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  • Spar 16%
    av Samuel Mui
    214

    Horse Girl is a solo GM-less journaling game in which you will document your surgical and mental transformation into a horse by the love of your life. You are a woman in her late 20s. Life has not been kind to you, as much as you have tried to make things work. Your career was a mess, you were estranged from those who were supposed to love you, and you felt utterly lost in your life, not knowing who you were and what you were supposed to do. But things changed when you met Him: a handsome, intelligent young doctor who came into your life and saw the light in you where everyone else saw emptiness. Like you, He's lived a lonely life. Deep beneath His confident personality and self-assured composure, you know that there's a vulnerable, forlorn little boy who just wants to be loved. To love Him became your purpose. To truly live was to live with Him and for Him. As time went on, you fell deeper in love as you grew further and further away from your friends and family - to the point where they barely seemed to exist anymore. That's okay though. No one's ever made you feel the way He's made you feel. With Him, you finally feel safe. So when He offers you a room in His mansion where the both of you can live together in bliss for the rest of your lives, you say "Yes!" - even if the sole condition is that you'll be surgically and mentally transformed into a horse. An entirely new body and mind is such a small price to pay for a lifetime of peace and happiness, you think. Dedicated to all those who have had their lives irreparably ruined by the choices they made while under sound mind. The game was directly inspired by ""The Wretched"", by Chris Bissette, and by The Wretched & Alone SRD. The game was created using ""How to Make a Wretched Game"" by Litza. Horse Girl is a 20 page, riso printed, A5 zine, printed on 115 gsm FSC certified paper with a 170gsm cover. Printed in house at the Leyline Press Studio in pink, teal and black.

  • Spar 16%
    av Tom Ana
    272

    Foundations is a solo world-building and map making game, in which you will create a fantasy setting for use in your table top RPG campaigns and stories. Designed to be system neutral, Foundations allows you to create a world for any fantasy or historically themed game as well as fiction. Foundations is based around card based, storytelling prompts informed by real-world history, geography and anthropology to help create worlds which are unpredictable, unique and grounded in the natural world. The decisions you make in the game will build on each other, gradually crafting an intertwined and fleshed out world based on your choices. At the end of a play through of the game you will have a detailed map of your world. You will also have an expansive chronicle of events, culture, history and people, built from the decisions and choices you make whilst playing. You can use this world in your tabletop roleplaying game campaign, whether 5e or any other fantasy system. You can also use it as a basis for fiction you want to tell within the world. As a game master, or storyteller, you know that world-building can be one of the most time-consuming and challenging aspects of running a tabletop RPG or writing a story. But with ""Foundations"", you can create a fully-realised world and map in a fraction of the time! Inspirations for Foundations include Microscope, Artefact, Delve and Lineage.

  • Spar 23%
    av Panayiotis Lines
    294,-

    Shadow of Mogg is a post-brexit tabletop roleplaying game set in the London underground following a catastrophic occurrence known only as 'the event'. All decisions in the game MUST BE VOTED ON AS A GROUP. No individual actions are allowed. The game uses a d6 group, narrative focussed resolution mechanic combined with a unique voting procedure that forces all decisions the party makes to be voted on. Shadow of Mogg focuses on survival, exploration, old school tunnel crawling and resource management. Shadow of Mogg focuses on survival, exploration, old school tunnel crawling and resource management. Players take the role of mostly ordinary members of the British public, whether the oppressed proletariat, a humble baker, a nurse, a firefighter, a time traveller or the Chief Executive of RBS as they eke out survival in an underground society turned inward against itself. The game explores the ramifications of mob rule democracy, the frailty of hope, the banality of evil, and you can play as Candle Stick Maker! Your party will need to use their Hench, Dash, Noggin and Bants to survive. Shadow of Mogg is handmade, with each page lovingly stuck and sometimes burned together by hand to create the striking effect of some bizarre artefact you would find lying in the tunnels. Shadow of Mogg Revised Edition contains... A full 90 page+ TTRPG ruleset for running collaborative games within the London Underground world of Shadow of Mogg, presented in an A5 hardcover, spot colour booklet. Unique voting and group resolution mechanics testing the limits of democracy. 37 game classes conveying the breadth of depths of contemporary British society. 36 custom designed random tunnel events. Traditional tunnel crawling procedure for exploring the London Underground. Game map of the london underground following 'The Event'. Tools to generate events, npcs, underground station locations and encounters. Rules for managing group resources as well as group anxiety. Explore the horror of a post-brexit world turned inside out.

  • Spar 13%
    av Luke Gearing
    356,-

    From the corpse of an atmospheric monitoring station, a trove of data revealing anomalous patterns breaking with local climatic conditions - a signature of the ancient art of cloudseeding. For now, your discovery is secret. Across the broken land, clues to the source are scattered. If too much suspicion is raised, others will take up the hunt - water is life and water is wealth. Compelled, the rain will fall. What will it find upon the earth? Rainmaker is an Adventure Module by ENNIE Award winner Luke Gearing, designed for Salvage Union, a post-apocalyptic Mech tabletop RPG. INSIDE YOU'LL FIND: - A Salvage Union adventure that takes you on a journey across a forgotten corner of the Oceanic Rim, designed to run for 10-15 sessions. - Seven unique regions to explore each inhabited by a diverse cast of characters and factions, all driven by conflicting motives. - Seven new Mech Chassis for Salvage Union, including demonic Automechs. - Three new Bio-Titans, formidable and terrifying creatures that will challenge your party. - Numerous additional Systems, Modules, and Pilot Equipment options to enhance your Mechs and Pilots.

  • Spar 13%
    av Aled Lawlor
    356,-

    An inky black void sweeps across frozen lands, consuming everything in its path like a relentless tidal wave of nothingness. This phenomenon is known as the Vornaya Event, an anomaly that heralds the emergence of the Meld--an intelligent, otherworldly, nanite, hive entity. Meld Nanites possess both danger and tremendous value. They serve as a conduit to unlock new realms of research, boasting the ability to mend and even reshape themselves into any conceivable form of technology. Amidst the chaos, a Cold War ignites between DronTek and the Stefanus Corporation, each vying fiercely for control over the bountiful resource of Meld Nanites. The hardworking populace of Vornaya finds themselves ensnared in the crossfire, reduced to mere pawns in this escalating power struggle. As seasoned Salvagers, you navigate a region immersed in the midst of this intense battle for supremacy--an environment ripe for an array of unsavoury tasks. However, as the smoke clears and the dust settles, will you still recognize the reflection staring back at you in the mirror? False Flag is an Adventure Module by Aled Lawlor and Panayiotis Lines, designed for Salvage Union, a post-apocalyptic Mech Tabletop Roleplaying Game. This Module contains a plethora of content including: - An intricate Salvage Union adventure spanning 5 regions, detailing the Northern Wastes and Frozen Gulf, developed to run for 10-15 immersive gaming sessions and designed with multiple potential endings. - An expansive sandbox environment, with dozens of jobs on offer, populated by three deeply detailed factions and numerous mercenary groups, all fiercely contending for supremacy. - A cast of unique characters for players to interact with, all with their own goals and motivations. - Rules for crafting Nanite-Tech and piloting Nanite-Mechs. - 6 new Mech Chassis, including Nanite-Chassis. - Fresh Systems, Modules, and Pilot Equipment--among them the new Nanite-Tech.

  • Spar 13%
    av Diego Nogueira
    356,-

    In the desolate wasteland known as gehenna, an enigmatic phenomenon unfolds -- the chimerid meteor shower. Each chimerid meteor carries a resource of unprecedented power known as chimerium, capable of reshaping organic matter and serving as a potent energy source. Various factions, including the relentless trash locusts, the ruthless Bolza Corporation, and the bizarre Chimerium Cult, have descended upon Gehenna to lay claim to chimerium for their own purposes. Your salvage crew has ventured into this hazardous zone, facing stiff competition, the risk of mutagenic exposure, and environmental threats. Will your crew make it out alive? ""We Were Here First"" is an adventure module by ENNIE award winner Diogo Nogueira, designed for ""Salvage Union,"" a post-apocalyptic mech tabletop rpg. It has layout by ENNIE nominated designer Chris Bisette. It offers an abundance of content, including: ' A Salvage Union adventure with 19 unique areas to explore, designed to run for 10-15 sessions. ' 8 distinct and well-developed factions, all competing for power and salvage in Gehenna. ' Rules for crafting and piloting monstrous Bio-Mechs. ' 5 new Mech Chassis for Salvage Union, including Bio-Chassis. ' 3 new Bio-Titans, formidable monstrosities to fight against. ' New Systems, Modules, and Pilot Equipment including Bio-Tech.

  • Spar 19%
    av Aled Lawlor
    458

    Salvage Union is a post-apocalyptic mech tabletop roleplaying game. You play as salvager mech pilots who scour the wasteland for salvage in scrap-built mechs. Set in a scarred world ruled by corporations whose denizens live in isolated mega-settlements known as Arcos. The corpos control the vast majority of arable land and resources and have a constant hunger for power and control. As Salvagers you have found a way to live your lives outside the bounds of corpo control, roaming the wastes in a vast mech known as a Union Crawler which houses your entire community. The scrap you haul back to your Union Crawler is used to support, sustain, and grow your community and craft new mechs for you and your crew. As you explore the wastelands for scrap you'll encounter wastelanders, raiders, mutants, Bio-Titans, alien Meld, and corpo forces all fighting for survival in this hostile landscape. Will you salvage enough scrap for you and your community to survive in the wastes or fall prey to its dangers?

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