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Recent advances in AI and Mechanism Design provide a vital tool for solving collective action problems, common in international relations. By using AI to optimize mechanisms for cooperation and coordination, we can better address issues such as climate change, trade, and security. Mechanism Design, Behavioral Science and Artificial Intelligence in International Relations shows readers how the intersection of Mechanism Design and Artificial Intelligence is revolutionizing the way we approach international relations. By using AI to optimize mechanisms, we can design better institutions, policies, and agreements that are more effective and efficient. Dr. Tshilidzi Marwala, United Nations University Rector and UN Under-Secretary General, presents the essential technologies used in Game Theory, Mechanism Design and AI and applies these to significant global issues such as interstate conflict, cybersecurity, and energy. International relations are a complex field, with many different actors and interests in play. By incorporating AI into our analysis and decision-making processes, we can better understand and predict the behavior of multiple actors and design mechanisms that take these behaviors into account, thereby producing more desirable and creative interdisciplinary approaches. The book presents real-world applications of these rapidly evolving technologies in crucial research fields such as Interstate Conflict, International Trade, Climate Change, Water management, Energy, cybersecurity, and global finance.
A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student's professor as opposed to the professional with prior graphics experience. Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!
The UX Book: Agile Design for a Quality User Experience, Third Edition takes a practical, applied, hands-on approach to UX design that is based on the application of established and emerging best practices, principles, and proven methods to ensure a quality user
Performance Computing: Modern Systems and Practices is a fully comprehensive and easily accessible treatment of high performance computing, covering fundamental concepts and essential knowledge while also providing key skills training. With this book, students will begin their careers with an understanding of possible directions for future research and development in HPC, domain scientists will learn how to use supercomputers as a key tool in their quest for new knowledge, and practicing engineers will discover how supercomputers can employ HPC systems and methods to the design and simulation of innovative products. This new edition has been fully updated, and has been reorganized and restructured to improve accessibility for undergraduate students while also adding trending content such as machine learning and a new chapter on CUDA.
Embedded Systems Design: Methodologies and Issues presents methodologies for designing these systems and discusses major issues, both present and future, that designers must consider in bringing products with embedded processing to market. The book starts from the first step after product proposal (behavioral modeling) and goes through the steps for modeling internal operations. Specific areas of focus include methods for designing safe, reliable, and robust embedded systems. Sections cover selection of processors and related hardware as well as issues involved in designing related software. Finally, the book present issues that will occur in systems designed for the Internet of Things. This book is for junior/senior/MS students in computer science, computer engineering, and electrical engineering who intend to take jobs in industry designing and implementing embedded systems and Internet of Things applications.
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