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  • av Alexander Augunas
    338

    Outer space is full of alien species both benign and malevolent. Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following: - Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin. - More than a dozen races with full player rules, letting you play everything from an uplifted bear to a sentient slug. - New alien technology to help give your character an edge, including armor, weapons, magic items, and spells. > The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

  • av John Compton
    711,-

    An adventurer's life can be difficult, but long journeys and heavy burdens are easier when you have company. This guide to the world of Pathfinder presents the people and organizations that can help--or hinder--heroes like you! The Lost Omens Character Guide features new heritages and feats for existing ancestries, as well as three brand-new ancestries for unusual heroes forging a place for themselves in an uncertain age. Join five of Golarion's most influential organizations, fight alongside the rank-and-file members provided in these pages, or clash against them in pursuit of your own passions and goals! This must-have 136-page guidebook for characters of all types introduces three new ancestries to Pathfinder Second Edition--the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk--provides 10 new heritages for the game's core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world's most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • av Jason Bulmahn
    466

    Celebrate Paizo's 20th Anniversary with a glorious new edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon's Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes can face. Ravenous undead, cunning kobolds, and sinister necromancers are but a few of the foes that shall soon menace the small lumber town, yet none are potentially as dangerous as the Kobold King himself! This deluxe, 128-page hardcover gathers three classic Pathfinder adventures into one unforgettable compilation, expanding them into a mini-campaign and introducing a brand-new dungeon level for heroes to explore. Completely updated to Pathfinder Second Edition, the insidious Kobold King and his minions return to bedevil a new generation of adventurers! Will your heroes save the town of Falcon's Hollow from the Kobold King, or are they doomed to become the king's latest trophies? The Crown of the Kobold King Anniversary Edition contains: - The original adventures Hollow's Last Hope, Crown of the Kobold King, and Hungry are the Dead, all expanded and updated for use with Pathfinder Second Edition. - Over a hundred pages of adventure for 1st to 6th-level parties. - A full gazetteer of the lumber town of Falcon's Hollow. - Fifteen new magic items and other new treasures to discover. - Eight classic monsters from the original adventures, all brand new to Pathfinder Second Edition.

  • av Jenny Jarzabski
    326

    The Drift Crisis has flung the crew of the Primorata across time, space, and other planes. Now Desna--goddess of dreams, stars, and luck--has chosen them to help those imperiled by the Drift Crash. Soon they're rescuing a solarian cosomonastery from a colossal black hole and finding a family of explorers trapped on the Astral Plane and lost along the River of Souls. And although Desna may have welcomed them to Cynosure, her personal home inside a star, the crew quickly discover their enemies have followed them and now threaten Cynosure itself! "Nightmare Scenario" is a Starfinder adventure for four 3rd-level characters, continuing the 3-volume Drift Crashers Adventure Path. Drift Crashers is part of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes an article expanding on Desna and her church in the Starfinder setting, a gazetteer of her home plane of Cynosure, and an Adventure Toolbox filled with new rule options and strange alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Rigby Bendele
    555,-

    This gorgeously illustrated book provides deep dives on 25 playable Starfinder species, each with thematic player options usable by any character, plus new options for 7 Starfinder character classes. There's also a system for easily creating your own playable species, and a catalog of around 100 thematic nonplayer characters ready to slot into any adventure! A new class, the evolutionist, allows you to transform yourself over time into an eldritch being, mechanized construct, sepulchral undead, or riot of biological potential, each with unique abilities--and drawbacks.

  • av Tanya DePass
    781,-

    This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future!This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • av James Case
    641,-

    From the fringes, the unknown beckons. Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge!Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including: ΓÇó Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one ΓÇó Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being ΓÇó Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality Each file concludes with a short adventure to immerse players in the paranormal, spanning across GolarionΓÇöplay all eight to uncover the inexplicable phenomena of the Age of Lost Omens!

  • av John Compton
    324,-

    Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they''re exploring. What''s more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you''ll find the following:ΓÇóOver 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.ΓÇóOver 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.ΓÇóNew alien technology to help give your character an edge, including weapons, armor, magic items, and more.ΓÇóA robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.ΓÇóNew rules for magical monster summoning, quick templates to modify creatures on the fly, and more!The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

  • av Landon Winkler
    326

    Over ten years ago, the city of Korvosa suffered under the rule of the tyrannical Queen Ileosa. The city has recovered from her rule, but now people are seeing her ghost appearing after dark in places where her cruelty hit particularly hard. Whispers of conspiracies, people vanishing off the streets, and the death of a prominent local religious leader have the city of Korvosa on edge. Can you unravel the truth about this latest threat to the city before itΓÇÖs too late? ΓÇ£Shadows at SundownΓÇ¥ is a Pathfinder adventure for 11th-level characters. Featuring the potential return of several classic villains, an extensive investigation of a supernatural mystery, and several dangerous locations to explore, this adventure is ready to give your group the chance to save the city of Korvosa from some of its most notorious dangersΓÇöor the chance for the heroes to see their final sunset!

  • Spar 12%
    av Kate Baker
    496 - 521,-

    In a catastrophic instant, travel through the faster-than-light Drift realm failed, with travelers vanishing in mid-flight, communications scrambling, and the DriftΓÇÖs progenitor god Triune falling mysteriously silent. In the aftermath, empires cling to far-flung holdings, opportunists exploit the chaos, and everyone demands to know what triggered this Drift Crisis and how they can solve it. The Drift Crisis hardcover rulebook and setting guide details this massive galaxy-wide event, introducing a vast array of new conflicts, opportunities, and stories. Equip your characters with the latest technologies and techniques for surviving the upheaval, with new gear and character options. Discover the influential factions that are restoring order, profiting on the wreckage, or perpetuating the pandemonium. And experience the Drift Crisis with 20 detailed adventure seeds that range from survival to saving the galaxy!

  • av Jessica Catalan
    486,-

    "Fulfill your oath! When the armies of the Whispering Tyrant marched on Lastwall, the keeps and cities may have fallen, but its people and their spirit did not falter! Lost Omens Knights of Lastwall takes a detailed look at the knights that took up arms to continue the fight against the undead hordes and evils that roam the world. This book presents information on the Knights of Lastwall organization, from joining the ranks, to knightly training, to the missions to protect the innocent and defeat evil. The book also features new rules content including new equipment, magic items, spells, and support for Knights of Lastwall archetypes for players who want to play a knight in their campaigns!"--

  • av James Jacobs
    753 - 827,-

    One of Pathfinder's most popular and exciting campaigns comes to 5e at last! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world's oldest RPG. You've heard about the quality and depth of Pathfinder campaigns for years--now explore the Abomination Vaults yourself without having to learn a new game system!

  • av Paizo Staff
    486,-

    Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!

  • av Kate Baker
    306

    Answering a call for help from a neighboring group of settlers, the heroes embark on a rescue mission that takes them to a hidden jungle valley, where alien dinosaurs prowl among ancient elven ruins. The trail leads through a magical portal to an abandoned Azlanti base on the worldΓÇÖs moon. There, survivors from a scouting mission gone awry huddle in the darkness, hiding from a terrifying, malevolent creature from another plane! ΓÇ£Whispers of the EclipseΓÇ¥ is a Starfinder Roleplaying Game adventure for four 5th-level characters by Kate Baker. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a history of the diaspora of the elves, gear from an ancient spacefaring civilization, and a selection of diverse alien creatures.Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Richard Pett
    599,-

    Includes a pull out poster map of the city.

  • av Chris Sims
    306

    Welcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitants of Locus-1 are far from civilization and they have a problem: pirates, led by a fierce vesk captain from her starship, the Executioner, terrorize the system from a hidden base, and the station's Science Council has turned to the Azlanti Empire for help. Now, deadly aliens are rampaging on the station, Xenodruids have gone missing, and the Azlanti have established an android labor camp on a nearby planet. Locus-1 needs heroes! Will you answer the call, facing both the Executioner and the Azlanti Empire in battle? The Liberation of Locus-1 is a complete Starfinder adventure for 4th-level characters written by Chris Sims and featuring strange new alien creatures, new spells and equipment, and details on Locus-1 and the surrounding worlds--a rich setting that will take players many game sessions to fully explore.

  • av Jason Engle
    226

    Whether your party is looking for contacts in the criminal underworld or fleeing from an angry thieves' guild, no Game Master wants to spend time drawing every darkened alley and ramshackle storefront. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. This double-sided map is the perfect place for urban adventures and even matches up with Pathfinder Flip-Mat Classics: Pub Crawl, providing a setting for any encounter needing a seedy atmosphere! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?

  • av Paizo Staff
    513,-

    Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explosives to alien relics that surpass conventional science. Or incorporate technologies directly into yourself, whether you're installing advanced cybernetic augmentations or playing Starfinder's newest class: the nanocyte, whose body hosts an army of robotic nanites that obey her commands! Outrace the speediest threats by customizing your own space-age vehicles, and overcome even the toughest foes by piloting powerful battle robots using the all-new mech combat system! Seize the future with additional options for every class and articles exploring every aspect of science-fantasy tech from advertising and music to virtual intelligences and security systems. Join in the Starfinder Tech Revolution!

  • av James Case
    392

    The Ruby Phoenix Tournament reaches its excitingconclusion! The sorcerer Hao Jin is nowhere to be found. The heroes'' search forthe tournament''s grand judge takes them across Tian Xia''s legendary FlyingMountains and face to face with the Celestial Dragon. They ultimately reach adark demiplane where a nefarious otherworldly villain is holding Hao Jincaptive. In order to rescue the Ruby Phoenix, the heroes must defeat theirultimate rivals and claim the title of tournament champions.ΓÇ£King of the MountainΓÇ¥ is aPathfinder adventure for four 18th-level characters. This adventure concludesthe Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign inwhich the players compete in Golarion''s most amazing international fightingtournament. This adventure also includes a gazetteer of exciting demiplanesfound across Golarion, inspiring lore about the epic fighting tournaments inother corners of the multiverse, and a mountain of newmonsters.Each monthly full-color softcoverPathfinder Adventure Path volume contains an in-depth adventure scenario, statsfor several new monsters, and support articles meant to give Game Mastersadditional material to expand their campaign. Pathfinder Adventure Path volumesuse the Open Game License and work with both the Pathfinder RPG and the world''soldest fantasy RPG.

  • av Paizo Staff
    322

    "Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!"--Provided by publisher.

  • av Jessica Catalan
    301

    The crew of the Oliphaunt have gone from rags to riches... and then lost everything to their rivals. Now, at last, itΓÇÖs time for payback! Their longtime enemy, Lord Sinjin, drow master of an interplanetary crime family, dwells in a secure fortress surrounded by an army of henchmen. Getting in is impossible. Instead, the crew must lure him out with bait he canΓÇÖt refuse, bringing him to a remote space station and a deadly ambush. But Sinjin didnΓÇÖt survive this long by being easy to fool...what happens when the hunted becomes the hunter? ΓÇ£The Gilded CageΓÇ¥ is a Starfinder adventure for four 11th-level characters. This adventure concludes the Fly Free or Die Adventure Path, a six-part monthly campaign in which players take on the role of a merchant crew with an experimental starship, trying to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes advice on continuing the campaign beyond level 13, and full details on SmugglerΓÇÖs Moon, an elite paradise and refuge for the galaxyΓÇÖs most illustrious and wealthy criminals.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Christopher Wasko
    296,-

    The crew of the Oliphaunt have been living the goodlife, riding high after robbing a Kalistocracy commerce barge. But when oldenemies join forces, the crew loses it all-their fortune, their reputations, andeven the Oliphaunt itself! Now they''re trapped on Absalom Station with nothingbut the clothes on their backs. They''ll have to cash in every favor, rely onevery friend they''ve ever made, dodge bounty hunters and assassins, and rebuilda junk starship that barely flies if they hope to catch their enemies andreclaim what''s theirs!"Crash and Burn" is aStarfinder adventure for four 9th-level characters. This adventure continues theFly Free or Die Adventure Path, a six-part monthly campaign in which playerstake on the role of a merchant crew with an experimental starship, trying to getrich, escape interplanetary assassins, and outwit their rivals. This volume alsoincludes a series of "Side Jobs"-short mini-adventures the GM can insert intothe campaign at any time-as well as a collection of new and dangerous aliens anddetails on the corporations that dominate thegalaxy.Each monthly full-color softcoverStarfinder Adventure Path volume contains a new installment of a series ofinterconnected science-fantasy quests that together create a fully developedplot of sweeping scale and epic challenges. Each 64-page volume of theStarfinder Adventure Path also contains in-depth articles that detail and expandthe Starfinder campaign setting and provide new rules, a host of exciting newmonsters and alien races, a new planet to explore and starship to pilot, andmore!

  • av Kendra Leigh Speedling
    296,-

    The crew of the Oliphaunt have been living paycheck to paycheck for too long; now they've got a chance to become richer than they've ever imagined... by stealing one of the Kalistocracy's legendary treasure barges! But this heist turns out to be more than anyone bargained for when the crew ends up stranded on a hidden resort in the Drift where Kalistocrats outbid each other for the plundered wealth of the galaxy. The only way off this rock is to win the auction, steal the keys to the commerce barge, and outrun both the competition and the law! "The White Glove Affair" is a Starfinder adventure for four 7th-level characters. This adventure continues the Fly Free or Die Adventure Path, a six-part monthly campaign in which players take on the role of a merchant crew with an experimental starship, trying to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes a series of "Side Jobs"-short mini-adventures the GM can insert into the campaign at any time-and shines a spotlight on the Prophecies of Kalistrade, including the golden commerce barges that carry their treasure off to Fortune's Heart, a secret auction house in the Drift. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Paizo Staff
    426

    The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer

  • av Ron Lundeen
    296,-

    Upon gaining access to the hostile starship known as Ark Prime, the heroes find themselves immersed in propaganda designed to show the might and superiority of the ancient empire that launched the vessel eons ago. Once they break free of the brainwashing, they can fight past robots, holographic constructs, and alien supersoldiers awoken from stasis to confront Ark Prime's evil AI. In the end, the heroes must decide what to do with hundreds of other sleeping citizens of a formerly dangerous civilization. Their important decision could affect the future of the galaxy! "Dominion's End" is a Starfinder Roleplaying Game adventure for four 18th-level characters. This adventure concludes The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder's first high-level adventures! This volume also includes a catalog of technomagical relics from the ancient Sivv Dominion as well as a selection of ferocious alien threats. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • av Eleanor Ferron
    296,-

    The heroes travel to Absalom Station to warn the PactWorlds government of a fast-approaching threat from beyond the stars! But beforethey are fully prepared, the titanic spacecraft arrives and shuts down thefabled Starstone Reactor, plunging the station into chaos. The heroes must finda way to bring the power back online, while rescuing citizens and dealing withAzlanti spies, angry outsiders, and confused spirits. Can they save the heart ofthe Pact Worlds and take the fight to the strange alienvessel?"The Starstone Blockade" is aStarfinder Roleplaying Game adventure for four 16th-level characters. Thisadventure continues The Devastation Ark Adventure Path, a three-part, monthlycampaign in which the players stop the threat of an ancient alien civilizationin Starfinder''s first high-level adventures! This volume also includes anexamination of the church of Eloritu-the god of history, magic, and secrets-aswell as a selection of ghastly newaliens!Each monthly full-color softcoverStarfinder Adventure Path volume contains a new installment of a series ofinterconnected science-fantasy quests that together create a fully developedplot of sweeping scale and epic challenges. Each 64-page volume of theStarfinder Adventure Path also contains in-depth articles that detail and expandthe Starfinder campaign setting and provide new rules, a host of exciting newmonsters and alien races, a new planet to explore and starship to pilot, andmore!

  • Spar 18%
    av Paizo Staff
    326

    Explore the streets and scenes of the City at the Center of the World with the City of Lost Omens Poster Map Folio. Four enormous eight-panel maps combine to create by far the largest city map ever published for Pathfinder, a wall-dominating presentation that allows players to get closer than ever before to the intrigues and dangers of Absalom, Pathfinder's most prominent metropolis. Inspired by the Absalom: City of Lost Omens hardcover sourcebook, the City of Omens Poster Map Folio presents finer detail than ever before for a city map, making it the perfect accompaniment to a campaign set in Absalom, whether it's the Agents of Edgewatch Adventure Path, Pathfinder Society Organized Play, or a game of your own creation. A million fates await the heroes in Absalom, and perhaps just slightly fewer buildings, monuments, temples, and taverns. Chart them all in meticulous detail with these gorgeous and gigantic city poster maps!

  • av Ron Lundeen
    296,-

    In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient magic required to break it. Tracking the course of the slithering through Kibwe''s colorful markets and shrines, the heroes must untangle the curse''s origin and discover the role the nefarious Aspis Consortium plays in the unfolding conspiracy. The mysteries the heroes uncover might usher in a new era of plenty and prosperity for Kibwe, if the heroes can survive the slithering to experience it! The Slithering is a deluxe adventure for 5th-level characters written by Ron Lundeen. Featuring terrifying new monsters, repulsive new rules and magic items, and an in-depth look at one of the most exciting cities in the jungle-choked Mwangi Expanse, The Slithering provides a wealth of secrets and dangers!

  • av Jenny Jarzabski
    296,-

    The discovery of a series of millennia-old ruins setsoff a chain of events that puts an ancient titanic spacecraft on course to thePact Worlds. When the vessel-which belongs to an evil, warmongering civilizationlong thought dead-begins destroying all other ships in its path and attackingimportant resources to increase its power, the heroes must rescue millions oflives from destruction and find a way to stop the ship and all aboard it. Willthe heroes be triumphant? Or will the alien species take the Pact Worlds as itsnew home and conquer the galaxy?Rescuing axenoarcheological team on a distant, frozen world from weather gone haywire, theheroes unearth more than they bargained for as an ancient ruin rises from theground and kicks off a series of events that could change the face of the galaxyforever. The tower contains secrets of a warlike civilization thought long deadand is strangely connected to small moon in the Pact Worlds. Returning toexplore a previously unknown facility under the moon''s surface that threatens tooverheat and destroy all life there, the heroes learn that the moon is signalinga gigantic alien craft, drawing it toward the system with lethalintent!ΓÇ£Waking the WorldseedΓÇ¥ isa Starfinder Roleplaying Game adventure for four 13th-level characters. Thisadventure begins The Devastation Ark Adventure Path, a three-part, monthlycampaign in which the players stop the threat of an ancient alien civilizationin Starfinder''s first high-level adventures! This volume also includes agazetteer of the moon of Hibb and a selection of deadlythreats.Each monthly full-color softcoverStarfinder Adventure Path volume contains a new installment of a series ofinterconnected science-fantasy quests that together create a fully developedplot of sweeping scale and epic challenges. Each 64-page volume of theStarfinder Adventure Path also contains in-depth articles that detail and expandthe Starfinder campaign setting and provide new rules, a host of exciting newmonsters and alien races, a new planet to explore and starship to pilot, andmore!

  • av Landon Winkler
    296,-

    With bounties on their heads and evidence of a conspiracy that goes all the way to the top of the Pact Worlds government, the heroes travel to Absalom Station to clear their names and root out the duplicitous agents. But time is of the essence, as the suspects are on the verge of being elected onto the powerful Pact Council. With the operatives unmasked, the heroes have their final chance to come face-to-face with the puppet master behind all their troubles and the architect of the vast conspiracy that threatens the entire system! ΓÇ£Puppets Without StringsΓÇ¥ is a Starfinder Roleplaying Game adventure for four 11th-level characters. This adventure concludes the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the players unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes advice on how to keep your campaign going past the final encounter, a look at magical training academies across the galaxy, and a selection of new and inexplicable monsters.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

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