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  • av Douglas Van Dyke
    281,-

    Savannah had nothing but malice in her expression as she hovered above Petrow. "The Covenant didn't stop the Godswars; it just changed the rules."Now Revwar and Savannah have the relics in their possession, and a secret army assembled from a multitude of misled believers. Together, it seems unlikely that they will be stopped. Trestan and Cat have discovered the nature of these terrible weapons, but they have to find their way out of the endless forests of Eyldiian.Rallying against the impossible numbers and the weapons from the old war, the original Companions of the Relics reunite to defend their realm. All will suffer and some will die as they race to defend a fortress on the frontiers of civilization. Unbeknownst to its defenders, an army larger than anything that has been gathered in over a millennium marches toward it with fanatic zeal.Failure could have higher stakes than the razing of that portion of Dhea Loral. The gods may elect to discard the peace-binding Covenant...forcing the realm into a second catastrophic Godswars.

  • - Trials of Faith: Inheritance of a Sword and a Path
    av Douglas Van Dyke
    285,-

    The gods of Dhea Loral once signed a peaceful Covenant to end the wars they raged on mortal soil. Now that the realm has recovered, several endeavor to inflame old grudges. This time, they are limited to using mortal followers to carry out their plots. Four years of study have honed Trestan''s mind, heart and sword arm. With Cat at his side, he embarks on a holy quest to finish his training as a paladin. What he doesn''t realize is that the quest will begin amidst the devastation of his home village.The wizard Revwar and the dark cleric Savannah have returned with new allies. The relics that were once recovered will again be the subject of a renewed struggle. A pursuit will encompass two continents; including a chase in city streets, a deadly struggle above the clouds, and encounters deep within an unmapped wilderness which humans dare not tread. The key to unlocking the mysterious history of the Earthrin Stones is found...buried in a dark page of Cat''s past. Trials of Faith is the sequel to The Earthrin Stones 1 of 3: Inheritance of a Sword and a PathReader''s Comment: "The first book was great. This book is stunningly beautiful. ...his characters have grown even more ''real'', even more precious. Emotions and actions literally leap from the pages, and I found myself laughing or with wet eyes on more than one occasion. I would recommend this series to any serious fan of fantasy. " --Erica Sandman

  • - A02 Grandfather's Castle
    av Douglas Van Dyke
    154,-

  • av Douglas Van Dyke Jr
    181,-

  • - Inheritance of a Sword and a Path
    av Douglas Van Dyke
    285,-

    Over a thousand years ago the Godswars ravaged the land of Dhea Loral, shattering continents, laying waste to cities, and driving species to extinction. The people of the land are once again starting to prosper and flourish, while the gods stay aloft and watch from afar the recovery. Yet, not all the old quarrels have been forgotten. For some gods, the time is right to once again meddle in the affairs of mortals. Though the gods have bound themselves by a Covenant that bars their direct entry into Dhea Loral, they are able to send mortal emissaries to carry out their schemes.A night of violence erupts in a small village on the fringes of civilization. A woman is kidnapped, though only to cover up the real crime. Trestan, the son of a blacksmith, finds his hero dead and unwillingly accepts the magical elvish blade that was bequeathed to him. He sets out with his lifelong friend to see justice done for the blood that was spilled that night. They are joined by an uncommon group of adventurers to share in their quest, whom often get involved in their own squabbles. The further the road leads from home, the more their enemies seem to multiply. Even as they hope to attempt a desperate rescue, they must discover the true crime that was set in motion by ambitious gods.Even honorable Trestan will find himself caught up in the plots of immortals. The youth must find the faith to save his friends, and yet even by doing so he may have to submit to another’s will. Not only has he inherited a sword…he has inherited a path that will take him from the only home he has ever known.

  • av Douglas Van Dyke Jr
    154,-

    "Everyone calls me 'Boxer,' as if I was the only one." Brian "Boxer" DuWold is feeling outdated in a booming industrial age of electricity, magnetism, and stiff competition between steam and fossil fuel engines. The tough conman makes a living off gamblers, using prize-fighting rings or shooting matches. Few realize his livelihood supports his blind sister; unfortunately, the suits of the United Republic Agency use this leverage to their advantage. The United Republic has seen a lot of technological advances since defeating the southern rebels in its Civil War years ago. Now, the territory of Texico has won its independence from Meztica, and is considering joining the UR. One hitch: the mad scientist who helped win the revolution for Texico is pursuing his own agenda, which includes a train full of chemical explosives steaming straight for the capital! The doctor is rumored to have zombie soldiers, steam war machines, and high-tech weapons at his disposal. Boxer barely has time to grab his brass knuckles and six-shooter before URA men send him on a mission that one team has already failed. He's loaded into the most advanced biplane of his time and tasked to stop the train. It's time to buckle in for a wild ride of an adventure. (The Boxer series features non-chronological adventures in an alternate Earth history. It's a Steampunk Wild-West flavor mixed with the old 1930s adventure serials that inspired Indiana Jones.)

  • - A01 Pressed into Service
    av Douglas Van Dyke Jr
    188,-

  • av Douglas Van Dyke Jr
    226,-

    "If your death ever comes before mine, I hope the gods take my life soon after." Duli and her husband had stated those words to each other several times. Then the day came when his dwarf kin brought his body back from the field of an ambush. As a non-clan dwarf, rendered beardless by old customs, her widowed status places her in the lowest caste of Tok-Maurron. Fearful of her future under a chauvinistic crafters' guild, and unwilling to complete her suicide attempt, Duli's emotions turn to rage directed at the humans. Dwarf traditions forbid women to wage war, yet the ongoing battles leave more widows enticed by her call to action. Ridiculed, chastised, and even jailed in her own chambers for her actions, Duli's struggles for her beliefs are even slowed by her need to earn a living off her non-sanctioned craft. Duli only wishes her own death, but in the process sparks a liberation movement that shakes the subterranean city to its core values. Even if the women win over their clan, they must still prove they have the mettle to face their husbands' killers, and the magic that humans command. Author's Note: The world in which The Widow Brigade is set was designed after much of my own experience, and critical critique, of classic fantasy books and role-playing games. The story tips my hat to the many and yet too-few women who have shared this gaming passion of mine. The following quote by Laurel Thatcher Ulrich influenced how this story had to be written: "Well-behaved women seldom make history."

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