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The heroes find a key to unlock a mysterious portal leading to the Alabaster Tower of Thracia, the long abandoned home of a Thracian cleric. As the heroes explore the tower, they encounter numerous animated objects and constructs still functioning. At the top of the tower they face off against a horrible monstrosity created from a clone of the cleric and discover its foul pact with the dark god Set.
The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult has a major stronghold located within an extinct volcano, which conceals a sacrificial pyre to their dark god. The cult has flourished and now preys on local settlements to stoke the greedy flames of the pyre. Heroes are needed to put the cult to the sword and quench the fires of the sacrificial fires once and for all! The Sacrificial Pyre of Thracia is an all-new 1st-level adventure, fully compatible with DCC RPG. This adventure is the perfect prequel to DCC RPG: The Caverns of Thracia. However, that book is not required to use this adventure, which can be easily dropped into your own campaign setting.
When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It's up to the characters to discover what lurks beneath the island and end its threat to the surface world.
The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology: - Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths.- Ambush at Dragon's Cove, a level 1 adventure set on a rocky coast.- Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre. - Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest.- The Sunless Garden, a level 7 dungeon crawl inhabited by an evil treant.- The Prism of Redemption, a level 12 plane-hopping adventure against a mighty dragon.- Secret of the Slayer's Sword, a level 12 adventure set in a lost shrine deep in the jungle.
The Compendium of Dungeon Crawls Volume 3 is a collection of 5E adventures. The following adventures are included in this anthology: - The Cursed Crones of the Enchanted Grove, a level 1 adventure set in an enchanted forest.- One Night in the Sinister Citadel, a level 2 mystery set in an urban citadel turned auction house.- The Cave of the Unknown, a level 3 classic cavern crawl set in a temperate forest.- The Three Wizard Conundrum, a level 3 adventure wherein the heroes become embroiled in the schemes of a trio of con artists.- Denizens of the Reed Maze, a level 3 wilderness crawl set in the stinking morass of a nearby swamp.- Secrets of Mistcutter Isle, a level 5 adventure set in the ruins of a tropical island that time forgot. - Caverns of the Sea Strangers, a level 6 adventure that strands the heroes on a remote island inhabited by pirates. - Horror in Blackwood Forest, a level 7 adventure set in a dark forest tainted by the undead.
For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait... Same content as the standard release, but with a limited faux-hide cover. A sprawling underground multi-level DCC RPG campaign that will take at least one year to complete.
For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait... Same content as the standard release, but with a limited faux-hide cover. A sprawling underground 5E campaign for 1st through 10th level characters that will take at least one year to complete.
Eight DCC RPG Adventures In One Volume! It's the season for giving, so why not give your players adventures they'll never forget? Pit the party against old gods, love mutants, and avalanche giants in these great adventures, each with a holiday theme. This massive book won't fit in your stocking so make sure there's room under the tree for this one! Tome of Adventure Vol. 6: Holiday Adventures collects eight adventures from the DCC Holiday line of adventures, suitable for use as thematic seasonal adventures or inserted in an ongoing Dungeon Crawl Classics campaign.
Goodman Games is proud to present the Goodman Games Yearbook #11, our annual release that collects both brand-new gaming material for Dungeon Crawl Classics and 5E, and provides a look back at the year that was. Inside, you will find new monsters, traps, adventures, game design advice, and more, plus plenty of great full-color pictures documenting everything Goodman Games got up to in 2023. The Goodman Games Yearbook #11 is a 96-page softcover book containing a wide array of great (and sometimes off-beat) RPG content, plus essays and articles about Goodman Games' Road Crew, convention appearances, interviews, and wonderful, full-color pictures. It's the perfect keepsake for everyone who was part of the 2023 Goodman Games' gaming experience or just wished they were part of the action!
Originally created as part of the 2024 Purple Planet Horde projects, this module is two books in one publication: "Cavern of the Purple-People Eaters" is a first level adventure for PCs finishing their funnel adventures. "What the Hex" is a complete purple planet setting area with low-level adaptations of encounters, creatures, situations, plot hooks and artifacts. Just as violet is a lighter shade of purple, "Random Acts of Violet" content represents risks that are (a little) less than the full force of what the purple planet has to offer. Inside these pages you will find fun and exciting encounters for characters at level 1-2, allowing them to have a chance (albeit a small one) of advancing and gaining experience upon this hostile world. Just as newborn sharks retreat to mangroves for protection and survival, smart low-level parties will do well to explore these areas before taking on the main content found upon the deadly plateau from Harley Stroh's "Peril on the Purple Planet."
Glory & Gold Won by Sorcery & Sword You're no hero. You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page... DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dead by Lead is a complete miniature skirmish game set in the lawless town of Bloodstone, offering epic showdowns, campaign play, and a chance to build a legendary gang in the Old West. Featuring stunning graphic design and intuitive mechanics, this immersive game captures heart-pounding shootouts, daring robberies, and high-stakes jailbreaks, all in one magazine format.
In Slip Runners, players become mercenary pilots racing agile spaceships to reach the Slip Point, an invisible gap between spheres. Using Burn and Turn commands, they navigate with Newtonian physics, balancing speed and maneuvering to collect and escape with the encryption signal before their competitors. Presented in a magazine format with great graphic design, Slip Runners offers an engaging and visually striking gaming experience.
The ultimate compendium of the fearsome foes of middle-age, the Mid-Life Monster Manual is a fully illustrated parody reference guide. Learn all you need to know about dreaded beasts like the Backsarisk, whose attacks can leave a PC paralyzied in pain, or the Dorcs, whose blissful unawareness of how out-of-touch they are force PCs to confront their own growing uncoolness. And those missing keys? You may be facing...a Misplacer Beast!
Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your 5E game. A Game Master armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of challenge ratings, from 0 to 30. Each entry includes brand-new full-color art, fully developed 5E statistics, plus notes on ecology, evocative lore, and tactics. Appendices include summaries of the foul critters contained in this mammoth book, organized by type, terrain, and challenge rating.
Silam No. 1: The Spike of Dosku is the first in a series of zines detailing a new alternative-fantasy setting for your Dungeon Crawl Classics games. Discover the depths of Silam--a nation broken by civil war with mysteries under the surface to be discovered only by the brave and daring.
From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you'll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Battle demons, gods, and monsters, alike, as you quest for gold, magical items, and glory...or for sheer survival! Tome of Adventure #7: Magic, Gods, and Demons contains eight exciting adventures including: Tower of the Black Pearl (Level 1 adventure): The players must race a ticking tidal clock to recover a treasure from a formerly-sunken tower. Intrigue at the Court of Chaos (Level 1 adventure): Whisked away to the Court of Chaos, the PCs find themselves pawns in a multiversal war. Who will the side with? The One Who Watches from Below (Level 1 adventure): An ocular demon haunts an accursed cave. Will the party survive the Curse of the Emerald Eye? Bride of the Black Manse (Level 3 adventure): Death is no barrier to the machinations of a family stricken with madness and desperate to buy out their contract with the forces of darkness. Dragora's Dungeon (Level 1 adventure): The call goes out for adventurers to save an ensorcelled kingdom from the eldritch power of ancient sorcerer-kings. The Making of the Ghost Ring (Level 4 adventure): The restless ghost of a wizard needs the party to finish crafting a magic ring to find peace. Are they up to the challenge? Hole in the Sky (Level 0 funnel): The enigmatic Lady in Blue requires the party to free a powerful supernatural entity from a magical prison. How will they fare when the Wheel of Destiny spins? Against the Atomic Overlord (Level 5 adventure): A trip to a post-apocalyptic world pits the party against the mutated minions of the Atomic Overlord!
Prepare for Harley Stroh's sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts - the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.
Summon Companions to the Table Unlock the secrets of summoning in 5E with this meticulously crafted guide. Delve into the new summoner class, feats, and spells to summon powerful allies, create dynamic roleplay opportunities with your summoned creatures, and conquer challenges in new creative ways alongside your friends. This book provides the character options needed to play a summoner in 5th Edition.
The Elixir of Kosomodes is a level-1, city-themed weird fantasy adventure inspired by the classic 1950s sci-fi thriller Invasion of the Body Snatchers. It is fully compatible with Dungeon Crawl Classics Role-Playing Game ruleset. The adventure is designed to be inserted into any fantasy city setting with little or no adaptation and works equally well as one-shot adventure or as a segue between major episodes in an ongoing campaign.
Standing proudly at the top of a rising craggy knoll, the Tower of House Jenulane was once a bastion of strength and protection for the surrounding lands. The Protectorate, a chivalric knighthood gathered around House Jenulane, are bearers of the word of Gorhan the Helmed Vengeance. For generations they held encroaching dangers at bay, rising to the occasion when evil actors took root in the region. Sadly, corruption has set in and the Protectorate no longer lives up to its name, nor its noble mission. Still, a squire or eager defender of righteousness could find good here. The teachings are still held in the library. The Path of the Valorous, a test of faith, is still intact upon the grounds - even if few true believers stand within the tower's walls. Many stories remain to be told about the Tower of House Jenulane. Here you will participate in its return to prominence...or you will bear witness to its fall. The Protectorate of Jenulane is an adventure module designed for 1 character, levels 0-2. This adventure includes 6 detailed NPCs, 8 new monsters, 20 rumors, a detailed mini-sandbox location, and the 12 variable encounters that form, The Path of the Valorous. The adventure also includes 8 adventure hooks to draw Tower Jenulane and its inhabitants into a larger campaign. If you want to deepen the experience of this adventure, pick up The Stennard Courier Vol. 1 (which details the town of Stennard), The Tome of Debasement (which adds unique spells for the Orange Coven from this adventure), Wide-eyed Terror (a 2-hour encounter that can stand alone, or be set before/after the events of Precipice), or Rabid Dogs (new occupations, character classes, and a couple of roadside encounters based around Stennard).
Awaken Your Psionic Potential Unleash the power of the mind in your 5E adventures. Whether you're forging a new character with the formidable psion class or infusing your existing campaign with psychic abilities from the array of feats, spells, creatures, and other psionically-themed content found within - this comprehensive guide is your portal to creating legendary memories. This book provides the character options needed to play a psion in 5th Edition.
The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it's up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.
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