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You can abandon your past... but your secrets won't abandon you.As a tattooist, it's easy keeping people at arm's length. Distract them with questions, and when they inevitably ask their own, reply vaguely. Lie. When the lies pile up, disappear. It's a cycle Lynna's all too familiar with. Staying guarded is a necessity, but what keeps her safe is also what keeps her lonely. It's an empty existence, hiding behind lies, and she wishes she was someone else. Someone not burdened with a secret. A year into her most recent move, the loneliness bleeds into her work, and she admits a few truths. At the insistence of a client, she explores the city's night scene, where she meets the enigmatic Rhys. As the months progress, so do her feelings for him, despite the risks of getting too close. When a dangerous encounter leads her straight into his arms, she abandons her past in exchange for a new beginning, only her secret refuses to be abandoned. With her life hanging by a thread, she's forced to confess, but the secret that will change everything isn't hers. Set in an alternate present, Lacuna opens with Lynna's transition to an atmospheric northwestern city. Derailed from what she's built, she finds herself immersed in the lush world of medicinal horticulture, enveloped in the kind of close-knit relationships she always craved. Her fantasy has become reality, but not without caveat. As she plunges further into this new life, she begins to expose the conflicting threads holding it together, and what she discovers will bring more questions than answers.
In Tirog, rulers of a domain are its source of magical powerLady Trinafar, seventh child of a seventh child, should be a source and become the next ruler of Eideann after her mother Igrainid. But she is not a source. No-one knows why. When she meets Fergus in Edinburgh and he persuades her to take him to Tirog, she doesn't realise that she is triggering a series of events that will affect not only her but the future of Eideann itself.Cover art: Alison Buck
Expect a life-changing experience[Re]Awakenings are the starting points for life-changing experiences; a new plane of existence, an alternate reality or cyber-reality. This genre-spanning anthology of new speculative fiction explores that theme with a spectrum of tales, from science fiction to fantasy to paranormal; in styles from clinically serious to joyfully silly. As you read through them all, and you must read all of them, you will discover along the way that stereo-typical distinctions between the genres within speculative fiction are often arbitrary and unhelpful. You will be taken on an emotional journey through a galaxy of sparkling fiction; you will laugh, you will cry; you will consider timeless truths and contemplate eternal questions. All of life is within these pages, from birth to death (and in some cases beyond). In all of these stories, most of them specifically written for this anthology, the short story format has been used to great effect. If you haven't already heard of some of these authors, you soon will as they are undoubtedly destined to become future stars in the speculative fiction firmament. Remember, you read them here first!
In The Unwritten Words, Christopher G. Nuttall's story-telling mastery weaves a new epic which follows on from his bestselling Bookworm series and is set in that same world. In The Promised Lie, the first book of the new series, five years have passed since the earth-shattering events of Bookworm IV. The Golden City has fallen. The Grand Sorcerer and Court Wizards are dead. The Empire they ruled is nothing more than a memory, a golden age lost in the civil wars as kings and princes battle for supremacy. And only a handful of trained magicians remain alive. Isabella Majuro, Lady Sorceress, is little more than a mercenary, fighting for money in a desperate bid to escape her past. But when Prince Reginald of Andalusia plots the invasion of the Summer Isle, Isabella finds herself dragged into a war against strange magics from before recorded history ... ... And an ancient mystery that may spell the end of the human race.Praise for the award-winning Bookworm series:Bookworm was winner of the GOLD Award in the Adult Fiction category of the 2013 Wishing Shelf Independent Book Awards."A thrilling adventure packed full of magic and memorable characters. Highly recommended." - The Wishing Shelf Awards"one of the best authors of entertaining epic fantasy" - Seregil of Rhiminee"the author has woven an exciting and entertaining story of secrets, dark history, books, werewolves and magic, and knows how to keep the story on the move" - Risingshadow
Elaine and Johan are preparing to leave Golden City, with Daria and the travellers, in order to search for the Witch-King. The Grand Sorceress instructs Inquisitor Cass to help them. But before Elaine can leave she is arrested by two Inquisitors on the orders of the Emperor. When she resists she is hit with a powerful spell that forces her to concentrate all her efforts on protecting her mind from its intrusion. Taken to the palace she finds that the Grand Sorceress has been removed and the Throne has accepted an heir to the Empire. Realising this has to be the work of the Witch-King, Elaine must defeat the spell that is eating away at her defences if she is to escape and destroy him. Meanwhile, Johan, Daria and Cass are trying to find a way to get to Elaine and break her out of the cell in which she is being held.The Golden City is still widely devastated from the disastrous battle for power that followed the death of the previous Grand Sorcerer. The recent escalating breakdown of social order can only be made worse by the return of an Emperor and the imposition of martial law. The Privy Councillors and Heads of the Great Houses succumb to the power of the new Emperor, as he amasses a huge army. It is up to Elaine and her friends, with some unexpected help, to prevent an all-out war.The third instalment in the Bookworm series, The Best Laid Plans follows on immediately from the events in The Very Ugly Duckling, with Elaine and Johan joined by other favourite characters as they try to track down the Witch-King.
Retrospective SF short story collection from the master science writer"A real scientist writing science-fiction with real science - what more could one ask? John Gribbin is a visionary, and one heck of a good storyteller." Robert J. Sawyer, Hugo Award-winning author of QUANTUM NIGHTJohn Gribbin, widely regarded as one of the best science writers of the 20th century, has also, unsurprisingly, been writing science fiction for many years. While his novels are well-known, his short stories are perhaps less so. He has also written under pseudonyms. Here, for the first time, is the definitive collection of John's short stories. Many were originally published in Analog and other magazines. Some were precursors to John's classic novels Innervisions, Double Planet, The Alice Encounter and Father to the Man. As well as 23 Science Fiction short stories, three of which John wrote with his son Ben, this collection includes two Science Fact essays on subjects beloved of science fiction authors and readers. In one essay, John provides scientifically accurate DIY instructions for creating a time machine; and in the other, he argues that the Moon is, in fact, a Babel Fish! The stories, many written at a time when issues such as climate change were taken less seriously, now seem very relevant again in an age of dubious politicians. What underpins all of them, of course, is a grounding in solid science. But they are also laced with a dry and subtle wit, which will not come as a surprise to anyone who has ever met John at a science fiction convention, or indeed elsewhere. He is, however, not averse to a good pun, as evidenced by a song he co-wrote for the Bonzo Dog Doo Dah Band: The Holey Cheeses of Nazareth.Despite the exhortation of this collection's title, this is a perfect opportunity to look back at John's short stories. If you've never read any of his fiction before, now you have the chance to acquaint yourself with a body of work that, while being very much of its time, is certainly not in any way out of date.Complementing John's stories is a fantastic cover designed by legendary space artist David A. Hardy.Visit bit.ly/DontLookBackJohnGribbin
Not every ugly duckling becomes a swan...In the wake of the disastrous attack on the Golden City, Lady Light Spinner has become Grand Sorceress and Elaine, the Bookworm, has been settling into her positions as Head Librarian and Privy Councillor. But any hope of vanishing into her books is negated when a new magician of staggering power appears in the city, one whose abilities seem to defy the known laws of magic. Johan is a Powerless, a person born to a magical family yet lacking powers of his own. His dreams of a better life are curbed by his family, who see him as a cripple at best and a burden at worst. But when a political protest goes horrifically wrong, Johan discovers that his true powers have merely been buried, waiting for their chance to explode into the world. As he comes to grips with his newfound talents, he discovers that he finally has a chance to realise his ambitions ... ... But for the Golden City, reeling after the devastation of six months earlier, he may be the greatest threat the city has ever seen. Elaine must unlock the mystery behind his powers before the political factions can kill him ... or use him to unleash a nightmare.Returning to well-loved characters from Christopher G. Nuttall's bestselling Bookworm and introducing new ones, Bookworm II: The Very Ugly Duckling explores power - and the effect it has on the human mind.
Reginald, now King, is struggling against the rising tide of the Old God entities. He knows that his army alone cannot defeat them, even with cold iron that can contain them and free enslaved humans. But as cities burn and farmland is devastated, the people have been easily convinced by cultists to turn to the Old Gods. In a neighbouring kingdom the weak young ruler, fallen prey to an entity that promised him the world, starts his campaign to fulfil that promise, adding to the threats heading towards Andalusia. Reginald's best hope is that Isabella, his sorceress Queen, and Princess Silverdale, his talented sister, can learn enough about the entities and their relationship with the human realm to find a magical way to defeat them. But, as time is running out, shattering news arrives from the Golden City...
Elaine is an orphan girl who has grown up in a world where magical ability brings power. Her limited talent was enough to ensure a magical training but she's very inexperienced and was lucky to get a position working in the Great Library. Now, the Grand Sorcerer - the most powerful magician of them all - is dying, although initially that makes little difference to Elaine; she certainly doesn't have the power to compete for higher status in the Golden City. But all that changes when she triggers a magical trap and ends up with all the knowledge from the Great Library - including forbidden magic that no one is supposed to know - stuffed inside her head. This unwanted gift doesn't give her greater power, but it does give her a better understanding of magic, allowing her to accomplish far more than ever before. It's also terribly dangerous. If the senior wizards find out what has happened to her, they will almost certainly have her killed. The knowledge locked away in the Great Library was meant to remain permanently sealed and letting it out could mean a repeat of the catastrophic Necromantic Wars of five hundred years earlier. Elaine is forced to struggle with the terrors and temptations represented by her newfound knowledge, all the while trying to stay out of sight of those she fears, embodied by the sinister Inquisitor Dread. But a darkly powerful figure has been drawing up a plan to take the power of the Grand Sorcerer for himself; and Elaine, unknowingly, is vital to his scheme. Unless she can unlock the mysteries behind her new knowledge, divine the unfolding plan, and discover the truth about her own origins, there is no hope for those she loves, the Golden City or her entire world.
After the campaign in the Summer Isle, Isabella rides out the winter storms by studying the godly magic under Mother Lembu, in the process learning about the origins of the old gods. Crown Prince Reginald receives word that his father the King is ill and his sister Princess Sofia, acting as regent, is imposing a regime that is strangely similar to what had been happening on the Summer Isle - nobles killed, temples smashed, enforced public worship of old gods. Concerned that his family, and indeed his homeland, are in danger, Reginald is determined to return home. But the storms are still raging with what appears to be unnatural force, making any attempt to return to Andalusia too risky for the Prince and his men.... unless Isabella can somehow use the new rituals she has learnt to placate the powers behind the storms and navigate the fleet safely home to face whatever has taken control of the kingdom.
In his cave, the Witch-King mused on the changing nature of time. At one level his enemy was randomness, the fickle chances that might disrupt his plans as they had in the past. But he could no longer rely on waiting for such perturbations to be smoothed out by the passage of time. His influence, even his very existence, had always remained unsuspected, but now Elaine and a handful of others not only knew about him but were intent on his destruction and suspected where his body was being maintained. They were unlikely to succeed, but he couldn't entirely dismiss them, especially as Elaine was the only other magician who understood the deeper layers of magic and she was bonded to Johan who had yet to realise how powerful his own magic really was. Unable to leave his hiding place yet, he would have to rely on the new Emperor to stop her - a man permanently on the brink between sanity and madness, who was easily steered to unwittingly prepare the way for the Witch-King's return. Meanwhile Elaine, Dread, Daria and Johan were slowly making their way towards Ida in the hope that Queen Sacharissa would allow them access to the catacombs where Elaine was sure the lich was hiding.
Mirrors in the Deluge is a collection of 32 unrelated stories that take elements from fantasy, science fiction, horror and other genres and give them a lateral shift. Like much of Rhys' work these quirky tales between them encompass parody, pastiche and puns. The fun, as ever, starts with the title of each story - gently leading an unsuspecting reader into preconceived ideas and expectations; expectations that are soon spun around, turned on their head (or other extremities), and pushed in an unexpected direction. Thus, a saunter merely through the contents page is already a hugely entertaining experience and one more akin to savouring the hors d'oeuvres of a grand feast than consulting a list of shortcuts into a literary tome. In fact, the gastronomic metaphor serves us well here; the courses on offer range from tantalising tuck to a gourmand's repast, but never mere vittles - perhaps the way to enjoy this book is to digest one story, three times a day (four if you're a halfling who needs second breakfast), rather than trying to gorge on all the available delights and delicacies at one sitting. To complete this gourmet's guide, a tempting sampling of the stories must include: The Soft Landing, a unique story told from the perspective of a photon; Travels with my Antinomy, how do you solve a paradox when you're part of it?; Vanity of Vanities, the internet achieves consciousness and takes over, but with very different consequences than you might imagine; The Fairy and the Dinosaur, in which a fairy can't find what she wants for her picnic in the goblin market, is offered cloned prehistoric plums but turns to a time-travelling robot to go back to the age of the dinosaurs and eat an original plum. Other titles to tempt you include The Martian Monocles, The Prodigal Beard, A Dame Abroad, The Unkissed Artist Formerly Known as Frog, The Goat That Gloated, The Taste of Turtle Tears, The Bones of Jones, and The Haggis Eater.
When widower Angelo found a small baby on the beach twelve years ago, he decided to bring him up as his own son. A sign around the baby's neck said 'THOMAS SILENT', so that was the name he was given. Apart from other people's curiosity about his name, Tom's life so far had been happy and uneventful. When he wasn't at school Tom would help Angelo run the café in his beachside shack. One sunday morning Tom was in the café on his own when a tall, thin, old man called Phillimore came in to escape from the rain. He showed Tom seven bright blue-green stones that he claimed came from a mermaid's necklace. When Tom held one of the stones he could almost feel the rise and fall of the ocean. Phillimore left and Tom thought no more about the stones or the strange old man until Angelo died and the café shack was closed. Six months later when Tom visits the deserted shack, he finds an envelope from Angelo and discovers what else had been found with the baby on the beach. Tom's simple life suddenly becomes a mysterious adventure that starts with a magical night-time swim to the shore of a strange land. He meets Coralie, a girl hiding in the caves on the beach with Phillimore. The people of the land are held captive to the will of an evil tyrant whose power comes from more of the blue-green stones, which he has been hoarding in the city of Murmur. Tom realises that he, Thomas Silent, is the only one who can defeat the tyrant and save the people of Murmur. But first he must understand the power of the sea-stones and discover his true self. This delightful tale of real mermaids and mermen will enthrall any youngster who knows that they are special and have a great destiny waiting for them. We have all looked out from a beach and wondered what is over the sea, but so very few of us find out like Tom.
Don't poke your nose down a wormhole - you never know what you might find.Two universes joined by a wormhole pair that forms a 'loophole', with an icemoon orbiting through the loophole, shared between two different planetary systems in the two universes.A civilisation with uploaded minds in virtual reality served by artificial humans.A ravening Horde of replicating machines that kill stars.Real humans from a decrepit system of colony worlds.A race of hyperintelligent but somewhat vague aliens.Who will close the loophole... who will exploit it?Cover design: David A. Hardy
Quis custodiet ipsos custodes?There is clearly someone in the Office of the Witchfinder General who is working for or with English Wizardry, and Danesh and the Crow are determined to track them down. It might even be one of the Lord High Witchfinders. Who can they trust? Can Danesh even trust the Crow? To ensure the traitor is not alerted, Danesh conducts an off-the-books investigation under cover of an inquiry into a cold case. But not all cold cases stay cold; not all dead witches stay dead; and not all traitors stay hidden... ... and what is the significance of the goat's skull?Cover design: Alison Buck
Humanity received a technological upgrade from long-dead aliens. But there's no such thing as a free lunch.Humanity had somehow muddled through the horrors of the 20th century and - surprisingly - managed to survive the first half of the 21st, despite numerous nuclear accidents, flings with neo-fascism and the sudden arrival of catastrophic climate change. It was agreed that spreading our chances across two planets offered better odds than staying rooted to little old Earth. Terraforming Mars was the future! A subsequent research expedition led to humanity's biggest discovery: an alien spaceship, camouflaged to appear like an ordinary asteroid. Although the aliens had long since gone, probably millions of years ago, their technology was still very much alive, offering access to unlimited power. Over the next hundred years humanity blossomed, reaching out to the solar system. By 2238, Mars had been successfully terraformed, countless smaller colonies had sprung up in its wake, built on our solar system's many moons, on major asteroids and in newly built habitats and installations. Jemm Delaney is a Xeno-Archaeologist and her 16-year old son Clint a talented hacker. Together they make a great team. When she accepts a job to retrieve an alien artifact from a derelict space station, it looks like they will become rich. But with Corps, aliens, AIs and junkies involved, nothing is ever going to proceed smoothly.If you're a fan of Julian May, Frank Herbert or James S.A. Corey, you will love Birds of Paradise.Cover art: Max Taquet
A gnome, a mouse and a skeleton meet on a trainThe Fairy Queen's electrum, the most valuable material in the world, has been stolen. By chance Philbrach Hohenheim, a gnome, finds himself on the trail of the thief. A motley fellowship is formed between the gnome and other creatures. The pursuit crosses lands, times and realities until finally a major puzzle at the borders of the world is solved. On the way, Philbrach encounters giant pigeons, a sentient fungus, a seafaring merman, the Sun's chariot driver and other helps and hindrances.Cover art: Alison Buck
Beware god-like aliens bearing giftsStasis and inorganic self-repair, new spacefaring technologies for humankind, yet more gifts from its closest extra-terrestrial ally, the Iaens. There are, it seems, no limits to humanity's outward journey. Then Lana Reed, Mission Commander of the interstellar colony seeder, Drake, awakes from her own stasis to discover that all but three of the vessel's other tanks are dark, their occupants suffocated, screaming yet unheard in their high-tech coffins. But the stasis tanks are not all that is dark. The sensors return no readings from outside. The external vid-feeds show only unending blackness. There are no stars to be seen. No planet song to be heard. No galaxy cry. No echoing radio signals that proclaim life. The Drake and its surviving crew are adrift and alone in a lightless, empty universe.Cover design and artwork by Alex Storer From Terry Grimwood, another taste of the human realpolitik alliance with the Iaen, begun in Interference.
The Riftmaster Ari is on their own, with nothing but their wit, their satchel, and a vow to make it back to Earth.To do that they must stay alive, no matter the cost... but it seems that the inhabitants of this vast universe have other plans. With Bailey gone, Ari's life should shift back to normalcy. But after discovering all that remains of their family and taking the life of their love, Ari feels more alone than ever. Their only company is the strange sickness that fights against their every move, and the starships that seem to creep across the skies of every planet they visit. Starships belonging to the Renohaiin Empire. In their time as Riftmaster, Ari has made allies and enemies alike. Even still, the Empire's motives are hazy at the best of times, and insidious at the worst. As Ari's condition deteriorates, the Renohaiin alone might have a cure. For now, the Riftmaster is alive. But just how far will they go to keep it that way?Renegade is the much anticipated sequel to Riftmaster, the 2021 bestseller from Miles Nelson.Cover art: Miles Nelson
Time is the Ultimate DeceiverOn a cold morning in 2219, Cara Montgomery and her husband, Jackson, have a frightening encounter on the beach. An encounter that leads to a war with a depraved and relentless alien race, the Shapeless, changing their lives forever. Three hundred years earlier, Harriet Turner travels to the future to learn the shocking secret behind Victorian London's most notorious serial killer, Jack the Ripper. A mysterious barber, Fred, goes with her, but Fred has a shocking secret of his own. Hunted by the ruthless Miss Morgan and plagued by visions of a snake eating its own tail, Harriet discovers that the all-powerful Million Eyes isn't the only one with an agenda. Time itself has one too.
The British Empire is teetering on the brink of war with France. A war that may, for the first time, see magicians in the ranks on both sides. The Royal Sorceress, Lady Gwendolyn Crichton, will be responsible for the Empire's magical resources when the time comes. Still struggling to overcome prejudice within the Royal College of Sorcerers, she has at least earnt the gratitude of much of the aristocracy, if not their respect. Just when Gwen needs to be firmly focussed on training new sorcerers, her adopted daughter Olivia, the only known living necromancer, is kidnapped. Her abduction could signal a terrible new direction in the impending war. But Intelligence soon establishes that it was Russian agents who took Olivia, so an incognito Gwen joins a British diplomatic mission to Russia, an uncertain element in the coming conflict. Once she has arrived in St Petersburg, she discovers that the Tsar is deranged and with the help of a mad monk has a plan that threatens the entire world.Immediately following on from The Great Game, Necropolis sees Gwen thrust into the wider international arena as political unrest spreads throughout Europe and beyond, threatening to hasten an almighty conflict. Once again Christopher G. Nuttall combines exciting fantasy with believable alternate history that is almost close enough for us to touch.
The long-dreaded war between Britain and France has finally begun. French soldiers have landed on English soil and the British Army - and the Royal Sorcerers Corps, led by Lady Gwen - is moving to meet them. But when an inexperienced major disobeys her orders and sends two hundred hussars to their deaths, Gwen accidentally uses her magic to permanently damage his mind and sparks a political crisis at the worst possible time. In the aftermath of the battle, Lord Mycroft suggests she leave Britain and head to the North American colonies, where British forces are anxiously awaiting a French offensive. The local sorcerers have been poisoned, the local government is barely keeping the colonies under control, the slaves are mutinous and revolution against the crown is brewing. The few locals with any known magical talent are untrained and certainly not ready for combat, but - if they can be trained in time - they may be all that stands between the colonies and defeat. Accompanied by Irene Adler and Raechel Slater-Standish, agents of the British Crown, Gwen heads to North America. But it may be too late to save the colonies from a disaster that has been long in the making ...In Sons of Liberty, Gwen is sent from the relative safety of London to the colonies, where an undercurrent of revolution still abounds and intrigue and espionage are essential to keep the enemy at bay. But who exactly is the enemy? In the latest book in this exciting alternate history series, Christopher G. Nuttall expands Gwen's horizons beyond Europe into the New World.
After the uprising in London, Lady Gwendolyn Crichton is settling into her new position as Royal Sorceress and fighting the prejudice against her gender and age that seeks to prevent her from fulfilling her responsibilities. But when a senior magician is murdered in a locked room and Gwen is charged with finding the culprit, her inquiries lead her into a web of intrigue that combines international politics, widespread aristocratic blackmail, gambling dens and personal vendettas... and some of her discoveries hit dangerously close to home.Continuing on from the end of The Royal Sorceress, The Great Game follows Gwen's unfolding story as she assumes the role formerly held by Master Thomas. A satisfying blend of whodunit and magical fantasy, it is set against a backdrop of international political unrest in a believable yet simultaneously fantastic alternate history.
It's 1830, in an alternate Britain where the 'scientific' principles of magic were discovered sixty years previously, allowing the British to win the American War of Independence. Although Britain is now supreme among the Great Powers, the gulf between rich and poor in the Empire has widened and unrest is growing every day. Master Thomas, the King's Royal Sorcerer, is ageing and must find a successor to lead the Royal Sorcerers Corps. Most magicians can possess only one of the panoply of known magical powers, but Thomas needs to find a new Master of all the powers. There is only one candidate, one person who has displayed such a talent from an early age, but has been neither trained nor officially acknowledged. A perfect candidate to be Master Thomas' apprentice in all ways but one: the Royal College of Sorcerers has never admitted a girl before. But even before Lady Gwendolyn Crichton can begin her training, London is plunged into chaos by a campaign of terrorist attacks co-ordinated by Jack, a powerful and rebellious magician.The Royal Sorceress will certainly appeal to all fans of steampunk, alternate history, and fantasy. As well as the fun of the 'what-ifs' delivered by the rewriting of our past, it delights with an Empire empowered by magic - all the better for being one we can recognise. The scheming and intrigue of Jack and his rebels, the roof-top chases and the thrilling battles of magic are played out against the dark and unforgiving backdrop of life in the sordid slums and dangerous factories of London. Many of the rebels are drawn from a seedy and grimy underworld, while their Establishment targets prey on the weak and defenceless. The price for destroying the social imbalance and sexual inequality that underpin society may be more than anyone can imagine.
Something is rotten in the state of France ... After years of inconclusive war, the Franco-Spanish Empire is on the verge of collapse. The military is coming apart, the people are starving, the economy is on the brink ... and yet, as long as the crown keeps tight control of its magicians, all hope of revolution and victory remains faint. The secret police are in control, rebel magicians are hunted down and eliminated before they can pose a threat and, worst of all, the government has found a new way to enhance magical power. The situation seems dire. But with a little help, there may be a chance. Returning from America with Bruce, her fiancé, Gwen is not best pleased to be sent to Paris to train the rebels in magic, to give them a fighting chance against the government before the stresses of war threaten to destroy the British Empire as surely as their French enemies. But with shadowy figures lurking in the background, and an entire country on the brink of chaos, Gwen must face her gravest challenge yet ... ... In an environment where her enemies hold all the cards.Book V of the Royal Sorceress seriesCover artwork by Alison Buck
The vibe has soured somewhat after a violent clash in the Janus nightclub a few months ago, and since then Neal has opened a new establishment called 'Dinnusos'. Located on a derelict and forgotten side of town, it is not the sort of place you stumble upon by accident, but over time it enchants people, and soon becomes a nucleus for urban bohemians and a refuge for the city's lost souls. Rumour has it that it was once a grand hotel, many years ago, but no one is quite sure. Whilst mingling in the bar downstairs you might find yourself in the company of poets, dreamers, outsiders, and all manner of misfits and rebels. And if you're daring enough to explore its ghostly halls, there's a whole labyrinth of rooms on the upper floors to get lost in... Now it seems that not just Neal's clientele, but the entire population of the city, begin to go crazy when beings, once thought mythological, enter the mortal realm to stir chaos as they sow the seeds of militancy.Eight characters. Most of them friends, some of them strangers. Each with their own story to tell. All of them destined to cross paths in a surreal sequence of events which will change them forever.visit bit.ly/DinnusosRises
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