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Palaces of the divineTemples have the best treasures! Whether your heroes are protecting sacred relics or plundering them, Pathfinder Flip-Mat: Bigger Temple has you covered. With an area that's 45% larger than normal Pathfinder Flip-Mats at their disposal, Game Masters can now dream even bigger! This massive gaming accessory provides two temples. One side features a gleaming temple to holy goodness, while the other is a twisted fane dedicated to the powers of evil. Whichever is needed, you'll have the tools to sanctify or defile! >
Trapped in the DarkWhen the heroes seek an expert to translate an ancient, eldritch tablet, a sinister cult strikes from out of the shadows, intent on destroying the relic and all who know of its existence. After facing off against these zealots and deciphering the tablet, the heroes learn of another deep-sun locale called Ezorod-and the evil elder entity that has focused its attention there. The heroes quickly discover that the tablet is both a map and a key to Ezorod, allowing them to enter and explore this weird and lightless oubliette. There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years. But even if the PCs manage to escape the deadly solar dungeon, they'll be forced to wonder about the malevolent being they have unleashed upon the galaxy-even as they receive a mysterious message heralding a future confrontation!>- "The Blind City," a Starfinder adventure for 7th-level characters, by Ron Lundeen.- A peek into several cults of the galaxy, along with a cult hunter character theme, by Lyz Liddell.- A catalog of strange gear from across known space, including bizarre artifacts, by Leo Glass.- An archive of fiery threats-some of which burn both the body and the soul-from cruel dimensional shamblers to the mischievous magmins, by David Gregoire, Violet Hargrave, and Ron Lundeen.>
At the boiling pointWhile the heroes recover in the liberated sun-city ofKahlannal, efreet launch an assault on the Burning Archipelago from deeperwithin the sun. The PCs have the advantages of position, knowledge, andsurprise, giving them a unique opportunity. Using technology from their newallies, the anassanois, the PCs can approach stealthily to infiltrate theefreeti base known as the Crucible. Thwarting the invasion requires returningthe Far Portal to the surface of the sun. However, the forces overseeing thebase won''t stand idle. In the end, General Khaim, the efreeti commander, riskseverything to realize his plan to dominate the Burning Archipelago and destroythe meddlesome intruders!This volume of Starfinder Adventure Path concludes theDawn of Flame Adventure Path and includes:ΓÇó ΓÇ£Assault on the Crucible,ΓÇ¥ aStarfinder adventure for 11th-level characters, by JasonTondro.ΓÇó Ways to continue the campaign after theefreeti invasion, as well as two villains who might have plans involving theheroes of this Adventure Path, by Tracy Barnett.ΓÇó A survey of the Plane of Fire-including itsdenizens, plots, and realms-by Thurston Hillman.ΓÇó An archive of elemental outsiders and bizarreinhabitants of the galaxy, from capricious water genies to swarms of feyrodents, by Tracy Barnett, Violet Hargrave, Owen K.C. Stephens, and JasonTondro.ΓÇó Statistics and deck plans for an efreeticruiser, by Thurston Hillman, plus a look inside a hollow world containing aminiature sun, by Violet Hargrave.
"Broaden your horizons! Peril lurks in every corner of Golarion, and where danger and darkness fall, exceptional adventurers rise up in response. From the familiar vistas of Avistan to the Crown of the World, to the lands of Osirion and the jungles of the Mwangi Expanse, every land and nation has its own legends and their own unique twist on what they consider a hero. Find champions from the island of Iblydos or from far-off Arcadia, discover elemental secrets from the lands of Tian Xia, or learn the secrets of speaking with the monsters of the deserts of Garund in Pathfinder Player Companion: Heroes of Golarion!"--Amazon.com.
Hired gunsNowemployees of the Deep Cultures Institute, the heroes are set to investigatewhat''s happening in the sun. Burglars in the DCI museum throw that plan askew bystealing the institute''s data. The missing files are compiled andcross-referenced rumors on potential intelligent life inside the Pact Worlds''star, none of them substantiated. Who might want such speculation, and why?Following the robbers'' path takes the heroes to the bubble-city of Corona andthe infamous, unstable Brass Bazaar, where they learn the thieves weren''t theonly ones interested in the DCI''s guesswork. The heroes must uncover who has thestolen data, find out where it''s stored, and extract it. In the process, theydiscover more than they bargained for!Thisvolume of Starfinder Adventure Path continues the Dawn of Flame Adventure Pathand includes:ΓÇó ΓÇ£Soldiers ofBrass,ΓÇ¥ a Starfinder adventure for 3rd-level characters, by CrystalFrasier.ΓÇó An array of quirky locations inthe Brass Bazaar, along with the people and items found in them, by AdrianNg.ΓÇó A tourists'' survey of the BurningArchipelago, by Kate Baker.ΓÇó An archive ofelemental creatures, from mischievous mephits to cruel salamanders, by CrystalFrasier and Owen K.C. Stephens.ΓÇóStatistics and deck plans for an efreeti starship, by Thurston Hillman, and avignette of a desert world that serves as a haven for damaged starships, byChristopher Carey.
Pathfinder Campaign Setting: Faiths of Golarion sheds light on 10 lesser-known deities, some popular within the Inner Sea Region, and some worshipped mostly in the lands beyond. From Chaldira Zuzaristan, the mischievous halfling god of luck, to Nivi Rhombodazzle, the deep gnome god of gambling, to Gruhastha the Keeper and Hei Feng the Duke of Thunder, this book offers details about these gods' histories, dogmas, and practices, all designed to enrich your campaigns with new divine lore.
Dwarves, elves, gnomes, halflings, and other non-human peoples are staples of GolarionΓÇÖs population, and these groups are not monoliths. From Ekujae elves of the Mwangi Expanse to Pahmet dwarves of Osirion to bleachling gnomes, who exist in an emotional void, the non-human ethnicities of Golarion have cultivated rich traditions, specialized equipment, and adventuring skills. Delve deeper into your characterΓÇÖs background with the many options in Pathfinder Player Companion: Heroes from the Fringe!
Explore the glorious lands of Taldor, the First Empire, in the War for the Crown Poster Map Folio. Pore over masterful cartography and plan exciting adventures with these three massive poster maps designed for use with the War for the Crown Adventure Path! The first lavishly illustrated map depicts the capital city of Oppara, where the adventure begins and ends. The second map provides an overland look at Taldor's County of Meratt, and the third map is a beautifully illustrated map of the nation of Taldor itself. Whether you're looking for a walled city, a stretch of forest and plains, or an entire nation, these beautiful maps are the perfect resource for the War for the Crown Adventure Path or any fantasy campaign.
New alien elements and rules on how to incorporate them for players of the science fiction role-playing game "Starfinder".
As newly-appointed agents in Taldor's escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family's land from squatters--the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed's authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman's blade? "Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
A Place in the SunsTheheroes journey deeper into the Vast to find the Gate of Twelve Suns, an alienmegastructure consisting of a dozen stars arranged in a perfect circle. However,members of the Cult of the Devourer precede them, and the heroes must contendwith the cultists for control of the alien technology found on the single planetorbiting each sun. Only by defeating these foul marauders can the heroes keepthe superweapon hidden here out of the wrong hands-though the destructivezealots are far from the only threats found in thesystem.This volume of Starfinder Adventure Pathcontinues the Dead Suns Adventure Path andincludes:ΓÇó ΓÇ£The ThirteenthGate,ΓÇ¥ a Starfinder adventure for 9th-level characters, by StephenRadney-MacFarland.ΓÇó A collection oftechnological relics left scattered across the galaxy by the kishalee, membersof an ancient advanced alien civilization, by StephenRadney-MacFarland.ΓÇó Detaileddescriptions of the worlds and cultures of five never-before-encountered alienspecies, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and MarkMoreland.ΓÇó An archive of new creatures,from the main inhabitants of the five new alien worlds to an undeadmanifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, RonLundeen, Mark Moreland, and StephenRadney-MacFarland.ΓÇó Statistics and deckplans for a heavily modified starship crewed by Devourer cultists, by StephenRadney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in theCodex of Worlds, by Owen K.C. Stephens.
The faithful don't just congregate under the worship of a particular deity. Many adherents find faith in small congregations dedicated to obscure beliefs and complex philosophies. Disciples' Doctrine explores over a dozen of these cults and traditions, including such groups as the secret Esoteric Order of the Palatine Eye, the Prophets of Kalistrade, Magnimar's Mystery Cults, Shoanti shamanic traditions, and the Tamashigo, who worship nature spirits known as kami. Learn what it takes to follow the dogma of these religions and unlock the secrets and powers only true dedication can bring. With Disciples' Doctrine, characters of every class can practice their devotion and gain power from their piety.
Too often angels and their divine allies take a back seat to the heroics of virtuous adventurers. This title reveals thirteen holy champions, from cassisian angels and serpentine couatls to empyreal lords and the heralds of the gods themselves.
Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again. Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook, now in a low-cost, smaller-dimensions edition. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder RPG Ultimate Equipment includes: - Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items. - Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for. - A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible. - An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time. - New alchemical weapons, tools, and poisons. - Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers. - Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping. - ... and much, much more!
Battle or befriend more than 80 bizarre life forms in this creature collection for the Starfinder Roleplaying Game! Every new world and space station comes with its own dangers, from strange new cultures to robotic killing machines to alien predators ready to devour unwary spacefarers. Inside this book, you'll find rules and ecologies for creatures from across the known worlds, plus alien equipment and more. A robust system for creating your own creatures ensures that your parties never be without weird new aliens to fight or trade with, and racial rules for many of the new organisms let you be the alien, making Alien Archive not just a collection of creatures to kill, but a fascinating menu of creatures to be! Want to play a hyperevolved floating brain? A mighty dragonkin? A silicon-based crystalline slug? Explore the limits of your galaxy and your game with Starfinder Alien Archive!--Publisher's web site.
"Open Game License version 1.0a"--4th unnumbered page.
After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers discover that the town's leadership has either fled town or gone missing.
Death is not the end! This title takes aim at possessing forces of all sorts, from worldly magic to spirits of the dead, and provides you with options to rid yourself of that influence, take back control, or profit by cunning bargains with forces in need of a mortal vessel.
It Came from the Sea Whether from the dark depths of the ocean or azure tropical seas, heroes rise from beneath the waves. Pathfinder Player Companion: Blood of the Sea explores the mystical paths and strange abilities of sea-born adventurers. Discover the secrets of aquatic elves, gillmen, merfolk, tritons, and more. New magic items and spells aid aquatic characters and land-dwelling characters alike. A host of new archetypes, feats, and other options allow you to infuse your character with the power of the sea. Dive into Blood of the Sea and discover oceans of possibility! Inside this book you'll find: - Archetypes for a variety of classes, such as the coral witch and the kraken slayer paladin, as well as a new cavalier order and bardic masterpieces, useful for characters in aquatic campaigns. - Rules for playing nonstandard races like cecaelias, locathahs, and tritons, along with a collection of gear both magical and mundane that can help your heroes in the world beneath the waves. - Advice on what to consider when your land-dwelling character must explore the depths, and tips on how aquatic characters can overcome the daunting challenges of adventuring on land.>
Arriving in the alien city of Carcosa, the adventurers must sever the links that bind Carcosa to Golarion. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali?
The northern tracts of shadow-cloaked Nidal have long been a land of independence and defiance, but when a desperate refugee emerges from the earthΓÇÖs depths, the locals reach out for aid. This mysterious arrival desperately seeks help in saving his peopleΓÇöan ancient race thatΓÇÖs become a willing thrall to shadowΓÇöbefore they unleash an unfathomable darkness upon the world. Cradle of Night is an adventure for 8th-level characters that leads heroes into the depths of the Darklands, the subterranean wilds of the Pathfinder world. There, adventurers must uncover the history of the elusive caligni race and learn one of the greatest mysteries of the Plane of Shadow if theyΓÇÖre to have any hope of preventing the rebirth of a shattered god.
Unleash the awesome power of golems, clockworks, robots, and other automatons on the Pathfinder world! In Pathfinder Campaign Setting: Construct Builder''s Handbook, you''ll learn the secrets of Pathfinder''s mightiest magical creations and new methods for making them more versatile than ever before! Vast suites of variations and modifications mean that no construct need ever be the same, and allow you to customize even the most familiar arcane mastercrafts. New options for characters also allow adventurers to bring their creations to the battlefield like never before. Finally, the heights of magical creation are laid bare in this guide to the golemcrafter''s art!
From modest shrines to soaring cathedral spires, the seats of godly faiths fill the lands of the Inner Sea. In this title, game masters and players alike can explore the inner workings of six of the Pathfinder Roleplaying Game's most iconic faiths. Each comes with a detailed map, and profiles of the temple's notable members.
It's a truism that knowledge is power, and the ability to get knowledge others wish to keep secret is an even greater form of power. That power can be yours with the secrets in Pathfinder Player Companion: Spymaster's Handbook. Discover the dark backgrounds of those who grow to be masters of espionage. Learn how dangerous ploys, concealed loyalties, and information dealing can change the outcome of an encounter. Read about the ultimate secret-keepers, the vigilantes of the Inner Sea, and new character options including espionage-themed spells, organizations, and magic items!
With their colony of survivors safe for the moment, the heroes must scour the wilderness of the Fangwood for resources, and make contact with anyone who can help them strike back against the invading Ironfang Legion. But as they push into the wilds, all signs point to the legendary Chernasardo Rangers being wiped out by the black dragon Ibzairiak.
Features hundreds of monsters for use in the Pathfinder Roleplaying Game. In this title, you can test your mettle against Archdevils and the Horsemen of the Apocalypse, two-headed dragons and the Wild Hunt, conqueror worms or living statues haunted by dead gods, troops of goblins or strangely sentient oozes, and myriad other menaces.
The heroes emerge from a fire giant dungeon into a volcano's caldera, where the Storm Tyrant's stolen cloud castle floats high above. As the castle takes off into the sky, the heroes must storm the castle and defeat the Storm Tyrant's guardians and elite giant allies.
Helps you learn about all the secrets of 15 powerful yet mysterious deities. This extra-large 96-page softcover sourcebook details gods and goddesses that are just as mighty as Golarion's core deities, but not as widely worshiped in the Inner Sea.
Featuring dozens of all-new rules for urban characters like feats, spells, magic items, and more, this volume contains everything Pathfinder RPG players need to make their characters masters of vast markets, back alleys, and everywhere the city takes them.
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