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  • av Daniel J. Bishop
    141

    A level 4 Adventure for DCC RPG To save a city...to save a world! The end is nigh. A shadow falls on Punjar, and panic fills the streets. This doom cannot be fought, and it cannot be outrun. Unless... From the lightless depths below the city streets, you must find the way to P'quoth, and the indifference of the fate-denying Madka. The clock is ticking. There will be no victory without sacrifice. Without the courage, cunning, and strength to face an immortal, your souls will surely fall prey to the Dread God Al-Khazadar!

  • Spar 10%
    av Jobe Bittman
    229

    A Level 6 Adventure for DCC RPG Hail, wizard of Aereth! Forget everything you think you know about the magic. Mastery of the occult lies beyond the comprehension of your world's primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlor tricks in the face of true power. The Star Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their ranks. Hurtling through the cosmos in a marvelous flying city, the magicians are revered as lords of creation by the spacefaring races of a thousand suns. Ascend to the stars and seize your rightful seat in the vaunted halls of power... if you dare. Your adventurers must pick a path through twisted ruins, ancient missile silos, strange monorail systems, and a conflict with four deadly factions to save a world--or destroy it!

  • av Jobe Bittman
    141

    A Level 1 Adventure Not a dream! Not a hoax! Not an imaginary tale! It's the crossover you've always wanted: the legendary Grimtooth the Troll meets Dungeon Crawl Classics! This adventure module is written under DCC RPG rules and is officially licensed by Flying Buffalo, Inc. to include the Grimtooth character. After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of his abode to all comers. The troll has sent ravens far and wide inviting delvers to share in the vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their way through a maze of traps in Grimtooth's Museum of Death, a curated collection of the deadliest and most devious traps ever assembled in one place. Along the way, they might even cross paths with a few of Grimtooth's allies: Grimtina, Spike the Grimdog, and Sludgeworth. Tread lightly, delver. There are no refunds for this tour.

  • av Michael Curtis
    141

    A Level 4 Adventure for DCC RPG The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable terror. Will your adventurers come out victorious...or lose their very souls in the attempt?

  • Spar 10%
    av Michael Curtis
    229

    A Level 1 Adventure for DCC RPG Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice... Frozen in Time is a level 1 adventure for any DCC RPG campaign. It also includes new material for judges who want to send their adventurers in a Stone Age setting!

  • av Harley Stroh
    581,-

    Prepare for Harley Stroh's sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts - the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.

  • av Jennell Jaquays
    141

    Hellpits of Nightfang is a 24-page softcover adventure for 5th-level characters, and is a DCC RPG conversion of the Jennell Jaquays classic adventure of the same name.

  • av Jennell Jaquays
    141

    Hellpits of Nightfang is a 32-page softcover adventure for 9th-level characters, and is a 5E conversion of the Jennel Jaquays classic adventure of the same name.

  • Spar 23%
    av Jennell Jaquays
    591,-

    The Caverns of Thracia is an homage to the classic adventure and is a full DCC RPG conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full DCC RPG conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • Spar 23%
    av Jennell Jaquays
    591,-

    The Caverns of Thracia is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A two-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), plus a full 5E conversion of the classic adventure (Volume 2), and expanded dungeon levels and wilderness locales.

  • av Terry Olson
    161

    Cabals of magicians vie for a powerful magical artifact known as "the God Husk" in this dimensions-spanning adventure set in Jack Vance's Dying Earth. Originally run as the 2023 Gen Con tournament, this adventure pits scheming wizards against one another. Will the PCs triumph or be lost among the bubbles of time and space?

  • Spar 24%
    av Bob Brinkman
    581,-

    This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!

  • av Scott Moore
    150,-

    The Sacrificial Pyre of Thracia is an all-new 32-page softcover adventure for 1st-level characters, fully compatible with the fifth edition of the world's first fantasy role-playing game.

  • av Bob Brinkman
    160

    Monsters & Magic of Thracia is a 32-page softcover collection of all-new monsters and magic items, presented ready-to-use with both DCC RPG and 5E game stats.

  • av Bob Brinkman
    150,-

    This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It''s up to the PCs to discover what lurks beneath the island and end its threat to the surface world.

  • av Blind Visionary Staff
    246

    Tales from the Smoking Wyrm issue 2 is 66 pages long, and features a new patron, new class, and more ritual magic suitable for any Dungeon Crawl Classics or Mutant Crawl Classics games! This issue is 5x8 saddle-stitched format and is printed in two-color with a full color cover, on thick premium stock.

  • Spar 11%
    av Blind Visionary Staff
    228,-

    Every reaver, cutpurse, or heathen-slayer needs a little inspiration from time to time. Tales from the Smoking Wyrm provides plenty of options, ideas, and strategies for customizing your Dungeon Crawl Classics games. Issue 1 is 58 pages long, featuring a new patron, ritual magic, and many other articles to keep the game fresh and new! This issue is 5x8 saddle-stitched format and is printed in two-color with a full-color cover, on thick premium stock.

  • Spar 16%
    av David Matalon
    214

    Prisoners of the Secret Overlords is a double-sized level-2 adventure for Dungeon Crawl Classics that spans 56-pages in length! The PCs set out to find Lyzinder, Duke Raefinn's only heir, somewhere in the Drakemaw Mountains. Soon enough they'll discover a interplanar bioship, its crew, and many other lurking horrors. Of course, there's more than danger to be found. Along the way, the PCs will encounter alien technology, magical artifacts, and hooks for future adventure. Join this quest (which should supply many sessions of adventure!) and free the Prisoners of the Secret Overlords!

  • av Alex Kurowski
    151

    Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world's first fantasy role-playing game. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

  • av Chris Doyle
    581,-

    Goodman Games presents Original Adventures Reincarnated #8, Grimtooth's Old School Traps. This tome contains 150+ classic traps, fully developed for DCC RPG rules. It could not be any easier to get these death traps to your game table. Inside, you will find deliver dicers, character crushers, adventurer anxieties, minion munchers, hero haranguers, and much more to protect your dungeon treasures. All crafted by Grimtooth, the Trap Master troll, himself. Grimtooth's Old School Traps is an homage to the classic books Grimtooth's Traps and Traps Too. This 150+ page hardcover book includes 150+ curated traps, presented with DCC RPG rules for the first time. In addition, you find essays from industry luminaries, recounting the impacts of these traps (on both characters and the game industry) over the decades.

  • Spar 23%
    av Michael Curtis
    689,-

    Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your DCC RPG game. A judge armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes encompassing a wide range of monsters. Each entry includes brand-new full-color art, fully developed DCC RPG statistics, plus notes on ecology, evocative lore, and tactics. Appendices include new monster tables including random encounters, critical hits, and ways to make these curious creatures even more unique in you DCC RPG campaigns.

  • Spar 21%
    av Benjamin Hayward
    247

    Goodman Games presents the Dungeon Denizens Game Master Screen, and an accessory to Dungeon Denizens, for your 5E game. Featuring full-color art on the Player facing side, and Quick Templates on the Game Master facing side, this cardstock screen is the perfect barrier to hide all your notes from the player's prying eyes. Use these templates to adjust monster lethality at the game table, in real time, to keep your players engaged in every combat. The Dungeon Denizens Game Master Screen is a thick cardstock 3-panel screen with full-color art on one side, and 5E game material on the opposite side. Suitable to use with Dungeon Denizens, or any monsters from your 5E campaign setting.

  • av Terry Olson
    126

    Goodman Games presents DCC #106 Trials of the Trapmaster's Tomb. The tomb of an infamous trap-maker and necromancer opens once each year, giving desperate souls seeking fortune and glory the chance to challenge their wits against the Trapmaster's deadliest creations and deathless guardians. Few come out alive, but those who do, go on to become heroes. DCC #106 Trials of the Trapmaster's Tomb is a 0-level funnel adventure for Dungeon Crawl Classics RPG. This trap-centric adventure will challenge both the players and their characters with a plethora of death traps and supernatural foes. The toll will be high, but the fortunes to be claimed by the survivors is vast.

  • av Marc Bruner
    136

    Goodman Games is proud to announce Dungeon Crawl Classics Dying Earth #10: Passage to the Manse of Erudite Wonderment, the tenth adventure in their DCC Dying Earth product line. In this adventure, the party must survive a perilous journey across the wilds of the Dying Earth to the enigmatic home of one of the world's last magicians. Along the way, they'll have to overcome dangers both magical and mundane, not to mention the inter-party grudges! DCC Dying Earth #10 Passage to the Manse of Erudite Wonderment was inspired by the DCC Dying Earth team's visit to the home of Jack Vance wherein they enjoyed the opportunity to view the famed writer's personal possessions and speak with his son, John Vance, about his father and his fantastical work. It is intended for 2nd-level DCC Dying Earth characters.

  • av Brendan LaSalle
    126

    Goodman Games is happy to announce XCC #3 Please Xcrawl! Don't Hurt 'Em for Xcrawl Classics RPG. DJ Rosie the Riveting invites only the bravest, most cunning, most tenacious adventurers to her legendary Detroit event. You KNOW you have to make the scene! But come prepared - she's got war turtles, purge zombies, killy putty, and more at her disposal. No scrubs need apply! XCC #3 Please Xcrawl! Don't Hurt 'Em is a 3rd level adventure for Goodman Games unbelievably exciting and unusual Xcrawl Classics RPG, the game of Xtreme Dungeon Crawling. Motown comes alive as DJ Rosie the Riveting tries her best to weed out those unworthy of Xcrawl stardom and lucrative corporate sponsorship deals.

  • av Julian Bernick
    166

    Goodman Games is excited to announce XCC #1 The Crawl Formerly Known as Terror on the Tundra, the second adventure for the brand new Xcrawl Classics RPG. When DJ Hotdeath invites you to his big event in his hometown of Minneapolis, it could be your big break! But this is not the Minnesota Nice you may have heard about. XCC #1 The Crawl Formerly Known as Terror on the Tundra is a 1st level XCC adventure that will test the skills and performance of would-be Xtreme Dungeon Crawling superstars. They'll face off against the worst Minnesota has to offer: ravenous mosquitoes, orcs dressed as Vikings, and animated lutefisk! You better bring your cold-weather gear and your appetite if you want to win this dungeon crawl.

  • Spar 25%
    av Chris Doyle
    1 044,-

    Goodman Games presents Original Adventures Reincarnated #7, Dark Tower. Untold riches, ultimate power, undying glory, and gruesome death can all be found in Dark Tower! Dark Tower is an homage to the classic adventure and is a full 5E conversion, plus additional all-new material. A three-volume set presented in a slipcase, these books contain a reprint of the original adventure plus essays from industry luminaries (Volume 1), a full 5E conversion of the classic adventure (Volume 2), and three brand-new adventures, The Chosen Sons of Set (Volume 3). This sprawling campaign is suitable for 7th-level and higher characters and can be easily dropped into your own setting.

  • av Edgar Johnson
    136

    There's something strange blooming up at the old manor on Cob Hill. Locals hired by the new owner have gone missing. Unknown to all, an ancient blood pact is being honored, allowing a demonic being entrance into the world. DCC #103: Bloom of the Blood Garden is a 0-level funnel designed to kick off a new campaign or serve as a one-shot adventure. The adventure details the twisted gardens of Cob Hill, the crumbling manor, and the dark spaces beneath it, all of which hold terrors for the adventurers to encounter and hopefully survive. The adventure is designed for use with Dungeon Crawl Classics RPG.

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