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2-Page UnderDelves is a compilation of over 20 short adventures set in the expansive passages and caverns of the UnderDeep. Designed for the fifth edition rules, these short encounters are exactly 2 pages long and feature a map, an illustration, and typically 3 to 5 encounter areas, perfect for a single session. Although designed to complement the Terror From the UnderDeep saga, these Delves can be used in any GM's campaign that features subterranean environments. The UnderDeep is a dangerous site, so these Delves skew toward higher-level play (8th or higher level), but several are suitable for lower-level action at the game table.
The heroes discover a horde of beastmen inhabiting an ancient keep on a hill. Further investigation uncovers a vile chaos cult and an antediluvian ziggurat deep below in a vast underground sea. The heroes must stop a foul rite at the font of chaos and win the day!
The heroes are sent to deal with a pesky ogre maurader. But something is not right. They discover a passage in its lair leading deep into the mountain. Soon they are lost in the vault of an ancient sorcerer whee they are confronted with the terrifying dangers of a lost epoch!
Goblin bandits are once again attacking caravans of precious silver. The goblins have taken up residence in abandoned silver mines northwest of Silverton. The heros must explore the mines, where they discover more than just goblin bandits. An unspeakable evil lurks in those forlorn chambers...
The Adventure Continues! A collection of 12 short adventures suitable for 1st to 4th-level characters. These adventures feature new monsters, magic items, and spells.
The Adventure Begins! A collection of 12 adventures suitable for 1st to 2nd-level characters. These adventures feature new monsters, magic items, and spells.
Goodman Games is proud to announce the new softcover edition of Crypt of the Devil Lich for 5e! This classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.
Tales from the Smoking Wyrm Issue 8 is 60 pages long, and features great art, a new class, new adversaries, and new herbs for players and judges alike to enjoy in their Dungeon Crawl Classics or Mutant Crawl Classics games! This issue is 5x8 saddle-stitched format and is printed in two-color with a full-color cover, on thick premium stock. Tales from the Smoking Wyrm Issue 8 is lavishly illustrated and features eight articles supporting Dungeon Crawl Classics, Mutant Crawl Classics, and Xcrawl Classics games!
Competitors will climb, jump, and fight their way to the top of a 150' tall industrial-chic nightmare in order to beat the.. WHAT?! 25' tall purple gorilla at the top?! Well, that's Xcrawl for ya! This competition is the first in a series of 8-bit video game-inspired titles for Xcrawl Classics. Puzzles, environmental challenges and combat make this module multi-faceted which varies every play through. The level design includes ladders, elevators, conveyors, traps, puzzles and weapons all based on the original video game's gameplay. The inspiration for this module was Donkey Kong and it pulls from all four original levels of the video game. I sure hope Shigeru Miyamoto doesn't mind. (He made Donkey Kong, FYI)
In the aftermath of the Empire's collapse, the world plunges into an era of myth and despair, with villages left to fend for themselves against lurking terrors and the decay wrought by the Empire's legacy. In Dark Ages of Annwn, players embody villages struggling to survive amidst folk horrors and rival factions, forging their own tales of heroism and tragedy. This rank-and-file game, inspired by Welsh history, pits small units against each other in battles for survival and glory.
The Hellpits are a trio of natural sinkholes near a busy trade route and a wilderness town. The Hellpits, and the natural caverns beneath, are now the lair of an ancient evil. The vampire Nightfang, and its forlorn allies, now dwell there, selectively preying on the travelers and populace so as not to draw the attention of the forces of good. By what other secrets of a bygone age are concealed in the Hellpits?
Legend speaks of a Thracian legion who vanished in the aftermath of the kingdom's fall. For centuries, tales of corpse-eating fiends clad in ancient armor have been whispered in dark taverns, along with stories of a lost treasure hidden within a hidden tomb. Now, as villagers are disappearing and the graveyard is empty, it is time to confront an ancient evil linking two fallen kingdoms.
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