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  • av Geeks-Line
    525,-

    The PC Engine, and its extended family, have undeniably left their mark on the video game world. Their genius could have, and should have changed the landscape of video games at the end of the 20th century... The creation of the PC Engine, the arrival of its American alter-ego, the Turbografx-16, the CD-ROM, the SuperGrafx, and the PC- FX are at the heart of one of the most exciting periods of time for video games, during the late 1980s and 1990s - when market leaders Nintendo thought themselves untouchable. The PC Engine / Turbografx-16 & PC-FX Anthology beautifully pays homage to the console ecosystem of NEC and Hudson Soft, its creators.

  • av Mathieu Manent
    777,-

    The Game Boy & Virtual Boy Anthology - Gold Edition offers a look back at the radically opposed destinies of these two consoles. When writing this Gold Edition, Math Manent (also author of N64 & GameCube Anthologies) surrounded himself with an exceptional team and set about creating the most complete books possible on both of these Nintendo platforms. This Gold Edition from Geeks-Line presents the complete catalog of both the Game Boy and Virtual Boy libraries published worldwide, cataloging 1,072 games (1,050 on Game Boy, 22 on Virtual Boy), canceled titles, accessories (including the most absurd and insane), as well as the collectors' versions of Game Boy Pocket and Game Boy Light. The hardware chapter reveals Nintendo's technical choices and the technology used according to costs and constraints. Finally, we have included anaglyph glasses to fully appreciate the Virtual Boy's 3D graphics!

  • av Geeks-Line
    550,-

  • av Mathieu Manent
    710,-

    When writing this Tanuki Deluxe Edition, Math Manent (also author of the N64 & GameCube Anthologies) surrounded himself with an exceptional team and set about making the most complete book possible on Nintendo's 8-bit wonder. Over 600 magnificently illustrated pages (180 more than the standard edition) covering every single game on the console (Famicom Disk System games included), every accessory and peripheral, a unique look at the machine's inner workings, the various bundles, and, of course, the console's incredible life story. A truly monumental book on the subject. Telling the full story of the NES/Famicom without repeating what has already been said in the past is no easy feat. And yet we made this our goal, while still covering as many of the details, dates, facts, and anecdotes as possible surrounding this machine that shaped a whole generation. A machine that no one really believed in to begin with (even its own designer!) but which ended up conquering the world and making Nintendo leader of the fast-changing video games industry. How many nostalgic gamers and collectors still consider themselves part of the NES/Famicom cult, 30 years on from its launch? And what about its staggering and unprecedented sales figures? Almost 62 million consoles sold around the world! Sure, quantity doesn't mean quality, but the NES/Famicom managed both, with a plethora of iconic and unforgettable games. They are what made a legend of the machine, a legend we'll share with you across one hundred pages.

  • av Mathieu Manent
    495,-

    Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology. The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthology covers it all in this new and richly illustrated account. CONTENTS: GameCube History Complete Software Library (647 games) Hardware Collectible Games and Objects Collector's Special (1272 versions of the GameCube releases

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