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The quest for a magic sword continues! Gourry and I try our luck in Solaria, where an innocent bit of weapons-based extortion leads to a full-on cloak-and-dagger conspiracy. Hoo boy. Next up, we hit the lake town of Crimson after the council puts out an all call for available sorcerers. See, they quietly want to quash a little insurrection that a local sorcerers' council leader started. (It's bad for business and all.) But when Gourry and I arrive on the scene, the true tragedy afoot isn't quite what we were led to believe. Needless to say, I've just about had it with all this shadowy intrigue. Frankly, I could go the rest of my life without ever seeing another demon again too. So, wait... what the heck are we doing back in Gyria City now?!
Concerned by Gimul’s changing social climate, Ryoma resolves to revive the city and eliminate the mastermind behind the city’s decline, calling on the full strength of his connections to set in motion a plan that will revolutionize public policy and make the streets of Gimul safe! Meanwhile, the nine gods have a key detail about slime magic to share with Ryoma…
Ryoma continues to enjoy his extended time in the fishing villages of Fatoma territory, away from his home base in Gimul. As he streamlines his morning hunts of mad salamanders to protect the fishermen at work, Ryoma receives two more special requests from Count Porco, lord of Fatoma, where his culinary ingenuity shines! Can Ryoma accomplish Porco¿s quests with the help of his evolved slimes, modern knowledge, and experience in this fantasy world? While his slow living comes to fruition, a shocking truth about Ryomäs previous life is revealed...!
Ryoma, the boy from another world, takes the opportunity to revisit the Jamil estate, where his fellow merchants Serge and Pioro and a friend¿s unexpected marriage are all converging. Ryomäs happy to help the young lovebirds¿provided he can tear himself away from developing new uses for his slimes and expanding his business! There¿s more familiar faces and laid-back scenes to come as well, of course, and a stalwart (if dubiously attained¿) new ally too!
Dale's an adventurer who can fight toe-to-toe with the Demon Lords, but can he handle an adorable Devil girl he rescues in the woods?Dale is a cool, composed, and highly skilled adventurer who's made quite a name for himself despite his youth. One day on a job deep in the forest, he comes across a little devil girl who's almost wasted away. Unable to just leave her there to die, Dale takes her home and becomes her adoptive father. Devil or not, Latina is beyond adorable, and the adventurer soon finds himself head over heels with being a parent. But why was she out in the forest to begin with, and why does she carry the mark of a criminal?
Myne reunites with her mother in the world of dreams, bringing a tear to the eye of even the High Priest. He deems Myne free of any malice, but other threats lurk in the shadows. The head of the Ink Guild starts to show a sudden, concerning interest in th
The [King of Plagues] is a disaster in human form who once roamed the world of Infinite Dendrogram, leaving only carnage in his wake. He destroyed an entire country and murdered [The Hero], the pinnacle of tian-kind...but not even that was enough to sate
Ferdinand senses danger on the horizon. Dark clouds hang over him, twisting and turning into a dense miasma of unease. Meanwhile, Rozemyne prepares for winter, conscious that her move to the Sovereignty is fast approaching. Her fourth term at the Royal Ac
The fate of the Fire Clan resting on her shoulders, Mia heads off on the Matching of Steeds-a two-day race that will push her horsemanship skills to their limits. Her plan? To lose, of course! There's no way she could best an Equestri in a horse race. That would be absurd. Except...the absolute faith of her comrades throws a wrench in that plan. While they all expect her to win, Mia's faith in herself pales in comparison to theirs. She thus spends the race scheming to create the most favorable defeat! But will her splash-fights, horse-shaped bread, and friendly attitude be enough to win over her opponent?
To the Rescue!Greater duchies, the Sovereignty, the royal family, even the gods themselves-Rozemyne would take on anyone in her quest to rescue Ferdinand. She uses her newly acquired Book of Mestionora to activate Kirnberger's long-dormant country gate.
Times may have changed, but not the trio of girls known as KKR! Kaoru, Kyoko, and Reiko have punished Roderich, the arrogant and corrupt Relinas Trade Company branch manager, who's now looking to get back at them-both overtly and behind the scenes. Kaoru'
Katarina was so looking forward to a peaceful career at the Magical Ministry, interspersed with sunny days spent tending her vegetable garden... Too bad fate has other things in store, namely new potential Bad Ends and an array of new powers befitting a villainess.The latest threat emerges in the form of a power-hungry nobleman seeking to exert influence over the royal family. Meanwhile, a challenger appears to contest Katarina's protracted engagement to Prince Jeord! What's more, this rival turns out to be someone Katarina knows very well.Hijinks ensue in the twelfth installment of the disastrous rom-com we can't get enough of!
As the High Priest battles a trombe alongside the Knight's Order, Myne glimpses the terrors of noble society. She completes the Healing Ritual and demonstrates her worth as an apprentice blue shrine maiden, but even then, there are those who remain doubtful... Is she a grave threat to Ehrenfest or a most valuable asset?Find out in this biblio-fantasy by book lovers, for book lovers!
The first time Akiteru met his friend's little sister, Iroha, she was soft-spoken, with a diligent air about her. So when he heard she was joining a gang-one led by none other than Otoi-he began to suspect there was more to Iroha than met the eye. When he intervened, things only got more complicated. But as a result, Akiteru formed bonds with unlikely friends for years to come. It's finally time to unravel the secrets of the Alliance's past! How did Akiteru come to form the 05th Floor Alliance, and why did Iroha decide to make him the victim of her teasing?
Waking up in a strange place with no memory of his past life, Kelvin learns he hass bartered away those very memories in exchange for powerful new abilities during his recent transmigration into a Summoner, beginning his new life as an adventurer.
A frigid winter melts away to reveal spring celebrationsRozemyne is given a harsh choice to make upon her return to Ehrenfest. The Leisegangs are now the dominant power after the winter purge, and their plans are sowing the seeds of distrust within the archducal family. Even so, Rozemyne forges ahead, and her unique way of life gradually inspires change around her. As spring approaches, so does the celebratory feast. The preparations include a long-overdue meeting with lower-city merchants, divine protections rituals, furthering the education of the next High Bishop, and a magnificent tale told at the closed country gate. Can the archducal family break tradition and heal the divide between factions? Watch Ehrenfest's ambitious younger generation unite in this volume of this biblio-fantasy! Also includes two short stories and four-panel manga by You Shiina.
"Leave your idealism at home. If you wish to change the world, first get strong enough to do so!"After Kelvin's forces are bolstered by the addition of Sera, the daughter of the late Demon Lord Gustav, the party sets out for Toraj, the Country of Water. There, who do they encounter but... the Heroes of Deramis?!With the promise of combat on the horizon, there is no way our favorite battle junkie would miss out on such a perfect opportunity. He waits in anticipation for the clash against the Heroes of Light, Wind, Water, and Darkness, and if a few pesky bandits mean to get in his way...well, he'll just have to "play" with them too!Join this black-clad warrior and his allies as they continue to make a name for themselves and travel abroad in the third volume of an epic journey!
Waking up in a strange new place with no memory of his past life, Kelvin learns that he¿s bartered away those very memories in exchange for powerful new abilities during his recent transmigration. Heading out into a whole new world as a Summoner¿with his first Follower being the very goddess who brought him over!¿Kelvin begins his new life as an adventurer, and it isn¿t long before he discovers his hidden disposition as a battle junkie!
How is ¿No-life Gamers¿ as a party name?! The Academy City arc starts off with a bang! After leaving the service of House Granvelle, Allen enrolls in the Academy together with Cecil, as well as Krena and Dogora who have come all the way from Krena Village. As part of their new life together, they form a party to take on the many dungeons scattered throughout Academy City, keeping in mind their ultimate goal of defeating the Demon Lord. When Allen goes in search of a healer for their party, he encounters Keel, a boy his age with the Cleric Talent. However, Keel comes across as guarded and reticent. Just what secret is he hiding, and how is it related to House Granvelle? At the same time, why is Helmios, the Hero of Giamut, at the Academy, and what does he want from Allen? And what¿s this about a martial arts tournament?!
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