Utvidet returrett til 31. januar 2024

Bøker utgitt av Raspberry Pi Press

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  • av The Makers of The MagPi magazine
    221,-

    The Official Raspberry Pi Handbook is fully updated for Raspberry Pi in 2024. Packed with all the information beginners need to use their new Raspberry Pi computer. And the best projects from the year for long-term Raspberry Pi enthusiasts.

  • av The Makers of Hackspace Magazine
    271,-

    Find inspiration for makers in this collection from a year of HackSpace magazineHackSpace magazine is filled with the best projects, tutorials, and articles for makers and hackers. Each year, that amounts to over 1500 pages! The Book of Making 2025 distills the latest year of HackSpace magazine down to our favourite maker projects. We don't discriminate between different styles of making: HackSpace magazine covers food makers, hobbyists, and even digital fabrication technologies like 3d printing.Step into the wonderful world of making with this book from the Makers of HackSpace magazine. Be inspired by the amazing community projects you'll find in these pages and make your own creations with step-by-step guides. This book is full of the perfect projects for an hour, afternoon, or weekend. Here's a small sampling of what you'll find in this book. You'll learn how to:Work with microcontrollers and electronic circuits.Design for 2d and 3d fabrication methods and make them a reality.Create amazing things with everyday items.Hackspaces and makerspaces have exploded in popularity the world over, as more and more people want to make things and learn. Written by makers for makers, this book features a diverse range of projects to build. Grab some duct tape, fire up a microcontroller, ready a 3D printer, and hack the world around you!

  • av David Crookes
    279,-

  • - Astounding Projects with Raspberry Pi Computers
    av The Makers of The MagPi magazine
    235,-

    The Official Raspberry Pi Handbook 2025 is packed with all the information beginners need to use their new Raspberry Pi computer. Inside, you'll also find the best projects from the past year for long-term Raspberry Pi enthusiasts. With a special attention to Raspberry Pi 5, the latest and greatest in the Raspberry Pi microcomputer line, you'll learn how to code and make with this incredible computer. We've also got plenty of tutorials and projects for the Raspberry Pi Pico and Pico W, the smallest members of the Raspberry Pi family. In this handbook, you'll find: A getting started guide for every Raspberry Pi model. Everything you need to know about the latest hardware from Raspberry Pi. Inspiring projects for your next build idea. Tips on having some serious fun with electronics. Super-simple tutorials to get you started with a variety of skills. Guides to all kinds of amazing builds with the diminutive Raspberry Pi Pico. We also have plenty of things you can do with Raspberry Pi 4, Raspberry Pi Zero 2 W, and Raspberry Pi Pico W squeezed into these 200 pages. With the latest reviews, tutorials, project showcases, guides, and much more, this is your ultimate resource for Raspberry Pi!

  • av Tim Danton
    333,-

    This book tells the story of the birth of the computing industry via the origins of 25 influential computers built between 1939 and 1973. Starting with a short, sharp history of how we got to where we were on the eve of the second world war, this book illuminates humanity's desire for calculation aids throughout history, and how that led to the ready reckoner, Napier's bones, Pascal's calculator, the difference engine, the analytical engine, the comptometer and Herman Hollerieth's electronic tabulating machine. This book is a world tour through the modern history of computing, and it begins in 1939 with the first electronic digital computer, the Atanasoff-Berry computer (ABC). The story of computing in World War II takes us through Germany, UK, and the US, and right after that, you'll follow the rapid growth of computing power in the post-war years. The years of "big iron" in the US, UK, and the Soviet Union take us through the next couple of decades, before we enter the minicomputer era with DEC and Wang systems, and come right up to the the crucial link between the minicomputer era of the late 1960s and 1970s and the personal computer era of the 1980s: the Xerox Alto.

  • av David Plowman
    248,-

    Take pictures and shoot video with your Raspberry Pi. Connecting the official High Quality Camera, Camera Module, or Global Shutter Camera turns your favourite credit-card-sized computer into a powerful digital camera. Learn how to set up and control the camera to capture stills and video footage. Discover the numerous modes and effects available, and use the camera in a variety of exciting projects across the chapters in this book: Precise camera control over a variety of camera options and effects Time-lapse photography: capture photographs at regular intervals, and turn these images into a video Selfies and stop-motion video Build a wildlife camera and observe creatures without disturbing them Make a smart door to to see who's at the door or know when the post has arrived Explore the underwater world with your camera Live-stream video and stills to a remote computer Protect your home with a security camera You'll learn how to do take pictures the Raspberry Pi way, taking photos and videos from the command line and writing Python programs to automate the process. You'll even find out how to add real-time effects to images, such as an embossing effect. There are so many things you can do with a Raspberry Pi camera!

  • av The Makers of The MagPi magazine
    221,-

    The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing.This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine.This book will help you to:Write a classic text adventureCreate a Pong-style video gameEmulate classic computers and consoles on Raspberry Pi or Raspberry Pi PicoCreate authentic-looking replicas of classic machines right down to their casesDiscover controllers and other retro gaming hardware to enhance your experiencesConnect Raspberry Pi to a cathode-ray tube (CRT) displayRediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.

  • av Gareth Halfacree & Ben Everard
    233,-

  • av Simon Long
    168,-

    The popular C programming language is used for a huge range of applications, from the tiny microcontrollers used in toasters and watches up to complete operating systems. The first half of this book is an introduction to C, and covers the basics of writing simple command-line programs. The second half of the book shows how to use the GTK user interface toolkit with C to create feature-rich GUI applications which can be run on the desktop. No previous experience of C or GTK is required - even if you are an absolute beginner, this book will teach you all you need to know.In this book, you'll learn how to: Create simple command-line C programs. Control flow with conditions and loops. Handle variables, strings, and files. Design graphical user interface applications in C. Handle user input with buttons and menus. Use advanced UI features such as data stores and dialogs.Updated for GTK3, this book will teach you all you need to know to write simple programs in C and start creating GUIs. Although the examples in this book were developed on a Raspberry Pi running, Raspberry Pi OS, you can follow along on other operating systems, including Linux, macOS, and Windows with the Windows Subsystem for Linux.

  • av Tim Danton
    195,-

    The home computer boom of the 1980s brought with it now iconic machines such as the ZX Spectrum, BBC Micro, and Commodore 64. The Computers That Made Britain tells the story of 19 of those machines, and what was actually going on behind the scenes.

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