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  • av Keith C. Blackmore
    213,-

    As the pit fighters face new threats and old enemies, the arena will be awash in blood, in the fifth volume of this thrilling fantasy series. Goll quickly realizes he may have killed one opponent too many when he confronts the wrath of a dead gladiator's stable in a slew of blood matches. Outside the Pit, Brozz fights for his life and Borchus finds refuge with an old friend. Struggling to recover from his wounds and seeking a purpose, Halm of Zhiberia discovers that giving up a pit fighter's life isn't as easy as it seems . . . nor is it his decision alone. And in the west, a monstrous enemy makes itself known?and positions itself to strike at both the games and Sunja's heart. Perfect for fans of Gladiator and A Game of Thrones!

  • av Keith C. Blackmore
    238,-

    Four brave combatants fight for survival in a world where blood sport is taken to the ultimate extreme in this action-packed fantasy series debut. Once every year, in the city of Sunja, gladiators meet in the arena known as Sunja's Pit. Some are lured there by the prospect of fortune or fame; others come simply for the thrill of the fight. The games continue for days, until a champion is crowned?or all involved perish. When it becomes clear that to be a Free Trained pit fighter is to live with a mark on one's head, four warriors struggle to change their lot, both in and out of the arena. But that's easier said than done, and not everyone is pleased to learn of their plans. All the while, unseen forces watch the quartet, waiting for the best time to strike?and take everything they have. Perfect for fans of Gladiator and A Game of Thrones!

  • av Keith C. Blackmore
    200,-

    Crazy. Brutal. Unpredictable. And those are their good qualities. A pair of foul-mouthed mercenaries go on a suicide mission in this otherworldly fantasy. After accepting a mission that no one wanted, He-Dog and Ball-less travel the treacherous Lands of the South to the glittering city of Foust. There, they find the fabled walls under siege. A vicious, seething army of Beastmen surround the city, intent on sacking it and feasting upon every last citizen within. No one in their right mind would try to get past this mob. But He-Dog, Ball-less, and their companions aren't in their right minds. Getting into Foust is utter madness. Getting out again is sure to get them killed. Keith C. Blackmore's madcap, grisly fantasy novel is perfect for fans of J. R. R. Tolkien and George R. R. Martin.

  • av Keith C. Blackmore
    225,-

    The thirst for vengeance drives the Sunja gladiators to extreme measures in the fourth installment of this epic fantasy series. The fighting season continues, and Goll prepares to participate once again in the games, as one man plots revenge upon the returning Kree. Growing weary of the insolent Prajus, golden-faced Gastillo seeks to strike a bargain with the wine merchant Nexus, which would rid him of his troublesome gladiator and provide him with the wealth needed to leave the Pit forever. Seeking death, Pig Knot wanders the alleys and backstreets of Sunja and discovers that the city of his birth does not favor him in the least. Meanwhile, the captured Jackals embrace the Pit and discover the arena sands do favor them. And the Perician Weapon?now known as Wonder?faces perhaps his most telling match yet . . . Perfect for fans of Gladiator and A Game of Thrones!

  • av Keith C. Blackmore
    213,-

    The gladiators of Sunja face new challenges?and make new allies?in the second volume of this action-packed fantasy series. The warriors comprising the House of Ten begin their training under punishing mentors and a drink-loving taskmaster. Within the city of Sunja, Borchus works to establish a network of spies to aid the newly formed house's cause. Meanwhile, a vengeful Halm hunts down Skulljigger for bloody retribution, house master Goll realizes one of his pit fighters possesses potential beyond everyone's wildest expectations, and shadowy elements conspire to make the Ten's opening matches on the sands their last. Perfect for fans of Gladiator and A Game of Thrones!

  • av Keith C. Blackmore
    200,-

    The pit fighters of Sunja face a brutal day of reckoning in the third volume of this thrilling fantasy series. Feeling the weight of sustained injuries, Halm decides upon his future with the Ten, prompting a crippled Pig Knot to contemplate his own remaining days. And an act of vengeance drives Borchus into hiding. Within the underbelly of the Pit, arrangements are made to introduce Sunja's most despised and dangerous criminals into the games, including a captured group of Nordish Jackals. Meanwhile, the House of Ten prepares for a day of blood matches?when the gladiator known as Junger is sure to become a legend. Perfect for fans of Gladiator and A Game of Thrones!

  • av Keith C. Blackmore
    200,-

    As undead hordes roam the frozen landscape, a lone man squares off against an even deadlier foe, in the gritty conclusion to this werewolf horror series. Douglas Kirk is having a bad week. Not only are humans hunting him, but whole packs of werewolves have been commanded to kill him on sight, forcing him to flee Halifax without identification, money, weapons, even his phone. If he wants to survive, he'll have to evade the killers on his trail, travel across the country to confront the elusive elders, and learn the truth behind the order that made him what he is. All he has to do is control his insatiable hunger for wereflesh just a little longer . . . Breeds 3 is the third book in a trilogy of terror sure to please fans of Robert R. McCammon, Maggie Stiefvater, and Chase Novak.

  • av Keith C. Blackmore
    200,-

    As the jaws of winter clamp down on the city of Halifax, the light recedes and new terrors arise, in the second book of this werewolf horror series. Months after the war with Borland and his vicious werebrood, Kirk and Morris are experiencing curious aftereffects. They're stronger, faster, and no longer vulnerable to the sharp sting of silver. On the other hand, they're forever hungry, and nothing they eat provides the same nourishment as what they consumed on the island of Newfoundland. When a mysterious stranger rides into Morris's territory wishing to hunt, the warden knows the visitor isn't after deer. The ultimate race begins as Kirk and Morris lead a host of wardens to put down one of their own before the next full moon?when an entire city will be subjected to one voracious appetite. Breeds 2 is the second book in a trilogy of terror sure to please fans of Robert R. McCammon, Maggie Stiefvater, and Chase Novak.

  • av Keith C. Blackmore
    200,-

    Seven train robbers. One haunted locomotive. All aboard for terror. In the spring of 1903, locomotive 311, known as the Majestic, carried more than one hundred passengers toward a tunnel through the underbelly of the Canadian Rockies. But then the mouth of the tunnel swallowed the 311 whole, and the train?and everyone on it?was never seen again. Seven years later, a gang of cattle thieves and cutthroats wait on horseback for a train car full of railway cash?a payroll they intend to steal. What they will discover, however, is that the approaching train isn't the 5409. It's the missing 311, a train only whispered about around dying campfires. A train that some believe still rides the iron rails, traveling to places no mortal should ever go, seeing things no one should ever see. Acclaimed horror writer Keith C. Blackmore etches an unsettling new entry in the annals of the American West. And like the haunted train itself, this one never stops.

  • av Keith C. Blackmore
    225,-

    From the author of the Mountain Man and Breeds series comes a collection of terrifying tales best read at night, during a storm, or all alone in the house. He chilled your bones with Breeds, chronicled the zombie apocalypse with Mountain Man, and exposed the face of Death in The Missing Boatman. Now, master of fear Keith C. Blackmore parcels out even more terror with this collection of seven horror and thriller stories and novellas.This anthology of dark fiction includes the Mountain Man prequel story "The Hospital," "Private Property," "Eat," "Expansion," "The Bear That Fell from the Stars," "Ye Old Fishing Hole," and "Isosceles Moon."

  • av Keith C. Blackmore
    225,-

    A warrior with a secret, a ruthless band of cutthroats, and a monster of ancient legend converge in this fantasy from the author of the Mountain Man series. It's a time of war. After years of relentless battle, the tired nation of Sunja realizes its spine is close to breaking. Desperate for aid, the country's king dispatches a company of soldiers to the north in a desperate plea for help from its neighbors. A Sunjan cavalier called Bloor has the unenviable task of leading the mission. His doomed and divided command will soon discover it's not the war-torn northern wilderness-or the legions of hated Nordish soldiers-they need to be on guard against. A much more sinister threat awaits them, just out of sight of Sunja's high walls, one that threatens to rip them all apart-and swallow them whole. The Troll Hunter is a story of heroic fantasy from the bestselling author of the Breeds and Mountain Man series.

  • av Keith C. Blackmore
    200,-

    From the author of Mountain Man: Encounter a new breed of fear in the first book of a bloodcurdling werewolf horror series set in the snows of Newfoundland. In a nearly deserted village off the coast of Canada, strange things are happening. A local hunter discovers bare footprints in the snow. The stray dog population has ceased to exist. And people are beginning to ask questions about the town's recluse. But with winter's most powerful weapon bearing down on the island, it's about to get a lot worse . . . Breeds is the first book in a trilogy of terror sure to please fans of Robert R. McCammon, Maggie Stiefvater, and Chase Novak.

  • av Arthur Wordsmith
    200,-

    A young man's death is only the beginning when he elects to pursue divinity in a realm where gods and monsters are all too real. Luke was your typical nine-to-five office drone when he was killed in a head-on car collision during his morning commute. Instead of going to heaven, Luke's soul is brought to a hellish realm on the verge of total destruction, where two supernatural beings soon engage in brutal combat. Defeating her rival, the victorious Arke prepares to claim her prize, the powerful God Seed. But the ancient artifact has plans of its own, offering to soul-bond with Luke, who accepts and flees to the world of Theos to escape Arke's wrath. There, on the island of Carim, Luke is guided by the God Seed to take possession of the body of a recently deceased fisherman and embark on quests that will help him ascend to godhood. But his resurrection does not go unnoticed. The elderly Nefkha has been charged by a pantheon of deities drawn straight from myth to locate a thief on the run. Realizing Luke is the one the gods seek, Nefkha strikes a bargain to keep the younger man's identity secret in exchange for help with a mysterious task. Now, to survive a manhunt orchestrated by the rulers of his strange new world, Luke must ensure Nefkha doesn't betray him?and learn how to wield a mighty relic desired by forces far beyond his imagination . . .

  • av Icalos
    213,-

    An unstoppable killing machine is unleashed to do . . . whatever she wants in this fast-paced, action-packed spin-off of the Faceless Minion series. She's unlike anyone or anything else: a Non-Standard Leashed-Intelligence Cybernetic Enforcer aka NSLICE-00P. The first of her kind, she's let loose into a universe of superheroes on behalf of her sinister masters to destroy all who oppose them. And everything's going according to plan?until NSLICE-00P gets hacked and sent into the past to kill her own creator before he creates her. Obeying orders as always, she wastes the poor guy. Unfortunately, there are consequences to initiating a reality-breaking time paradox. The most significant: total ejection from that reality. Now the cyborg finds herself in a world of skills and levels, with the distinct advantage of possessing a dungeon core. She'll have to make her way without orders, programming, or limitations. NSLICE-00P suddenly has a whole new life ahead of her. If only she can keep herself from blowing things up at the drop of a hat, she'll be just fine . . .

  • av Luke Chmilenko
    200,-

    A powerful wizard and a lowly kobold experience a magical meeting of the minds in the first book of a comedic fantasy-adventure for fans of Terry Pratchett.Absalom Scryne, the greatest wizard of his generation, has been murdered. There's no other explanation for why his consciousness now resides in his well-worn but perfectly pointed hat.Well, he isn't going to take that lying down . . . or hanging from a branch, as the case may be. Instead, he'll hop on the head of the first foul-smelling kobold that comes along and convince it that it's in everyone's best interests for them to undertake the epic journey through the Badlands-past horny necromancers, rustic werewolves, and rampaging ogres-back to the shining city of magic at the heart of civilization, where he will promptly kick the backside of whoever it was that finally managed to stab him in the back.Assuming, that is, he can teach a kobold how to use magic, survive all the roaming adventurers who consider a kobold to be a very minor payday, and prevent anyone else from claiming the wealth of arcane knowledge that is now bound within the rather handsome piece of haberdashery that he has become.

  • av Steve McHugh
    200,-

    The hunt for a serial killer leads a vampire agent to uncover a terrifying conspiracy in this dark urban fantasy by the author of the Hellequin Chronicles.Vampires and humans live side by side thanks to an uneasy peace maintained by the Assembly. As an Arbiter for the powerful organization, Miles Watson is authorized to act as judge, jury, and executioner for anyone-living or undead-who breaks the law. But now Miles is up against a threat more sinister than anything he's seen in his centuries as a vampire.A criminal network in London is offering wealthy humans the chance to become vampires without the Assembly's consent. When the process goes disastrously wrong, the Boss wants to eliminate any trace of the fiasco. But a rogue enforcer refuses to play along, and trouble quickly escalates out of anyone's control.As Miles sets off searching for the illegal vampires, he finds himself on the trail of a monstrous serial killer. The twisty investigation takes him from London's deadly underworld to the rural backwaters of the Pacific Northwest-where an even more devious criminal enterprise threatens all of vampire-kind . . .Known for his terrifying tales of urban fantasy, author Steve McHugh goes even deeper into the shadows with this noirish vampire thriller, which masterfully combines suspenseful plotting and intricate world-building.

  • av Wandering Agent
    213,-

    Bardic mage and otherworlder Alana takes on sea monsters, secrets, and her own past as this captivating series blending epic fantasy and isekai continues. It's been almost two decades since Alana woke up from an accident on Earth to find herself transported into the body of a child in the kingdom of Bergond. In that time, she's faced war and famine, deadly political plots and dull courtly traditions, magical mayhem and romantic entanglements, and she's thrived through it all. Newly graduated from magic school, she's ready for her next adventure: a quest to uncover long-buried secrets that will take her far from the city of Lithere and deep into the kingdom of the elves. Only, Alana's long voyage isn't without its own set of complications. Between an encounter with a hurricane whale, a run-in with goblins, and less-than-friendly greetings upon reaching her destination, Alana's cunning and spellcasting prowess are taxed from the moment she steps on the ship to leave her homeland. But none of those trials compare to what she'll find when she lands in Atali: an ancient power that could forever transform Bergond?and a startling connection to a life Alana thought she'd all but left behind . . . With swashbuckling action on the high seas as well as the blend of politics, friendship, and intrigue that has defined the series thus far, Melody of Mana 4 is a must-read chapter in this irresistible progression fantasy.

  • av Argus
    225,-

    An IT-worker-turned-interdimensional-adventurer contends with deadly dungeons, relationship woes, and office ennui in the third book of this madcap series. You might think a month away from fighting sentient cubical supplies in a threatening alt-reality office would mean a break for James Lyle. But . . . you'd be wrong. Even though James has taken a beat from adventuring into the dungeon hidden within the stairwell of his workplace, he's been dealing with plenty of stress-inducing issues, from raising a recently corporeal infomorph to navigating his newly minted relationship with his best friends, fighting his own depression, and wrestling with the moral implications of his burgeoning powers. Meanwhile, James, Anesh, and Alanna are searching for other dungeons to explore?to worrying results. While they've been seeking out more of the magical zones, it seems those very places have been looking for them in return. Now it's time for James and his crew to go back into the office dungeon, no matter the danger. Because it appears the latest world they've stumbled upon is starting to fight back?and they might be the only ones standing between humanity and some rather gruesome deaths. The brilliant, hilarious, and moving blend of slice of life, role-playing games, progression fantasy, world-building, and office snark continues with the unputdownable third entry in the Daily Grind series.

  • av Plum Parrot
    213,-

    From the author of the Victor of Tucson series comes the second installment of the action-packed, high-tech dystopian adventure begun with Electric Angel. Juliet Bianchi was once just another working drone, struggling to survive in a world where megacorporations reigned, information was power, and that power was worth killing for. Then she stumbled upon a kidnapping gone wrong and ended up with a stolen AI chip that took her from the bottom of the barrel to a top-tier realm of mercs, freelancers, and assorted unsavory folk. With a little help from her embedded AI, Angel, Juliet quickly proved herself as an operator in that realm: adapting, overcoming obstacles, and kicking some serious ass. Now known as ?January? to others in the caper biz, she's still dealing with a betrayal that put her and her crew in danger?and emptied her coffers to boot. If she's ever going to get out of Phoenix (and maybe off-world), she'll have to get back on the horse and start pulling some paying jobs. When she's hired to infiltrate Grave Industries, Juliet quickly discovers she may have to pay a price of her own. The job requires her to become an entirely different person in body and mind, and the deeper undercover she goes, the more she fears her new identity will control her life far longer than she'd like . . .

  • av Jksmanga
    213,-

    The action-packed series continues as a young man unwillingly saddled with a Werewolf System attempts to live his life?without killing too many people . . . Not long ago, Gary was just another punk teenager living in a ramshackle house in a bad part of a ramshackle town. To survive, he worked as a gofer for a brutal street gang?until a simple job went bad, and he ended up paired with a Werewolf System that enhanced his strength, stamina, and attitude. But as Gary soon learned, this gift could also be a curse, costing anyone who got too close their life. Now, he's trying to figure out how to use his system to make things better for those around him. Unfortunately, before things get better, they're going to get much, much worse. Because Gary isn't the only werewolf roaming the streets. And he's not necessarily the strongest. And his rivals belong to gangs that would be more than happy to put him down like a mad dog. His only hope is to level up, man up, and let his killer instinct take over.

  • av Ravensdagger
    244,-

    Cyborg samurai Cat LeBlanc takes charge when aliens overrun a city-only to discover humans may be the greater threat-in this cyberpunk adventure. A small city mostly populated by well-to-do retirees, Burlington, Vermont, is now home to the Antithesis. The alien flora has taken root underground and throughout the surrounding woodlands, giving birth to monstrous beings driven by instinct to consume Earth's own living creatures. With only three rookie samurai to protect them and resources dwindling fast, the people of Burlington are facing extinction. Cat LeBlanc's success against the Antithesis in the megacity of New Montreal has raised her profile amongst the samurai. And despite her antiauthoritarian attitude and appetite for destruction in combat, she's been assigned to assume command of Burlington's defenses. Against her better judgment-and though it means taking time away from her girlfriend, Lucy, and their adopted gang of children, "the kittens"-Cat accepts the mission. Accompanied by pyrotechnic nun Gomorrah, Cat finds Burlington's downtown is indeed struggling to survive, but the privileged residents of River Heights thrive behind the protection of their privately funded militia. Worse, the undisciplined trio of samurai-in-training she's supposed to lead are variously arrogant, rebellious, and insecure. Now, Cat must forge a fighting force out of them while playing politics with the city's wealthiest power brokers. Unfortunately, their enemy doesn't also suffer from political and personal conflicts. The Antithesis is of one mind, a hive determined to spread their contagion across Earth. And if Cat can't rally the samurai, soldiers, and citizens of Burlington to work together, the fall of the city may foretell humanity's eventual fate . . . The fifth volume of the hit LitRPG sci-fi series-with more than nine million views on Royal Road-now available on Audible and wherever ebooks are sold!

  • av J. H. Schiller
    213,-

    The last witch on Earth takes on interdimensional invaders, tentacled overlords, and office politics in this fun, funny, and fast-paced urban fantasy series. The witch of Tophet County has three primary preoccupations: Kentucky bourbon, Amish romance novels . . . and protecting her true identity from the chthonic monsters who rule humanity with an iron tentacle. Despite her best efforts to get fired, the witch is trapped in a draconian, century-long contract that condemns her to work for the Archons of the Nether Realms in the banal misery of county government. But when she accidentally pleases her many-armed overlords, the Dread Lord of Human Resources curses her with an unwanted promotion. And it involves meetings. As she enters a new bureaucratic hellscape, the witch is assigned to lead a task force investigating recent attacks on senior Archons. Fortunately, her boss has offered her a deal: if she solves the case, they'll knock fifteen years off her sentence. And if that doesn't work out, well, she just might have to find a way to help take down the tentaclarchy-or else be doomed to permanent civil servitude . . . Filled with quick-witted banter, hilariously relatable office politics, and fantastically original characters, The Witch of Tophet County is Lovecraft meets Parks and Recreation-an explosive start to a new series guaranteed to have you glued to your seat until the very last page. The first volume of the hit horror fantasy series-with more than 100,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible! "[The Witch of Tophet County] explores zany situations with a large cast of strange characters, effectively playing off the concept of an office in a fantasy realm." -Kirkus Reviews

  • av Justin S. Leslie
    200,-

    A company of Space Rangers finds itself on the precipice of intergalactic war in a military SF novel perfect for fans of Starship Troopers and the Lost Fleet series. Ben Dailey's Viper Company has one motto: Play hard and fight even harder. The crew is comprised of some of the most elite fighters in the Fleet, though occasionally overconfident and, some might say, obnoxious. So when Dailey is handed down a mysterious, high-security mission that's ostensibly a search-and-rescue for his once-upon-a-time academy rival turned brother in arms, he's convinced there's more to the job than meets the eye. Soon, the USF Murphy is on its way to the edge of the Void?a mostly unexplored section of space on the outer reaches of the galaxy?to track down what happened to Capt. Rick Bearing and the Asher-5. But as Dailey and his crew discover more and more about the ruined ship they've been sent to investigate, they begin to realize there's something bad happening in the dark reaches of the system. Something alien. Something with potentially catastrophic implications for not just them but all of humanity . . . Filled with heart-pounding battles, fast-paced wit, and unforgettable characters, and penned by an ex?armed forces leader, Asher's Fall is the explosive launch of a one-of-a-kind, high-octane military science-fiction series.

  • av Ranyhin1
    292,-

    When Earth gets integrated into the vast expanse of a new multiverse, one young man is game to survive-it's in his blood-in this apocalyptic adventure.Everyone becomes prey when Earth is swallowed up and transmuted to a bestial landscape, the first stage of induction into Elysium's multiverse and a new galaxy in the making. In the blink of any eye, the bloodthirsty creatures of Riven Thane's worst nightmares are unleashed as he; his sister, Allie; and his friend Jose scramble amid the carnage to live another hour.But on this nothing of a planet, Riven is more special than he knows. He's among a select few with a singular bloodline, and the Elysium system has its eye on Riven in particular. He's already proven his unbeatable will to survive. Now, untapped powers can be his should he succeed at what the multiverse has in store for him.World be damned, let the games begin: challenging trials of stamina, labyrinthine mazes, and mind-bending puzzles requiring sharp wit and quick thinking. Each consecutive win will bring Riven nearer to an unimaginable undertaking . . . a personalized tutorial in the dungeons of hell itself. And it's just the beginning-Riven is about to unlock the secrets of his past and learn more about his purpose and the dark arts than he ever imagined.Whatever unholy chaos awaits him back home, he's ready. Because as close to death as he may be, Riven has never felt more alive.

  • av Clayton T. M.
    292,-

    A ragtag salvage-ship crew and a fugitive ex-marshal must race against the clock to prevent all-out genocide in this character-driven space-opera sequel. The remnants of humanity are stranded in deep space, forced to share the ruins of their marooned ark ship, the Novara, with a race of vagrant aliens known as "cohabitors." As tensions rise, the factitious peace that has stood for a century hangs by a thread. War looms on the horizon, and on the Novara, war can mean only one thing: extinction . . . In the wake of her decisive victory against the corrupt Administrator, ferocious insurgent leader Jyn Sato plans to take her fight for emancipation all the way to the Administration's doorstep. But first she must find a way to liberate her home, the Mouth, from the foul clutches of the Glow Syndicate. Meanwhile, following her turbulent foray into the Novara's criminal underworld, Capt. Delilah Holloway is being hunted by ruthless kingpin Vidalia Drexen and his sinister agents. She had hoped to lay low for a while and settle back into the routine of salvage work. But her newest crewmember Tobias Edevane's mysterious and ever-deepening connection to the cohabitors thrusts her into a conflict she can no longer ignore. Tobias's sister Hazel, on the other hand, is a fighter pilot in training. She is recovering from life-changing injuries after her squad was attacked by unknown hostiles. Her superiors want her to stay quiet about the incident, but she is determined to disclose the truth about what happened to her fallen wingmates. Or that is the plan-until a malfunction with her prosthetic implants leaves her convinced she is seeing ghosts. Masterful plotting, fascinating politics, and dangerous alliances collide in Cipher's Wrath, the second book in the heart-pounding sci-fi series guaranteed to thrill fans of The Expanse and Foundation.

  • av Christopher Hall
    213,-

    A young woman living in a fantasy role-playing game finds herself caught up in political intrigue in this epic LitRPG adventure for Dungeons & Dragons fans. Adjusting to life in the magical realm of Latora hasn't been easy for Kandis Hammond. The twenty-four-year-old was plucked from her life in Sydney, Australia, and tossed into the Great Game without even a thread of clothing. But she's managed to survive the real-life role-playing game, gaining experience points and leveling up. Now she has a team of adventuring companions, and she's even become Councillor of the thriving frontier town of Talnier. With her charisma and charm abilities, Kandis is a natural politician. She's been selected to travel to the royal palace in Dorsay to have the king confirm Talnier's charter. So, with her fellow adventurers by her side, she begins her journey to the capital. But while it sounds like a simple diplomatic trip, Kandis has managed to gain a few enemies during her brief time in Latora. And one?if not all?of them would be more than happy to ensure she never returns home . . .

  • av Joost Lassche
    213,-

    Interdimensional portals unleash alien monstrosities to feed on humanity-and transform survivors into superhumans-in this urban fantasy adventure.The Age of Rifts began thirteen years ago when the first black sphere appeared on Earth, teleporting everyone within its radius to an alien realm where they fell prey to otherworldly creatures. Those who survived and returned home found white crystal shards grafted onto their chests. Imbued with energy, these Rift shards grant people supernatural abilities. Known as Rifters, they have become Earth's first line of defense against this unpredictable invasion, able to enter the spheres and fight the monsters and evolving with greater powers after every battle.Lance Turner and Thomas Walker are nurses in London, England, when a Rift swallows their hospital and the hundreds of souls inside, including two battle-hardened Rifters. Across a toxic landscape as dangerous as the monsters who live there, the warriors do their best to protect the patients and physicians and lead them to safety. For Lance and Thomas, it is a trial by fire. Trained as healers, they risk their lives as combatants amidst unrelenting slaughter, emerging from the Rift with their white shards intact.Now Lance and Thomas are rookie Rifters, earning their stripes as porters for R.A.M., or Rift-based Advanced Metallurgy, a company that sponsors expeditions into open spheres to mine for resources. But when they're betrayed on a mission and left for dead, Lance manipulates his own uncontrollable powers to save his best friend, becoming something unnatural even among Rifters: a Death Smith, capable of reanimating corpses-and controlling them as deadly weapons . . .

  • av M. L. Reid
    244,-

    Jynn knows how to bring down the monsters that threaten humanity-and save the world while she's at it-but who will believe Earth's weakest Hunter? Jynn Devhro was the world's lowest-ranked Hunter. But since getting her System, she's been secretly leveling up. Now, with her razor-sharp kindjal at her side, she's ready to defend humanity from its enemies. And none too soon . . . because an interdimensional parasitic planet hangs above the Earth, releasing poison into the atmosphere and creating new monsters with its trailing toxins. As she prepares for battle, Jynn is given an obscure assignment by the System, sending her deep into the heart of the Josu Rainforest. Soon she finds herself stalked by hit men unafraid of pursuing their mark on either side of the Gate. She believes these men are somehow related to Kesstel, a handsome and powerful Hunter who seems to know more than he's letting on. But every time Jynn gets close to him, the assassins become even more aggressive. Meanwhile, she hears rumors of a mysterious cult that's supposedly searching for the same thing she is: a world on the other side of the Gate. Before she can determine the credibility of these reports, she receives a surprising invitation to one of the group's secret meetings. But are they friend or foe? The second volume of the hit LitRPG adventure series-with almost 600,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!

  • av Someonetoforget
    213,-

    A lone wolf cub struggling to survive mutates into a creature possessing unpredictable?even human?abilities in this grimdark fantasy adventure series. Somewhere in the toxic Bone Pits, where mechanical nightmares roam, an emaciated and wounded young wolf clings to life. Wracked with pain, driven by instinct, it crawls across the subterranean landscape, avoiding the unnatural horrors that dwell there and seeking sustenance while fending off rats, insects, and other vermin stalking it as prey. Then it encounters a deity who collects human souls and is astonished to discover a wolf, as its species has been extinct for centuries. The god spares the wolf, bestowing the wretched beast with the means to survive until it eventually acquires the power of heightened intelligence and the ability to alter its physiology, turning into a shapeshifting monstrosity. Part of an adventuring party scouring the tunnels, the elf Emhreeil was injured and left for dead. Blind and with broken limbs, she suffers in unbearable agony, waiting for her body to quit?or for something to devour her. When the wolf finds Emhreeil, it pounces on the opportunity to learn human speech from the pitiful being incapable of protecting herself. Now, Emhreeil is the wolf's de facto companion as it struggles to escape the Bone Pits, dragging her through the twisted labyrinth and fighting the vicious predators hiding in the shadows. And with every battle, the wolf evolves in self-awareness and cunning, mutating into a creature that nature never meant to breed . . .

  • av Tom O'Bedlam
    244,-

    Bound by magic to a missing trickster god, a young adventurer quests for supernatural treasures and secret knowledge in a dangerous fantasy world. Once upon a time, Robin was one of billions of people struggling just to get through twenty-first century life. Now, he's a bard of growing renown in an enchanted realm, capable of conjuring realistic illusions-a gift from the mischievous missing deity Rhyth-and an enemy of the tyrannical Lord-God Urkhan. Charged with discovering what happened to Rhyth, Robin leads a band of warrior fortune hunters into the city of Tarin-Tiran, a once prosperous civilization where the trickster god had been openly worshipped. Invaded by the armies of Urkhan many years ago, nothing remains but ruins and the legions of hobgoblins left behind to uncover the powerful magical artifacts buried there. But terrors far worse than hobgoblins await Robin and his party: Wild Magic runs rampant through the city, and anyone touched by it is liable to suffer its unpredictable ill effects. Acid fog drifts along the landscape consuming everything in its path. Creatures born of shadow strike in silence. And Urkhan's high priest, Gis-whom Robin has run afoul of time and again-is also in Tarin-Tiran, seeking to increase his master's power. Amidst the otherworldly objects hidden in the city is a black iron crown, scrolled with blood-red enamel runes. It is the crown of Kharvec'Na, and it bestows upon its bearer the ability to compel others to obey his commands. Robin's not about to let the crown fall into Gis's hands, but will he be able to resist the temptation to don the weapon himself? The third volume of the hit LitRPG adventure series-with more than 800,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!

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