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  • av Arturo Tedeschi
    553,-

    Algorithmic design is not simply the use of computer to design architecture and objects. Algorithms allow designers to overcome the limitations of traditional CAD software and 3D modelers, reaching a level of complexity and control which is beyond the human manual ability. Algorithms-Aided Design presents design methods based on the use of Grasshopper (R), a visual algorithm editor tightly integrated with Rhinoceros (R), the 3D modeling software by McNeel & Associates allowing users to explore accurate freeform shapes. The book provides computational techniques to develop and control complex geometries, covering parametric modeling, digital fabrication techniques, form-finding strategies, environmental analysis and structural optimization. It also features case studies and contributions by researchers and designers from world's most influential universities and leading architecture firms.

  • av Gerardo Barbieri
    548,-

  • av Cristian Angeli
    597,-

  • av Donato Maniello
    509

    The development of edutainment for augmented digital spaces.

  • av Matteo Mauro
    286,-

    The meaning of the term micromegalic is excavated within the realm of Rococo ornamentation. Rococo ornamentation is examined geometrically, mathematically, and historically. In this study, engraved prints constitute the main sources of research and analysis. The historical investigation is followed by an exposé of the influence of Rococo principles on a number of contemporary digital creations. The book reports on, and discusses, the author's contemporary artworks inspired by Rococo prints and their particular techniques of fabrication and representation. These experiments sit within the realm of Generative Art. As such, their purpose is to develop Micromegalic inscriptions, which are dynamic simulations of both abstract details and fifictional landscapes.

  • av Donato Maniello
    484

    Il libro, primo della serie, dedicato alle Nuove Tecnologie per l'Arte, è rivolto a tutti gli studiosi (PC e MAC users) di arti digitali che desiderano approcciarsi per la prima volta al video mapping. Grazie ad un percorso di lettura che alterna concetti teorici ad esercitazioni pratiche - che spiega da come scattare una foto a come richiedere dei permessi, dalle maschere di livello alle animazioni 2D e 3D fino alla proiezione finale e warping - il lettore sarà in grado di progettare un evento di video mapping.

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