by Rosalie SpielmanCOURTING DISASTER, by Cathy WileyTHE THIRTEENTH HOUSE, by Jaquelyn Lyman-ThomasTHE MIDNIGHT SHOW, by Stacy WoodsonTHE WIG, by Tara LaskowskiA TOUCH OF MAGIC, by Shari RandallTHE SNOW GLOBE, by Greg HerrenSOMETHING DARK AND DANGEROUS, by Donna AndrewsA CHARMING SOLUTION, by Smita Harish JainWHAT GOES AROUND, by Robin TempletonEVERYDAY MAGIC, by Pam ClarkPYEWACKETT, by KM RockwoodBEHIND THE MAGIC 8-BALL, by Marcia TalleyWHISKERS McGRUFF AND THE CASE OF THE MISSING CLUE, by Eleanor Cawood JonesABRACADAVER, by Alan OrloffMR. FILBERT'S CLASSROOM, by Adam MeyerIncludes an INTRODUCTION by Daniel Stashower. Edited by Donna Andrews, Barb Goffman, and Marcia Talley
When Brent Stoddard, frontier Marshal, discovered the body of Pierre Villers, murdered Southern planter, he found a locket containing the picture of a beautiful girl. That locket led him to Mississippi and a romance; and the fact that he caught Viller's killer in record time led him into a hornet's nest of trouble of the sort that requires plenty of quick thinking and fast shooting to handle. How he quelled a band of river pirates and found a bride at the end of the trail makes one of the most thrilling stories ever to come from Charles Alden Seltzer's gifted pen.
Poor Bettie Page has barely finished up her latest adventure and gotten back to modeling when duty calls once more! Seems there's something funny going on in a place called Roswell, and it's up to Bettie to investigate! There's a catch this time, though-the United States military might be putting Bettie on the case, but they can't avow the existence of said case-or Bettie! Instead, our marvelous model is given a crack team of assistants to help her go where no woman has gone before!
Imagine the Impossible! In a land still scarred by a war between two undying archmages and their respective nations, reality defies the rules binding the rest of the world. Cities crafted by wishes and fields harvested by the walking dead lay in between lands where magic warps and twists with an undefinable will. Explore the history of immortal wizard kings, wield explosive and unusual technology, and channel awe-inspiring legends in a region where the present is still haunted by the past, and echoes of destruction still shudder across the minds and souls of those who brave the Impossible Lands!
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