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An archival recovery of the unpublished, much-expanded first draft of a groundbreaking novel in Mexican-American literature
Modern Communications Systems is a senior-level introduction to communications systems, although it can also serve as a reference for graduate students and practicing engineers. It includes treatments of wireless and cabled transmission, cellular systems, and analog and discrete modulation and coding techniques. Examples include Wi-Fi, 4G and 5G cellular systems and DSL. Multicarrier and MIMO communication systems are also covered. All of the mathematics needed is included where it is used rather than in an early introduction, which makes it easier to follow. An extensive number of end-of-chapter problems, along with summaries of concepts, formulas and terms presented in each chapter, are included. Solutions to the end-of-chapter problems are available to instructors teaching from the book.
An introduction to philosophy through thought experiments in the 1959-1964 television series, The Twilight Zone
Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called "traditional" video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.
Demonstrates how myth, literature, and theater are part of and respond to public or political events
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