Utvidet returrett til 31. januar 2025

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  • av Paizo Staff
    465,-

    Blast off into space with the Starship Operations Manual, StarfinderΓÇÖs latest rules expansion hardcover! Outfit your beloved starship with more than 100 new starship weapons, expansion bays, alternate armors, and systems like drop pods, ramming prows, mines, ablative armor, virtual intelligences, and more. If youΓÇÖre looking for a new ride, youΓÇÖll find profiles of leading starship manufacturers as well as statistics for more than 40 new starships found throughout the galaxy. The Starship Operations Manual puts you at the controls, offering bold new ways to present starship combat, from dogfights in planetary atmospheres to daring chases through asteroid fields to pitched battles between huge fleets. New rules allow crewmembers to get even more out of their skills and feats, unlocking thrilling critical success results that add excitement to starship combat. Take your adventures into the great unknown and beyond with the Starfinder Starship Operations Manual!

  • av Lyz Liddell
    321,-

    The heroes have at last earned the magical energies drawn from the life-giving aeon orbs. They must now scale the highest peaks of the Starstone Isle, outwitting wily demons and facing the mightiest xulgath invaders from deep beneath the earth. In a trap-laden vault constructed by Aroden himself, the cunning high priest of the xulgaths labors to unlock the secrets of the dreaded extinction curse. If the heroes cannot stop him, an apocalyptic devastation will wipe out all life in Absalom and beyond!ΓÇ£The Apocalypse ProphetΓÇ¥ is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the forbidding Kortos Mountains, an examination of relics left by the dead god Aroden, new monsters, and new rules.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the worldΓÇÖs oldest fantasy RPG.

  • av Vanessa Hoskins
    295,-

    Having learned that a dangerous contagion is hidden inside prototype biotech bound for mass production, the heroes must storm a dangerous manufacturing facility to prevent the spread before it starts! They eventually trace the source of the mind-controlling fungus to a seemingly quiet hospice, where a representative of the local planetary government is visiting. If the heroes don''t prevent this agent from carrying the infestation back to their employer, an entire planet could fall! Unfortunately, the heroes'' task is complicated by the return of a hidden faction looking to reclaim the PCs to dissect their minds! ΓÇ£The Cradle InfestationΓÇ¥ is a Starfinder Roleplaying Game adventure for four 9th-level characters. This adventure continues the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the players unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes an examination of the biology and society of the floating barathus, a catalog of biotech gear, and a selection of new and mystifying monsters.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Crystal Frasier
    295,-

    After discovering that a sinister force has infiltrated the Stewards, the heroes travel to the floating bubble city of Roselight, in the clouds of the gas giant Liavara, to warn members of the law-enforcement agency! As the heroes navigate the seedy underbelly of this pristine metropolis, they learn that their enemies are fighting a battle of their own against another malevolent faction of mind-controlling aliens. If the heroes want answers, they will have to figure out who to trust in a time where no one is what they seem!ΓÇ£The Hollow CabalΓÇ¥ is a Starfinder Roleplaying Game adventure for four 7th-level characters. This adventure continues the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the players unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes a gazetteer of the affluent city of Roselight and the grungy space station Upwell, an article describing the mysterious fungal dycepskians, and a selection of new and cryptic monsters.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Paizo Staff
    465,-

    Journey to Near Space, the galactic region that contains the Pact Worlds, the Veskarium, and many of the planets discovered and colonized by explorers from those civilizations. This hardcover rulebook expands the Starfinder campaign setting with details on dozens of worlds and cultures found in Near Space, each perfect as a locale for science-fantasy adventure! Inside this book, you'll find in-depth gazetteers of the nine worlds of the Veskarium, the interstellar empire founded by the warlike vesk; detailed entries on other planets and civilizations of Near Space; new starships from the Veskarium and beyond; alternate racial traits for playable Near Space races; and new themes, archetypes, equipment, spells, and more for any character!

  • av Greg A. Vaughan
    331,-

    Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos--the so-called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths' alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island! "Life's Long Shadows" is a Pathfinder adventure for four 9th-level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • av Owen K. C. Stephens
    295,-

    Don't Trust Your Surroundings>This Starfinder Adventure Path volume continues The Threefold Conspiracy Adventure Path and includes: - "Flight of the Sleepers," a Starfinder adventure for 3rd-level characters, by Owen K.C. Stephens.- An examination of the enigmatic aliens known as grays, by Vanessa Hoskins.- A study of fringe scientific theories, by Leo Glass.- An archive of alien creatures, including a beast that attacks with magnetic pulses and a mutated troll, by Vanessa Hoskins, Jenny Jarzabski, and Owen K.C. Stephens.>

  • av Jenny Jarzabski
    321,-

    The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden, the dead god of humanity, the heroes learn that all their foes are working together. The revelation forces them to enter the Celestial Menagerie to bring the evil ringmaster to justice. "Legacy of the Lost God" is a Pathfinder adventure for four 5th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about catfolk of Golarion and the villainous xulgaths, as well as new monsters and circus-themed rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • av Erik Mona
    425,-

    Delve into ancient secrets below the City at the Center of the World in this deluxe campaign-arc adventure for Pathfinder Second Edition! Captured and enslaved by a duergar clan somewhere in the maze of tunnels below the city of Absalom, the heroes stage a bloody revolt and battle their way into the long-lost Sanctum of Aroden, a legendary religious refuge sealed away from the world with the god's death a century ago. But some secrets are best left buried forever, and investigation into the mysterious Dead God's Hand said to be hidden at the heart of the complex--and the shrouded figure whose desire for it trigged the heroes' captivity in the first place--uncovers machinations that could threaten all of Absalom with the birth of a terrible new divinity! Based on Pathfinder Publisher Erik Mona's multi-year, multi-group office Pathfinder campaign, The Dead God's Hand takes new players and Game Masters on a deadly adventure filled with dungeon exploration, ancient mysteries, and phantasmagoric tests that see them reliving events from the life of Aroden, the dead god of humanity whose murder triggered the beginning of the current age! This 128-page hardcover adventure is designed for 1st-level characters, and serves as an excellent starting point to future adventures set in Absalom, the City at the Center of the World! This adventure uses several Flip-Mats from Paizo's extensive range, including the Pathfinder Flip-Mat: The Dead God's Hand Multi-Pack accessory.

  • av Jason Keeley
    295,-

    The security officer aboard a luxury space liner, the Chimera, goes missing after the heroes witness her arguing with a passenger. Soon after, the Chimera's engines fail and defy repair. A scholarly patron asks the heroes to investigate the disappearance, which involves murder, misdirection, and misapprehension. To unravel the murder mystery around them, the heroes must follow clues about more than one enigma aboard the Chimera. Secrets and unexpected foes abound. In the end, the investigators find that the whole whodunit is only part of a much larger conspiracy! "The Chimera Mystery" is a Starfinder Roleplaying Game adventure for four 1st-level characters. This adventure begins the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the heroes unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes an article on running mystery scenarios, more on spies in the Pact Worlds and beyond, and a selection of new alien creatures! Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Jason Tondro
    321,-

    The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the heroes must scramble to put on a successful show and find the killer--all at the same time! Investigations only lead to more questions, and the heroes find themselves center stage in a dangerous, prehistoric plot that threatens not just Abberton, but every inhabitant of the Starstone Isles! "The Show Must Go On" is a Pathfinder Second Edition adventure for four 1st-level characters. This adventure begins the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea. The adventure also includes advice on how to run a traveling circus, new circus-themed rules, and a menagerie of monsters both wondrous and wicked. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • av Thurston Hillman
    252,-

    The monks of the Forever Reliquary send the heroes into a psychic projection of the Swarm's hive mind, a hostile and alien landscape. They must establish a beachhead on this mental front and discover how to empower and use the artifact given to them by their Hylaxian allies. However, this mindscape fights back at every possible turn until the heroes face off against the embodiment of the Swarm's interconnected minds! If they can defeat this entity, it will give the heroes a powerful advantage back in the real world! "Hive of Minds" is a Starfinder Roleplaying Game adventure for four 9th-level characters. This adventure continues the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless alien invasion. This volume also includes an explanation of the psychic constructs called mindscapes, an exploration of psychic magic, and a selection of new Swarm monsters and other mind-rending threats. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Kate Baker
    295,-

    The heroes must hunt for an icy comet hurtling through the void, the supposed home to a secret monastery dedicated to the insect goddess Hylax. Once there, they must work to gain the inhabitants'' trust by undertaking a series of trials. If they succeed, they will gain access to a powerful artifact that will aid in the battle against the ravenous, alien Swarm! But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artifact for themselves!ΓÇ£The Forever ReliquaryΓÇ¥ is a Starfinder Roleplaying Game adventure for four 7th-level characters. This adventure continues the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless and nigh-unstoppable alien invasion. This volume also includes an examination of the faith of Hylax, a description of other monasteries throughout the galaxy, and a selection of new Swarm monsters and other harrowing threats.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Joe Pasini
    465,-

    Feature CreaturesThe galaxy hosts a staggering array of aliens both bloodcurdling and benevolent. The pages of Starfinder Alien Archive 3 are packed with creatures designed for use with the Starfinder Roleplaying Game! From starmetal dragons and the spiral-winged irokirois to living holograms and body-snatching flayer leeches, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following: - Over 100 bizarre life-forms both classic and new, from bioluminescent cephalumes and quantum-entangled oozes to natives of hyperspace and living asteroids.- More than a dozen races with full player rules, letting you play everything from a life-hungry undead creature to a sapient swarm of tiny insects.- New alien technology to help give your character an edge, including armor, weapons, magic items, and more.>

  • av Joe Pasini
    359,-

    Into the Fire!With data recovered during the previous adventure, the heroes have proof of a deep-culture site in the sun and the coordinates to travel there. What they lack is the technology to dive into the star. Luckily, a member of the Corona Artifact Divers, daredevils who delve into the sun's atmosphere for thrills and profit, has just what the heroes need. However, this genius inventor is in debt to "business people" who have claimed the sun-diving starship to recoup their investments. The characters must venture to the bubble of Verdeon, confront those holding the vessel, and pilot it into the sun. Upon doing so, the heroes find a truly bizarre bubble-city and the key to further solar adventure!>- "Sun Divers," a Starfinder adventure for 5th-level characters, by Joe Pasini.- A survey of Noma, a bubble-city of artificial intelligence within the sun, by Joe Pasini.- A look at a handful of nefarious criminal organizations operating across the galaxy and equipment of use to those who engage in questionable activities, by Lacy Pellazar.- An archive of creatures elemental and solar, as well as the unique artificial life of Noma, by Joe Pasini, Owen K.C. Stephens, and Linda Zayas-Palmer.>

  • av John Compton
    295,-

    In It for the Money!After millennia as a dwarven colony, Druma has emergedas one of the richest nations in the known world, where white-robed prophetsknown as Kalistocrats have built a religion out of wealth. Yet the country''speaceful facade belies the cutthroat competitiveness, hidden ruins, primeval feyforests, ancient grudges, insidious schemes, and opportunities for adventurewithin. Whether you are an entrepreneur with dreams of commercial domination, anadventurer seeking a wealthy patron, a scholar deciphering the esotericProphecies of Kalistrade, or an explorer hoping to uncover the extraordinaryhistory of Avistan and its Kellid people, Pathfinder Campaign Setting: Druma,Profit and Prophecy holds what you seek and more. Explore Druma and discoverthe following:ΓÇó Details on the long,storied history of the nation and the enigmatic Kalistocrats who ruleit.ΓÇó An extensivegazetteer of Druma''s regions and major settlements.ΓÇó A bestiary of newmonsters found within Druma''s borders.Pathfinder Campaign Setting: Druma, Profit andProphecy is intended for use with the Pathfinder campaign setting, but itcan easily be adapted to any fantasy world.

  • av Paizo Staff
    225,-

    The story's not over yet! The Pathfinder Chronicles detail exploits and discoveries from members of the Pathfinder Society from all over Golarion. These include tales of great heroes capable of fabulous feats of might, magical relics that grow in strength alongside the heroes that wield them, and forgotten magic locked away due its dangerous power. Pathfinder Player Companion: Chronicle of Legends is your chance to make these tales a reality with powerful new options for your character! This player-focused volume provides new class options, capstones, spells, and magic items to help you make the most of your character.

  • av Ron Lundeen
    295,-

    Trapped in the DarkWhen the heroes seek an expert to translate an ancient, eldritch tablet, a sinister cult strikes from out of the shadows, intent on destroying the relic and all who know of its existence. After facing off against these zealots and deciphering the tablet, the heroes learn of another deep-sun locale called Ezorod-and the evil elder entity that has focused its attention there. The heroes quickly discover that the tablet is both a map and a key to Ezorod, allowing them to enter and explore this weird and lightless oubliette. There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years. But even if the PCs manage to escape the deadly solar dungeon, they'll be forced to wonder about the malevolent being they have unleashed upon the galaxy-even as they receive a mysterious message heralding a future confrontation!>- "The Blind City," a Starfinder adventure for 7th-level characters, by Ron Lundeen.- A peek into several cults of the galaxy, along with a cult hunter character theme, by Lyz Liddell.- A catalog of strange gear from across known space, including bizarre artifacts, by Leo Glass.- An archive of fiery threats-some of which burn both the body and the soul-from cruel dimensional shamblers to the mischievous magmins, by David Gregoire, Violet Hargrave, and Ron Lundeen.>

  • av Jason Tondro
    359,-

    At the boiling pointWhile the heroes recover in the liberated sun-city ofKahlannal, efreet launch an assault on the Burning Archipelago from deeperwithin the sun. The PCs have the advantages of position, knowledge, andsurprise, giving them a unique opportunity. Using technology from their newallies, the anassanois, the PCs can approach stealthily to infiltrate theefreeti base known as the Crucible. Thwarting the invasion requires returningthe Far Portal to the surface of the sun. However, the forces overseeing thebase won''t stand idle. In the end, General Khaim, the efreeti commander, riskseverything to realize his plan to dominate the Burning Archipelago and destroythe meddlesome intruders!This volume of Starfinder Adventure Path concludes theDawn of Flame Adventure Path and includes:ΓÇó ΓÇ£Assault on the Crucible,ΓÇ¥ aStarfinder adventure for 11th-level characters, by JasonTondro.ΓÇó Ways to continue the campaign after theefreeti invasion, as well as two villains who might have plans involving theheroes of this Adventure Path, by Tracy Barnett.ΓÇó A survey of the Plane of Fire-including itsdenizens, plots, and realms-by Thurston Hillman.ΓÇó An archive of elemental outsiders and bizarreinhabitants of the galaxy, from capricious water genies to swarms of feyrodents, by Tracy Barnett, Violet Hargrave, Owen K.C. Stephens, and JasonTondro.ΓÇó Statistics and deck plans for an efreeticruiser, by Thurston Hillman, plus a look inside a hollow world containing aminiature sun, by Violet Hargrave.

  • av Paizo Staff
    174,-

    "Broaden your horizons! Peril lurks in every corner of Golarion, and where danger and darkness fall, exceptional adventurers rise up in response. From the familiar vistas of Avistan to the Crown of the World, to the lands of Osirion and the jungles of the Mwangi Expanse, every land and nation has its own legends and their own unique twist on what they consider a hero. Find champions from the island of Iblydos or from far-off Arcadia, discover elemental secrets from the lands of Tian Xia, or learn the secrets of speaking with the monsters of the deserts of Garund in Pathfinder Player Companion: Heroes of Golarion!"--Amazon.com.

  • - Starfinder Adventure Path
    av Crystal Fraiser
    359,-

    Hired gunsNowemployees of the Deep Cultures Institute, the heroes are set to investigatewhat''s happening in the sun. Burglars in the DCI museum throw that plan askew bystealing the institute''s data. The missing files are compiled andcross-referenced rumors on potential intelligent life inside the Pact Worlds''star, none of them substantiated. Who might want such speculation, and why?Following the robbers'' path takes the heroes to the bubble-city of Corona andthe infamous, unstable Brass Bazaar, where they learn the thieves weren''t theonly ones interested in the DCI''s guesswork. The heroes must uncover who has thestolen data, find out where it''s stored, and extract it. In the process, theydiscover more than they bargained for!Thisvolume of Starfinder Adventure Path continues the Dawn of Flame Adventure Pathand includes:ΓÇó ΓÇ£Soldiers ofBrass,ΓÇ¥ a Starfinder adventure for 3rd-level characters, by CrystalFrasier.ΓÇó An array of quirky locations inthe Brass Bazaar, along with the people and items found in them, by AdrianNg.ΓÇó A tourists'' survey of the BurningArchipelago, by Kate Baker.ΓÇó An archive ofelemental creatures, from mischievous mephits to cruel salamanders, by CrystalFrasier and Owen K.C. Stephens.ΓÇóStatistics and deck plans for an efreeti starship, by Thurston Hillman, and avignette of a desert world that serves as a haven for damaged starships, byChristopher Carey.

  • av Paizo Staff
    174,-

    Harness the unstoppable force and life-giving power of the natural world! Pathfinder Player Companion: Wilderness Origins provides new options for those who peacefully coexist with their environments. Learn the magical secrets of the wilderness, tame fierce allies, and channel the awesome destructive power of nature and the elements, from the deadly rush of a flash flood to the inferno of a forest fire!>► Options for the shifter class, including new animal aspects, feats to augment the shifter's animal forms, and archetypes that channel the fury of dragons or the power of fey!► Racial traits, feats, and archetypes for the vine leshy, gathlain, and ghoran that allow them to further leverage their inherent connection to the verdant power of nature!>This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

  • av Paizo Staff
    359,-

    Pathfinder Campaign Setting: Faiths of Golarion sheds light on 10 lesser-known deities, some popular within the Inner Sea Region, and some worshipped mostly in the lands beyond. From Chaldira Zuzaristan, the mischievous halfling god of luck, to Nivi Rhombodazzle, the deep gnome god of gambling, to Gruhastha the Keeper and Hei Feng the Duke of Thunder, this book offers details about these gods' histories, dogmas, and practices, all designed to enrich your campaigns with new divine lore.

  • av Jenny Jarzabski
    314,-

    Infected with a sickness that threatens to turn them into twisted murderers, the heroes travel to the city of Cuvacara on the planet Verces to find the possible origin of the madness! They soon discover that a sinister company plans to release a new social media app that will corrupt the entire city. Surviving attacks from corporate assassins, the heroes can shut down the app's servers and discover the location of the company's hidden underground base on the planet's Darkside. Within are individuals who seem to have willingly undergone transformation and protect the facility with their lives. After confronting the charismatic executive in charge and learning of the mad scientist who created the signal, the heroes find out they are now trapped on the Shadow Plane! "The Penumbra Protocol" is a Starfinder Roleplaying Game adventure for four 9th-level characters. The adventure continues the Signal of Screams Adventure Path, a 3-part, monthly campaign in which players race to find the source of a mystical signal that warps both minds and bodies. It also includes a gazetteer of the technological metropolis of Cuvacara, a discussion of the shadowy fiends known as velstracs, and a selection of horrifying new monsters. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Paizo Staff
    195,-

    Dwarves, elves, gnomes, halflings, and other non-human peoples are staples of GolarionΓÇÖs population, and these groups are not monoliths. From Ekujae elves of the Mwangi Expanse to Pahmet dwarves of Osirion to bleachling gnomes, who exist in an emotional void, the non-human ethnicities of Golarion have cultivated rich traditions, specialized equipment, and adventuring skills. Delve deeper into your characterΓÇÖs background with the many options in Pathfinder Player Companion: Heroes from the Fringe!

  • av Paizo Staff
    246,-

    Explore the glorious lands of Taldor, the First Empire, in the War for the Crown Poster Map Folio. Pore over masterful cartography and plan exciting adventures with these three massive poster maps designed for use with the War for the Crown Adventure Path! The first lavishly illustrated map depicts the capital city of Oppara, where the adventure begins and ends. The second map provides an overland look at Taldor's County of Meratt, and the third map is a beautifully illustrated map of the nation of Taldor itself. Whether you're looking for a walled city, a stretch of forest and plains, or an entire nation, these beautiful maps are the perfect resource for the War for the Crown Adventure Path or any fantasy campaign.

  • av Paizo Staff
    598,-

    New alien elements and rules on how to incorporate them for players of the science fiction role-playing game "Starfinder".

  • av Richard Pett
    391,-

    As newly-appointed agents in Taldor's escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family's land from squatters--the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed's authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman's blade? "Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

  • av Stephen Radney-MacFarland
    359,-

    A Place in the SunsTheheroes journey deeper into the Vast to find the Gate of Twelve Suns, an alienmegastructure consisting of a dozen stars arranged in a perfect circle. However,members of the Cult of the Devourer precede them, and the heroes must contendwith the cultists for control of the alien technology found on the single planetorbiting each sun. Only by defeating these foul marauders can the heroes keepthe superweapon hidden here out of the wrong hands-though the destructivezealots are far from the only threats found in thesystem.This volume of Starfinder Adventure Pathcontinues the Dead Suns Adventure Path andincludes:ΓÇó ΓÇ£The ThirteenthGate,ΓÇ¥ a Starfinder adventure for 9th-level characters, by StephenRadney-MacFarland.ΓÇó A collection oftechnological relics left scattered across the galaxy by the kishalee, membersof an ancient advanced alien civilization, by StephenRadney-MacFarland.ΓÇó Detaileddescriptions of the worlds and cultures of five never-before-encountered alienspecies, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and MarkMoreland.ΓÇó An archive of new creatures,from the main inhabitants of the five new alien worlds to an undeadmanifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, RonLundeen, Mark Moreland, and StephenRadney-MacFarland.ΓÇó Statistics and deckplans for a heavily modified starship crewed by Devourer cultists, by StephenRadney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in theCodex of Worlds, by Owen K.C. Stephens.

  • av Paizo Staff
    174,-

    The faithful don't just congregate under the worship of a particular deity. Many adherents find faith in small congregations dedicated to obscure beliefs and complex philosophies. Disciples' Doctrine explores over a dozen of these cults and traditions, including such groups as the secret Esoteric Order of the Palatine Eye, the Prophets of Kalistrade, Magnimar's Mystery Cults, Shoanti shamanic traditions, and the Tamashigo, who worship nature spirits known as kami. Learn what it takes to follow the dogma of these religions and unlock the secrets and powers only true dedication can bring. With Disciples' Doctrine, characters of every class can practice their devotion and gain power from their piety.

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