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  • av Paizo Staff
    513,-

    Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explosives to alien relics that surpass conventional science. Or incorporate technologies directly into yourself, whether you're installing advanced cybernetic augmentations or playing Starfinder's newest class: the nanocyte, whose body hosts an army of robotic nanites that obey her commands! Outrace the speediest threats by customizing your own space-age vehicles, and overcome even the toughest foes by piloting powerful battle robots using the all-new mech combat system! Seize the future with additional options for every class and articles exploring every aspect of science-fantasy tech from advertising and music to virtual intelligences and security systems. Join in the Starfinder Tech Revolution!

  • av James Case
    392

    The Ruby Phoenix Tournament reaches its excitingconclusion! The sorcerer Hao Jin is nowhere to be found. The heroes'' search forthe tournament''s grand judge takes them across Tian Xia''s legendary FlyingMountains and face to face with the Celestial Dragon. They ultimately reach adark demiplane where a nefarious otherworldly villain is holding Hao Jincaptive. In order to rescue the Ruby Phoenix, the heroes must defeat theirultimate rivals and claim the title of tournament champions.ΓÇ£King of the MountainΓÇ¥ is aPathfinder adventure for four 18th-level characters. This adventure concludesthe Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign inwhich the players compete in Golarion''s most amazing international fightingtournament. This adventure also includes a gazetteer of exciting demiplanesfound across Golarion, inspiring lore about the epic fighting tournaments inother corners of the multiverse, and a mountain of newmonsters.Each monthly full-color softcoverPathfinder Adventure Path volume contains an in-depth adventure scenario, statsfor several new monsters, and support articles meant to give Game Mastersadditional material to expand their campaign. Pathfinder Adventure Path volumesuse the Open Game License and work with both the Pathfinder RPG and the world''soldest fantasy RPG.

  • av Paizo Staff
    322

    "Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!"--Provided by publisher.

  • av Jessica Catalan
    301

    The crew of the Oliphaunt have gone from rags to riches... and then lost everything to their rivals. Now, at last, itΓÇÖs time for payback! Their longtime enemy, Lord Sinjin, drow master of an interplanetary crime family, dwells in a secure fortress surrounded by an army of henchmen. Getting in is impossible. Instead, the crew must lure him out with bait he canΓÇÖt refuse, bringing him to a remote space station and a deadly ambush. But Sinjin didnΓÇÖt survive this long by being easy to fool...what happens when the hunted becomes the hunter? ΓÇ£The Gilded CageΓÇ¥ is a Starfinder adventure for four 11th-level characters. This adventure concludes the Fly Free or Die Adventure Path, a six-part monthly campaign in which players take on the role of a merchant crew with an experimental starship, trying to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes advice on continuing the campaign beyond level 13, and full details on SmugglerΓÇÖs Moon, an elite paradise and refuge for the galaxyΓÇÖs most illustrious and wealthy criminals.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Christopher Wasko
    296,-

    The crew of the Oliphaunt have been living the goodlife, riding high after robbing a Kalistocracy commerce barge. But when oldenemies join forces, the crew loses it all-their fortune, their reputations, andeven the Oliphaunt itself! Now they''re trapped on Absalom Station with nothingbut the clothes on their backs. They''ll have to cash in every favor, rely onevery friend they''ve ever made, dodge bounty hunters and assassins, and rebuilda junk starship that barely flies if they hope to catch their enemies andreclaim what''s theirs!"Crash and Burn" is aStarfinder adventure for four 9th-level characters. This adventure continues theFly Free or Die Adventure Path, a six-part monthly campaign in which playerstake on the role of a merchant crew with an experimental starship, trying to getrich, escape interplanetary assassins, and outwit their rivals. This volume alsoincludes a series of "Side Jobs"-short mini-adventures the GM can insert intothe campaign at any time-as well as a collection of new and dangerous aliens anddetails on the corporations that dominate thegalaxy.Each monthly full-color softcoverStarfinder Adventure Path volume contains a new installment of a series ofinterconnected science-fantasy quests that together create a fully developedplot of sweeping scale and epic challenges. Each 64-page volume of theStarfinder Adventure Path also contains in-depth articles that detail and expandthe Starfinder campaign setting and provide new rules, a host of exciting newmonsters and alien races, a new planet to explore and starship to pilot, andmore!

  • av Kendra Leigh Speedling
    296,-

    The crew of the Oliphaunt have been living paycheck to paycheck for too long; now they've got a chance to become richer than they've ever imagined... by stealing one of the Kalistocracy's legendary treasure barges! But this heist turns out to be more than anyone bargained for when the crew ends up stranded on a hidden resort in the Drift where Kalistocrats outbid each other for the plundered wealth of the galaxy. The only way off this rock is to win the auction, steal the keys to the commerce barge, and outrun both the competition and the law! "The White Glove Affair" is a Starfinder adventure for four 7th-level characters. This adventure continues the Fly Free or Die Adventure Path, a six-part monthly campaign in which players take on the role of a merchant crew with an experimental starship, trying to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes a series of "Side Jobs"-short mini-adventures the GM can insert into the campaign at any time-and shines a spotlight on the Prophecies of Kalistrade, including the golden commerce barges that carry their treasure off to Fortune's Heart, a secret auction house in the Drift. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Paizo Staff
    426

    The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer

  • av Ron Lundeen
    296,-

    Upon gaining access to the hostile starship known as Ark Prime, the heroes find themselves immersed in propaganda designed to show the might and superiority of the ancient empire that launched the vessel eons ago. Once they break free of the brainwashing, they can fight past robots, holographic constructs, and alien supersoldiers awoken from stasis to confront Ark Prime's evil AI. In the end, the heroes must decide what to do with hundreds of other sleeping citizens of a formerly dangerous civilization. Their important decision could affect the future of the galaxy! "Dominion's End" is a Starfinder Roleplaying Game adventure for four 18th-level characters. This adventure concludes The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder's first high-level adventures! This volume also includes a catalog of technomagical relics from the ancient Sivv Dominion as well as a selection of ferocious alien threats. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Eleanor Ferron
    296,-

    The heroes travel to Absalom Station to warn the PactWorlds government of a fast-approaching threat from beyond the stars! But beforethey are fully prepared, the titanic spacecraft arrives and shuts down thefabled Starstone Reactor, plunging the station into chaos. The heroes must finda way to bring the power back online, while rescuing citizens and dealing withAzlanti spies, angry outsiders, and confused spirits. Can they save the heart ofthe Pact Worlds and take the fight to the strange alienvessel?"The Starstone Blockade" is aStarfinder Roleplaying Game adventure for four 16th-level characters. Thisadventure continues The Devastation Ark Adventure Path, a three-part, monthlycampaign in which the players stop the threat of an ancient alien civilizationin Starfinder''s first high-level adventures! This volume also includes anexamination of the church of Eloritu-the god of history, magic, and secrets-aswell as a selection of ghastly newaliens!Each monthly full-color softcoverStarfinder Adventure Path volume contains a new installment of a series ofinterconnected science-fantasy quests that together create a fully developedplot of sweeping scale and epic challenges. Each 64-page volume of theStarfinder Adventure Path also contains in-depth articles that detail and expandthe Starfinder campaign setting and provide new rules, a host of exciting newmonsters and alien races, a new planet to explore and starship to pilot, andmore!

  • Spar 18%
    av Paizo Staff
    326

    Explore the streets and scenes of the City at the Center of the World with the City of Lost Omens Poster Map Folio. Four enormous eight-panel maps combine to create by far the largest city map ever published for Pathfinder, a wall-dominating presentation that allows players to get closer than ever before to the intrigues and dangers of Absalom, Pathfinder's most prominent metropolis. Inspired by the Absalom: City of Lost Omens hardcover sourcebook, the City of Omens Poster Map Folio presents finer detail than ever before for a city map, making it the perfect accompaniment to a campaign set in Absalom, whether it's the Agents of Edgewatch Adventure Path, Pathfinder Society Organized Play, or a game of your own creation. A million fates await the heroes in Absalom, and perhaps just slightly fewer buildings, monuments, temples, and taverns. Chart them all in meticulous detail with these gorgeous and gigantic city poster maps!

  • av Ron Lundeen
    296,-

    In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient magic required to break it. Tracking the course of the slithering through Kibwe''s colorful markets and shrines, the heroes must untangle the curse''s origin and discover the role the nefarious Aspis Consortium plays in the unfolding conspiracy. The mysteries the heroes uncover might usher in a new era of plenty and prosperity for Kibwe, if the heroes can survive the slithering to experience it! The Slithering is a deluxe adventure for 5th-level characters written by Ron Lundeen. Featuring terrifying new monsters, repulsive new rules and magic items, and an in-depth look at one of the most exciting cities in the jungle-choked Mwangi Expanse, The Slithering provides a wealth of secrets and dangers!

  • av Jenny Jarzabski
    296,-

    The discovery of a series of millennia-old ruins setsoff a chain of events that puts an ancient titanic spacecraft on course to thePact Worlds. When the vessel-which belongs to an evil, warmongering civilizationlong thought dead-begins destroying all other ships in its path and attackingimportant resources to increase its power, the heroes must rescue millions oflives from destruction and find a way to stop the ship and all aboard it. Willthe heroes be triumphant? Or will the alien species take the Pact Worlds as itsnew home and conquer the galaxy?Rescuing axenoarcheological team on a distant, frozen world from weather gone haywire, theheroes unearth more than they bargained for as an ancient ruin rises from theground and kicks off a series of events that could change the face of the galaxyforever. The tower contains secrets of a warlike civilization thought long deadand is strangely connected to small moon in the Pact Worlds. Returning toexplore a previously unknown facility under the moon''s surface that threatens tooverheat and destroy all life there, the heroes learn that the moon is signalinga gigantic alien craft, drawing it toward the system with lethalintent!ΓÇ£Waking the WorldseedΓÇ¥ isa Starfinder Roleplaying Game adventure for four 13th-level characters. Thisadventure begins The Devastation Ark Adventure Path, a three-part, monthlycampaign in which the players stop the threat of an ancient alien civilizationin Starfinder''s first high-level adventures! This volume also includes agazetteer of the moon of Hibb and a selection of deadlythreats.Each monthly full-color softcoverStarfinder Adventure Path volume contains a new installment of a series ofinterconnected science-fantasy quests that together create a fully developedplot of sweeping scale and epic challenges. Each 64-page volume of theStarfinder Adventure Path also contains in-depth articles that detail and expandthe Starfinder campaign setting and provide new rules, a host of exciting newmonsters and alien races, a new planet to explore and starship to pilot, andmore!

  • av Landon Winkler
    296,-

    With bounties on their heads and evidence of a conspiracy that goes all the way to the top of the Pact Worlds government, the heroes travel to Absalom Station to clear their names and root out the duplicitous agents. But time is of the essence, as the suspects are on the verge of being elected onto the powerful Pact Council. With the operatives unmasked, the heroes have their final chance to come face-to-face with the puppet master behind all their troubles and the architect of the vast conspiracy that threatens the entire system! ΓÇ£Puppets Without StringsΓÇ¥ is a Starfinder Roleplaying Game adventure for four 11th-level characters. This adventure concludes the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the players unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes advice on how to keep your campaign going past the final encounter, a look at magical training academies across the galaxy, and a selection of new and inexplicable monsters.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Paizo Staff
    466

    Blast off into space with the Starship Operations Manual, StarfinderΓÇÖs latest rules expansion hardcover! Outfit your beloved starship with more than 100 new starship weapons, expansion bays, alternate armors, and systems like drop pods, ramming prows, mines, ablative armor, virtual intelligences, and more. If youΓÇÖre looking for a new ride, youΓÇÖll find profiles of leading starship manufacturers as well as statistics for more than 40 new starships found throughout the galaxy. The Starship Operations Manual puts you at the controls, offering bold new ways to present starship combat, from dogfights in planetary atmospheres to daring chases through asteroid fields to pitched battles between huge fleets. New rules allow crewmembers to get even more out of their skills and feats, unlocking thrilling critical success results that add excitement to starship combat. Take your adventures into the great unknown and beyond with the Starfinder Starship Operations Manual!

  • av Lyz Liddell
    322

    The heroes have at last earned the magical energies drawn from the life-giving aeon orbs. They must now scale the highest peaks of the Starstone Isle, outwitting wily demons and facing the mightiest xulgath invaders from deep beneath the earth. In a trap-laden vault constructed by Aroden himself, the cunning high priest of the xulgaths labors to unlock the secrets of the dreaded extinction curse. If the heroes cannot stop him, an apocalyptic devastation will wipe out all life in Absalom and beyond!ΓÇ£The Apocalypse ProphetΓÇ¥ is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the forbidding Kortos Mountains, an examination of relics left by the dead god Aroden, new monsters, and new rules.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the worldΓÇÖs oldest fantasy RPG.

  • av Vanessa Hoskins
    296,-

    Having learned that a dangerous contagion is hidden inside prototype biotech bound for mass production, the heroes must storm a dangerous manufacturing facility to prevent the spread before it starts! They eventually trace the source of the mind-controlling fungus to a seemingly quiet hospice, where a representative of the local planetary government is visiting. If the heroes don''t prevent this agent from carrying the infestation back to their employer, an entire planet could fall! Unfortunately, the heroes'' task is complicated by the return of a hidden faction looking to reclaim the PCs to dissect their minds! ΓÇ£The Cradle InfestationΓÇ¥ is a Starfinder Roleplaying Game adventure for four 9th-level characters. This adventure continues the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the players unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes an examination of the biology and society of the floating barathus, a catalog of biotech gear, and a selection of new and mystifying monsters.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Crystal Frasier
    296,-

    After discovering that a sinister force has infiltrated the Stewards, the heroes travel to the floating bubble city of Roselight, in the clouds of the gas giant Liavara, to warn members of the law-enforcement agency! As the heroes navigate the seedy underbelly of this pristine metropolis, they learn that their enemies are fighting a battle of their own against another malevolent faction of mind-controlling aliens. If the heroes want answers, they will have to figure out who to trust in a time where no one is what they seem!ΓÇ£The Hollow CabalΓÇ¥ is a Starfinder Roleplaying Game adventure for four 7th-level characters. This adventure continues the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the players unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes a gazetteer of the affluent city of Roselight and the grungy space station Upwell, an article describing the mysterious fungal dycepskians, and a selection of new and cryptic monsters.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Greg A. Vaughan
    332,-

    Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos--the so-called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths' alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island! "Life's Long Shadows" is a Pathfinder adventure for four 9th-level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • av Jenny Jarzabski
    322

    The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden, the dead god of humanity, the heroes learn that all their foes are working together. The revelation forces them to enter the Celestial Menagerie to bring the evil ringmaster to justice. "Legacy of the Lost God" is a Pathfinder adventure for four 5th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about catfolk of Golarion and the villainous xulgaths, as well as new monsters and circus-themed rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • av Erik Mona
    426

    Delve into ancient secrets below the City at the Center of the World in this deluxe campaign-arc adventure for Pathfinder Second Edition! Captured and enslaved by a duergar clan somewhere in the maze of tunnels below the city of Absalom, the heroes stage a bloody revolt and battle their way into the long-lost Sanctum of Aroden, a legendary religious refuge sealed away from the world with the god's death a century ago. But some secrets are best left buried forever, and investigation into the mysterious Dead God's Hand said to be hidden at the heart of the complex--and the shrouded figure whose desire for it trigged the heroes' captivity in the first place--uncovers machinations that could threaten all of Absalom with the birth of a terrible new divinity! Based on Pathfinder Publisher Erik Mona's multi-year, multi-group office Pathfinder campaign, The Dead God's Hand takes new players and Game Masters on a deadly adventure filled with dungeon exploration, ancient mysteries, and phantasmagoric tests that see them reliving events from the life of Aroden, the dead god of humanity whose murder triggered the beginning of the current age! This 128-page hardcover adventure is designed for 1st-level characters, and serves as an excellent starting point to future adventures set in Absalom, the City at the Center of the World! This adventure uses several Flip-Mats from Paizo's extensive range, including the Pathfinder Flip-Mat: The Dead God's Hand Multi-Pack accessory.

  • av Jason Tondro
    322

    The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer--all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles! "The Show Must Go On" is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • Spar 15%
    av Thurston Hillman
    253,-

    The monks of the Forever Reliquary send the heroes into a psychic projection of the Swarm's hive mind, a hostile and alien landscape. They must establish a beachhead on this mental front and discover how to empower and use the artifact given to them by their Hylaxian allies. However, this mindscape fights back at every possible turn until the heroes face off against the embodiment of the Swarm's interconnected minds! If they can defeat this entity, it will give the heroes a powerful advantage back in the real world! "Hive of Minds" is a Starfinder Roleplaying Game adventure for four 9th-level characters. This adventure continues the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless alien invasion. This volume also includes an explanation of the psychic constructs called mindscapes, an exploration of psychic magic, and a selection of new Swarm monsters and other mind-rending threats. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Kate Baker
    296,-

    The heroes must hunt for an icy comet hurtling through the void, the supposed home to a secret monastery dedicated to the insect goddess Hylax. Once there, they must work to gain the inhabitants'' trust by undertaking a series of trials. If they succeed, they will gain access to a powerful artifact that will aid in the battle against the ravenous, alien Swarm! But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artifact for themselves!ΓÇ£The Forever ReliquaryΓÇ¥ is a Starfinder Roleplaying Game adventure for four 7th-level characters. This adventure continues the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless and nigh-unstoppable alien invasion. This volume also includes an examination of the faith of Hylax, a description of other monasteries throughout the galaxy, and a selection of new Swarm monsters and other harrowing threats.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Joe Pasini
    466

    Feature CreaturesThe galaxy hosts a staggering array of aliens both bloodcurdling and benevolent. The pages of Starfinder Alien Archive 3 are packed with creatures designed for use with the Starfinder Roleplaying Game! From starmetal dragons and the spiral-winged irokirois to living holograms and body-snatching flayer leeches, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following: - Over 100 bizarre life-forms both classic and new, from bioluminescent cephalumes and quantum-entangled oozes to natives of hyperspace and living asteroids.- More than a dozen races with full player rules, letting you play everything from a life-hungry undead creature to a sapient swarm of tiny insects.- New alien technology to help give your character an edge, including armor, weapons, magic items, and more.>

  • av Joe Pasini
    360,-

    Into the Fire!With data recovered during the previous adventure, the heroes have proof of a deep-culture site in the sun and the coordinates to travel there. What they lack is the technology to dive into the star. Luckily, a member of the Corona Artifact Divers, daredevils who delve into the sun's atmosphere for thrills and profit, has just what the heroes need. However, this genius inventor is in debt to "business people" who have claimed the sun-diving starship to recoup their investments. The characters must venture to the bubble of Verdeon, confront those holding the vessel, and pilot it into the sun. Upon doing so, the heroes find a truly bizarre bubble-city and the key to further solar adventure!>- "Sun Divers," a Starfinder adventure for 5th-level characters, by Joe Pasini.- A survey of Noma, a bubble-city of artificial intelligence within the sun, by Joe Pasini.- A look at a handful of nefarious criminal organizations operating across the galaxy and equipment of use to those who engage in questionable activities, by Lacy Pellazar.- An archive of creatures elemental and solar, as well as the unique artificial life of Noma, by Joe Pasini, Owen K.C. Stephens, and Linda Zayas-Palmer.>

  • av John Compton
    296,-

    In It for the Money!After millennia as a dwarven colony, Druma has emergedas one of the richest nations in the known world, where white-robed prophetsknown as Kalistocrats have built a religion out of wealth. Yet the country''speaceful facade belies the cutthroat competitiveness, hidden ruins, primeval feyforests, ancient grudges, insidious schemes, and opportunities for adventurewithin. Whether you are an entrepreneur with dreams of commercial domination, anadventurer seeking a wealthy patron, a scholar deciphering the esotericProphecies of Kalistrade, or an explorer hoping to uncover the extraordinaryhistory of Avistan and its Kellid people, Pathfinder Campaign Setting: Druma,Profit and Prophecy holds what you seek and more. Explore Druma and discoverthe following:ΓÇó Details on the long,storied history of the nation and the enigmatic Kalistocrats who ruleit.ΓÇó An extensivegazetteer of Druma''s regions and major settlements.ΓÇó A bestiary of newmonsters found within Druma''s borders.Pathfinder Campaign Setting: Druma, Profit andProphecy is intended for use with the Pathfinder campaign setting, but itcan easily be adapted to any fantasy world.

  • av Jason A. Engle
    316,-

    Palaces of the divineTemples have the best treasures! Whether your heroes are protecting sacred relics or plundering them, Pathfinder Flip-Mat: Bigger Temple has you covered. With an area that's 45% larger than normal Pathfinder Flip-Mats at their disposal, Game Masters can now dream even bigger! This massive gaming accessory provides two temples. One side features a gleaming temple to holy goodness, while the other is a twisted fane dedicated to the powers of evil. Whichever is needed, you'll have the tools to sanctify or defile! >

  • av Ron Lundeen
    296,-

    Trapped in the DarkWhen the heroes seek an expert to translate an ancient, eldritch tablet, a sinister cult strikes from out of the shadows, intent on destroying the relic and all who know of its existence. After facing off against these zealots and deciphering the tablet, the heroes learn of another deep-sun locale called Ezorod-and the evil elder entity that has focused its attention there. The heroes quickly discover that the tablet is both a map and a key to Ezorod, allowing them to enter and explore this weird and lightless oubliette. There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years. But even if the PCs manage to escape the deadly solar dungeon, they'll be forced to wonder about the malevolent being they have unleashed upon the galaxy-even as they receive a mysterious message heralding a future confrontation!>- "The Blind City," a Starfinder adventure for 7th-level characters, by Ron Lundeen.- A peek into several cults of the galaxy, along with a cult hunter character theme, by Lyz Liddell.- A catalog of strange gear from across known space, including bizarre artifacts, by Leo Glass.- An archive of fiery threats-some of which burn both the body and the soul-from cruel dimensional shamblers to the mischievous magmins, by David Gregoire, Violet Hargrave, and Ron Lundeen.>

  • Spar 13%
    av R. A. Salvatore
    185

    Presents a sampler of fantasy and science fiction adventure tales.

  • av Jason Tondro
    360,-

    At the boiling pointWhile the heroes recover in the liberated sun-city ofKahlannal, efreet launch an assault on the Burning Archipelago from deeperwithin the sun. The PCs have the advantages of position, knowledge, andsurprise, giving them a unique opportunity. Using technology from their newallies, the anassanois, the PCs can approach stealthily to infiltrate theefreeti base known as the Crucible. Thwarting the invasion requires returningthe Far Portal to the surface of the sun. However, the forces overseeing thebase won''t stand idle. In the end, General Khaim, the efreeti commander, riskseverything to realize his plan to dominate the Burning Archipelago and destroythe meddlesome intruders!This volume of Starfinder Adventure Path concludes theDawn of Flame Adventure Path and includes:ΓÇó ΓÇ£Assault on the Crucible,ΓÇ¥ aStarfinder adventure for 11th-level characters, by JasonTondro.ΓÇó Ways to continue the campaign after theefreeti invasion, as well as two villains who might have plans involving theheroes of this Adventure Path, by Tracy Barnett.ΓÇó A survey of the Plane of Fire-including itsdenizens, plots, and realms-by Thurston Hillman.ΓÇó An archive of elemental outsiders and bizarreinhabitants of the galaxy, from capricious water genies to swarms of feyrodents, by Tracy Barnett, Violet Hargrave, Owen K.C. Stephens, and JasonTondro.ΓÇó Statistics and deck plans for an efreeticruiser, by Thurston Hillman, plus a look inside a hollow world containing aminiature sun, by Violet Hargrave.

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