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  • av Charlotte E. English
    129,-

    The doors of Castle Chansany open once more, and you are invited! Come make your bow to King Griffin and Queen Mellany; practice your cantrips with the Wizard Garstang; feast on all things sweet in the banqueting house, with the Court; and dance a minuet in the ballroom with Prince Armael, and the Lady Alvan.Perhaps you'd rather be down in the kitchens, spinning subtleties out of sugar, and dreams; in the library with the books (though be careful-they've minds of their own); making mellow music with the jongleurs, and the bards; or swapping stories with Jessamine, the Court Dragon.All this and more await you at the Castle, but you'd better make haste. The Court's going out on Progress, and you don't want to be late...Castle Chansany returns with six magical tales of wayward wizardry, wild whimsicality, and rampant mischief! Includes the stories:Rosewater and WineA Fit of the SullensSumptuaryHurdy GurdyPetty WizardryDreamstuff Contains: dragons and dreams, scintillating spellcraft, boisterous books, and dashing devilry. Don't miss the previous stories of Jessamine the dragon, Garstang the Wizard, and all their colourful friends in volumes one and two!

  • av Charlotte E. English
    205,-

    Things are getting serious at the Society for Magickal Heritage. An ancient legend has plans for Ves, and Ves has plans for just about everything else.It's time to take on the ultimate challenge-and hope for the best. What could possibly go wrong?Well, everything. As usual. But if old magick is going to survive in the modern world, it's no use being cautious. Nothing ventured, nothing gained, and Ves is giving it everything she's got. But can she handle the cost?And can the cost handle her? Modern Magick comes to a dazzling conclusion in these final three adventures: The Magick of Merlin, Dancing and Disaster, and The Fate of Farringale.

  • av Charlotte E. English
    148,-

    The enigmatic Society returns in a riotously funny new adventure from the author of Wyrde and Wayward!Things have been quiet at the Society lately. Too quiet. It couldn't possibly last.When a griffin appeared in the Yorkshire skies, it could only mean bad news. There's only one place in Britain it could have come from and that's the lost kingdom of Farringale. It's a dire warning, and there's worse to come. Turns out we aren't the only people with an interest in the age-old city of the trolls. Farringale lies under attack-and these people will stop at nothing to take control of its treasures.It's time for a showdown-the deathly serious kind. The outcome will determine the fate of Farringale, once and for all-and the fate of British magick, too. The pressure's on. It's going to take everything we've got, and it still might not be enough.But we're not without our wiles. Turns out the secret weapon we're looking for might actually be: me. Ves, Jay and the Society face their biggest challenge yet in this dazzling conclusion to the series!

  • av Charlotte E. English
    175,-

    From the author of Gloaming and Wyrde and Wayward comes a sparkling wonder tale about a gentle widow, an eccentric wizard, and a wardrobe of magical hats...Meg Lavender has been alone since her husband died - well, mostly. There's a trio of widows in Ravensby Od; you can find them every Wednesday at Foxley's, absorbing syllabub, and tea. It's a quiet life in a quiet town; a sensible town, where tea is always at three o'clock sharp, and the trains arrive precisely when they're supposed to. But the past is an odd sort of place, and it won't always stay where it's meant to. Magic is coming back to Ravensby Od - and Meg Lavender's in the thick of it. It begins with a strange bequest, sped on the wings of ravens..."The world is full of strange things: it doesn't do to object, when they get a little stranger."Bursting with Charlotte E. English's unique charm, Ravensby Od is a wild, whimsical Wonder Tale to warm the heart and leave you smiling.

  • av Charlotte E. English
    129,-

  • av Charlotte E. English
    175,-

  • av Charlotte E. English
    148,-

  • av Charlotte E. English
    148,-

  • av Charlotte E. English
    148,-

  • av Charlotte E English
    148,-

  • av Charlotte E. English
    148,-

  • av Charlotte E. English
    148,-

  • av Charlotte E. English
    148,-

  • av Charlotte E. English
    148,-

    Can British magick be saved? Hell yes.Imagine modern Britain without magick. No fae enclaves. No flying chairs. No magick wands. Giddy gods, no unicorns.Who wants to live in that world? Me neither. But with magick on the decline, that's the world we're ending up with.Meet the Society for Magickal Heritage. Our boss is a disembodied voice. Our headquarters is a sentient house. You could say we've a vested interest in keeping magick alive.Can a ragtag bunch of magicians, necromancers and fae prevail against inevitable ruin and decline? Hell yes. Try and stop us.First mission? Find the source of a magickal disease that's decimating Britain's troll enclaves - and fix it. Simple.Or... maybe not. For the only place that might hold the information we need is the ancient and inconveniently lost enclave of Farringale...Join Cordelia "Ves" Vesper and the enigmatic Society in the fight to save modern magick! Urban fantasy with attitude - and fantastic hair.

  • av Charlotte E. English
    148,-

    Fresh from an involuntary crash course in the Stranger Arts, I've a new mystery on my plate: the inexplicable reappearance of a particularly fantastic magickal species.Which is great, don't get me wrong. Rescuing magickal beasts is what we do around here.But the Dappledok Pup hasn't been seen since the seventeen hundreds; so how did we find one, alive and kicking, over two hundred years later?And this beast has a talent for sniffing out treasure, no less. Happenstance? Maybe not. Is there something sinister afoot? And what does any of this have to do with an unusually perambulatory tower?Aided by a talking book, a spriggan with a taste for vintage fashion and the best Waymaster in the business, nothing can stop me from finding out the truth. Can it?

  • av Charlotte E. English
    148,-

    Cast away from the Society (sort of) and out on our own, we've got a big problem on our hands - and an exciting prospect, too. They call it time travel on TV. Is this the big, fat secret the Hidden Ministry's been keeping? What's the real truth behind that wandering tower? Answers must be found - in the face of severe opposition from the Ministry, from Ancestria Magicka, and from every Fae Court in existence. Simple.If only everything wouldn't keep going wrong. If only a house hadn't walked off with Jay. If only there wasn't still a traitor on the loose, and if only Ancestria Magicka wasn't always up to no good. With our trusty trio down to two, Zareen and I are going to need some help. Handsome, aristocratic, troll-shaped help, to be precise. Our mission: track down a vanishing island, save the Striding Spire, and find the way back to 1789.Oh - and find out what exactly has become of Jay...?

  • av Charlotte E. English
    148,-

    Somebody thought it would be a great idea to send us to the Troll Court. Because somebody imagined I might be the perfect person to help with a certain wild and crazy plan of Their Majesties' concoction.They want to restore the lost city of Farringale. I can only say that I heartily approve. There is the tiny problem of how, of course; but who better to dig up the truth than the Society's most colourful agents?Off questing we go, armed with a long list of questions, two winning smiles (well, three, if you count the Baron's - and who wouldn't?) and a certain Dappledok pup.Only, history has a way of being... slippery.The only way to find out what really happened at Farringale is to go back there, poke it with a stick, and see what falls out. And try not to die in the process.It'll be fine. With my enchanted pipes in tow, a unicorn at my side and three trusty allies at my back, what could possibly go wrong?

  • av Charlotte E English
    175,-

    ¿Charlotte E. English brings her trademark quirky humour to a mad Regency romp - with the strangest family in England...'I don't know quite how it has come about, but we appear to have developed a corpse.'It's winter at the Werth residence, and someone has turned up dead.Not that this is unusual. There's Great-Aunt Honoria on the premises, after all. Only this corpse is freshly dead, and nobody knows how the lady came to be leaking blood all over Lady Werth's best parlour. The disastrous Miss Gussie confesses herself delighted, for nothing enlivens a dull week in February like a mysterious murder.And the culprit really ought to be discovered, for the circumstances suggest Lord Bedgberry might have had something to do with it...With what passes for Theo's life on the line, and good carpets in need of preservation, the situation is dire. But can any mere murderer hold their own against the ruthless House of Werth?The dark and devious Werths return for another crazy caper, this time with homicide! More dead bodies (ambulatory); more severed heads (talkative); and more wit and mischief (abundant). It's time to find out what Gussie did next... Don't miss the previous adventures of Werth, in:Wyrde and WaywardWyrde and Wicked

  • av Charlotte E English
    129,-

  • av Charlotte E English
    159,-

  • av Charlotte E English
    159,-

    A riddle in the skies. A puzzle spanning worlds. A prize, locked behind seven keys... Serena Carterett leads a team of masqueraders, shapeshifters and reformed thieves. Fighting crime's their job; solving ancient mysteries, not so much.But when the seven dreams riddle lights up the skies, that's got to change. The riddle speaks of treasure; better yet, a door, protecting an unimaginably dangerous power.In the wrong hands, this power will threaten the future of the Seven Realms - and the distant past.As treasure-hunters spread across the worlds, Serena musters her band of misfits for the greatest mission of their career. To win could be everything; to lose, unthinkable. The challenge is on. Who will unlock the door?

  • av Charlotte E English
    165,-

  • av Charlotte E English
    175,-

  • av Charlotte E English
    190,-

  • av Charlotte E English
    175,-

  • av Charlotte E English
    175,-

  • av Charlotte E English
    127,-

    ''You may have noticed,'' said Maut, ''that the Tree is on the move.''On the edge of the town of Kottow stands the tallest (and oddest) Tree in the land. It''s a staid and solid arbour - until the Tree picks up its mighty old roots and wanders off, taking its resident band of misfits away with it. Whither goes the Tree? Not even the wizard can say.''There is something mighty fey about all this, or my name ain''t Diggory Stokey.''Far away from Kottow, a forest lies lost in the mists of a dream. There''s much to mend in this hoary old wood, for the Summer''s been swept from the glittering skies, and no one''s keeping an eye on the Winter...''Enchanted forests,'' Mudleaf spat. ''Bah. Like it''s been raining magic this long age through.''The good folk of Kottow aren''t used to so wayward a magic - not even Maut Fey, the one with the sunlight behind her eyes. But magic will have its way with them, whether they will or no.Summertide''s waiting. Can the folk of the Tree bring it back, or will the wild magic wash them away?"If you mixed elements of the Faraway Tree, Narnia, Frozen and A Midsummer Night''s Dream together, you might get something like Summertide. Maybe." - The Author''Almond tarts for her MAJESTY!'' someone else roared. ''Apple ice-wine for her majesty!''

  • av Charlotte E English
    175,-

  • - Volume 3
    av Charlotte E English
    205,-

  • - Volume 2
    av Charlotte E English
    205,-

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