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You have become a finely tuned radio, picking up a mysterious signal. The translator of a language that has never been spoken. The carrier of a message that is beyond the comprehension of the human mind... You are a Conduit, and you've been entrusted with a mission.The Conduit is a journaling solo RPG zine where you play a character who begins to receive telepathic messages. The goal of the game is to create an intriguing object in the form of a journal: a handwritten book crafted by someone who was bestowed secret knowledge. Revelations for our modern times. The game was inspired by the real-life intersection of spirituality and science-fiction: the UFO cultists who believe that flying saucers will take them to Heaven. The mediums who claim to channel civilizations from inside the Hollow Earth. The New Age gurus who are guided by extraterrestrial forces.The Conduit will prompt you to build a one-of-a-kind mythology, unfolding through a series of diary entries as you discover the source of the telepathic messages, the true nature of the cosmos, and a threat that looms over the world... The final journal can be enjoyed as a book of fiction, or it can be used as a prop in any role-playing game that dabbles in the occult.
Horror historians Gary D. Rhodes and John Edgar Browning present a long lost slice of American literature: The Vampire is a detective dime novel that predates both Dracula and the first appearance of Sherlock Holmes, and it's sure to thrill audiences today just as it did back in 1885!
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.