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  • av Scott Greene
    972,-

    Now They Shall CowerTrapped within this tome one may find beasts from the dawn of role-playing games to fresh meat many have never seen before. Converted to Swords & Wizardry at the behest of the clamoring masses, we are proud to bring you the monster book that will eat your other monster books!The Tome of Horrors Complete

  • av Zach Glazar
    788,-

    Doom has chosen!The barrier between worlds has been torn asunder ... and the poor folk of the Whisper Vale are feeling its wrath. Will your heroes be saviors? Or will they fall victim to the horrid nexid warriors or the vicious rhacos birds?Whisper & Venom contains all you need to explore this unique setting, with adventures to challenge your players.

  • av Zach Glazar
    666,-

    Doom has chosen!The barrier between worlds has been torn asunder ... and the poor folk of the Whisper Vale are feeling its wrath. Will your heroes be saviors? Or will they fall victim to the horrid nexid warriors or the vicious rhacos birds?Whisper & Venom contains all you need to explore this unique setting, with adventures to challenge your players.

  • av Casey W Cristofferson
    360,-

    Raslam AsylumThe adventure takes place in Raslam Asylum, a mental institution for the criminally insane. The adventure includes equal amounts combat, problem solving, and role-playing. The institution is named after Dr. Dimitri Raslam, who has meticulously studied the criminal mind and believes dangerous impulses can be cured through meditation and therapeutic practices.The asylum proved successful at first, and goodly rulers of neighboring lands used its services as an alternative to brutal execution practices and expensive incarceration that resulted only in recidivism. Unfortunately, something dreadful transpired, and the asylum is currently in a state of utter chaos. It is the adventurers' job to find out exactly what is happening. Can you solve the mystery of Raslam Asylum?Party Size 4-6Tier II (Level 6-10)30% combat, 30% social, 30% exploration, 10% trapsGM Prep MediumDifficulty to Run EasyPlay Time 12-18 hoursA Note on Content: This adventure is intended to be a horror adventure and is meant to be a work of supernatural fantasy fiction in the vein of Hammer Films, or various works in the vein of horror authors such as Edgar Allen Poe, Bram Stoker, or Mary Wollstonecraft. It is in no way meant to be a reflection on actual issues of mental health, involuntary institutionalization of the mentally ill, or an indictment of people who have suffered from mental illness. Persons emotionally moved by such themes may wish to avoid participating in this adventure.

  • av Casey W Christofferson
    360,-

    Raslam AsylumThe adventure takes place in Raslam Asylum, a mental institution for the criminally insane. The adventure includes equal amounts combat, problem solving, and role-playing. The institution is named after Dr. Dimitri Raslam, who has meticulously studied the criminal mind and believes dangerous impulses can be cured through meditation and therapeutic practices.The asylum proved successful at first, and goodly rulers of neighboring lands used its services as an alternative to brutal execution practices and expensive incarceration that resulted only in recidivism. Unfortunately, something dreadful transpired, and the asylum is currently in a state of utter chaos. It is the adventurers' job to find out exactly what is happening. Can you solve the mystery of Raslam Asylum?Party Size 4-6Tier II (Level 6-10)30% combat, 30% social, 30% exploration, 10% trapsGM Prep MediumDifficulty to Run EasyPlay Time 12-18 hoursA Note on Content: This adventure is intended to be a horror adventure and is meant to be a work of supernatural fantasy fiction in the vein of Hammer Films, or various works in the vein of horror authors such as Edgar Allen Poe, Bram Stoker, or Mary Wollstonecraft. It is in no way meant to be a reflection on actual issues of mental health, involuntary institutionalization of the mentally ill, or an indictment of people who have suffered from mental illness. Persons emotionally moved by such themes may wish to avoid participating in this adventure.

  • av Anthony Pryor
    360,-

    Beware the Yule Cat!Welcome to Cold Corners, in the frozen depths of the ­Northlands!­ Beware the Yule Cat is a seasonally themed adventure for Tier 2 characters.Set in the village of Köldhorn (Cold Corners) and the nearby peak of Snörfjall (Snow Mountain), the adventure incorporates elements of Icelandic legends and monsters, with some background info­rmation explaining the tale's origins. The adventurers arrive in the village of Köldhorn just ahead of a fierce storm on a wintery Yule eve, only to find the villagers unwilling to offer shelter or hospi­tality. They soon learn that the town is to be visited by the ­ferocious Jólakötturinn - the Yule Cat - who stalks the streets and devours those who haven't received new clothes, as well as those who offer them shelter.

  • av Anthony Pryor
    375,-

    Beware the Yule Cat!Welcome to Cold Corners, in the frozen depths of the ­Northlands!­ Beware the Yule Cat is a seasonally themed adventure for Tier 2 characters.Set in the village of Köldhorn (Cold Corners) and the nearby peak of Snörfjall (Snow Mountain), the adventure incorporates elements of Icelandic legends and monsters, with some background info­rmation explaining the tale's origins. The adventurers arrive in the village of Köldhorn just ahead of a fierce storm on a wintery Yule eve, only to find the villagers unwilling to offer shelter or hospi­tality. They soon learn that the town is to be visited by the ­ferocious Jólakötturinn - the Yule Cat - who stalks the streets and devours those who haven't received new clothes, as well as those who offer them shelter.

  • av Anthony Pryor
    375,-

    Beware the Yule Cat!Welcome to Cold Corners, in the frozen depths of the ­Northlands!­ Beware the Yule Cat is a seasonally themed adventure for Tier 2 characters.Set in the village of Köldhorn (Cold Corners) and the nearby peak of Snörfjall (Snow Mountain), the adventure incorporates elements of Icelandic legends and monsters, with some background info­rmation explaining the tale's origins. The adventurers arrive in the village of Köldhorn just ahead of a fierce storm on a wintery Yule eve, only to find the villagers unwilling to offer shelter or hospi­tality. They soon learn that the town is to be visited by the ­ferocious Jólakötturinn - the Yule Cat - who stalks the streets and devours those who haven't received new clothes, as well as those who offer them shelter.

  • av Necromancer Games
    528 - 727,-

  • av Levi Combs
    375,-

  • av Casey W Christofferson
    390,-

  • av Levi Combs
    390,-

  • av Casey W Christofferson
    390,-

  • av Casey W Christofferson
    390,-

  • av Levi Combs
    390,-

  • av Edwin Nagy
    406,-

  • av Edwin Nagy
    406,-

  • av Ken Spencer
    375,-

  • av Ken Spencer
    375,-

  • av Ken Spencer
    375,-

  • av Ken Spencer
    390,-

  • av Mark Greenberg & Bill Webb
    819 - 1 308,-

  • av Mark Greenberg & Bill Webb
    650 - 1 308,-

  • av Ken Spencer
    482 - 687,-

  • av Ken Spencer
    274,-

  • av Casey Christofferson
    274,-

  • av Casey Christofferson
    274,-

  • av Ken Spencer
    274,-

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