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Kenelm is an Atheling, a prince of the Blood-Royal.A descendent of the god, Woden. His uncle is the King.Kenelm had thought to live his life as a warrior: fighting, feasting and marrying a beautiful princess.But his uncle gave him to a monastery, to live and die as a Christian monk.Kenelm feels betrayed but is bound by his oath of loyalty to his king. So he digs the monastery's vegetable garden and dreams of the life he might have had.Then comes a message from the king. He has a mission that only Kenelm can undertake.Kenelm must carry a royal message into the dark wood.To the Wolf Sisters.
"You love me, don't you, Jonnie?"The Industrial Revolution blackens the countryside.Women and children hack at coal underground and drag loaded tubs like animals. "You'd better love me."Rattle is a dirty, pipe-smoking, swearing collier-wench who dresses and swaggers like a boy.She's in love with Jonathan Turner, a young farmer and a prim, God-fearing Methodist. "I love you, Jonnie. I'll never let you go."Rattle is determined to have Jonathan.But he's already married.To a vengeful ghost."I love you to death."
Ten-year-old Sandy's childhood ends when his mother sells him to a farmer who half-starves and beats him. So he runs away for good, away from the farm and from home.Alone on the road, penniless, Sandy is lucky to find friends: Spot and Patch, two drover's dogs, who are making their way home all by themselves.With no idea where they are going, Sandy joins them, following them across Scotland, through a wild landscape of loch and mountain, to the Hebridean island of Mull in the West.When the dogs lead him to their croft, Sandy's deepest wish seems to have come true. He, too, has found a loving home.He is happier at Lachlan's croft than he thought he could be, until he discovers that he is not really wanted there at all. Unwelcome, he takes to the road again. But without his four-legged friends. Will he go through his whole life friendless and lonely? Susan Price is an acclaimed writer of books for the young. She has won the Carnegie medal and the Guardian Fiction prize and her books have been translated into many languages.
The young witch, Shingebiss, believes she can 'spell' the Czar and make him save her beloved Northlands from destruction. In her innocence, she little understands that the Imperial Palace is a place of treachery and murder, ruled by a madman with a mind like 'a broken mirror, reflecting all things crookedly.' At first the Czar takes Shingebiss for an angel, sent to him by God, and welcomes her. But none of her spells seem able to blunt his greed and cruelty. And Shingebiss has a rival at court who hates her - the English wizard, Master Jenkins, who pretends to the Czar that he can summon demons. Fearing that Shingebiss will unmask him, Master Jenkins plans to be rid of her. He tells the Czar that he can make him an Elixir of Immortality. The most potent ingredient is the blood of an angel. The Czar orders the elixir made immediately. Can Shingebiss save the Northlands? Can she save her own life? An intense, Gothic fantasy. Susan Price is an acclaimed writer for young people. The first book in the Ghost World sequence, The Ghost Drum, won the prestigious Carnegie medal.
ELFGIFT. The elf's get and the Goddess' darling fights to keep his throne. If he loses, he loses everything: crown, love and life. Elfgift's Christian half-brother, Unwin, will never be satisfied until Elfgift is dead. He vows that, on capturing Elfgift, he will hand him to his Danish allies, to be sacrificed to Odin. The sacrifice of the Blood-Eagle.It's a gruelling war, but Elfgift is sustained by the love of the Goddess he fights for -- until She asks for the life of his brother, Wulfweard. Wulfweard's life is owed to Odin, the Goddess tells him. He must choose. Will he have his brother at his side, or his Goddess? A brief truce, to celebrate Jul and Christ's Mass, ends in brutal treachery. Elfgift falls into Unwin's power. Will the Goddess come to his aid. Or has She deserted him? Part Two of a Gothic, Dark Age fantasy.
Azalin's class go on a school trip to another planet.The planet Earth.Once on Earth, Azalin runs away.Her dream is to be a 'tronic when she grows up: one of the special people who maintain the systems keeping the man-made planet of Newarth alive.But just before leaving for Earth, she was told that Newarth already has all the 'tronics it needs. She will have to be a store-keeper instead. And she is to be 'sporting' about it.Azalin doesn't want to be a store-keeper. And she doesn't want to be sporting.So she runs away. She phones home to say that when she's allowed to be a 'tronic, she'll come back. But, alone on Earth, Azalin has no idea how much danger she's in. Life on Earth isn't as safe and ordered as life on Newarth.Especially when she wanders into the 'no-go' zone called 'The Rookery.'Even the Earth Police won't go there... Azalin comes down to Earth. But will she survive to home to Newarth?
Midsummer midnight: the endless white night of the far north.Malyuta, slave and hunter, names his first born son 'Ambrosi' because it means 'Immortal.'Then comes Kuzma, the bear-shaman, who claims the baby as his apprentice. He promises Malyuta riches or even the return of his youth, if he will give up his new-born son.Malyuta refuses, throughout the long night. The bear-shaman leaves, at last, declaring that keeping the baby will bring Malyuta nothing but misery. It is never wise to anger a shaman. Kuzma watches as Ambrosi grows... Can Ambrosi escape the bear-shaman? Can he protect his father from the Kuzma's revenge? Book Two of the Ghost World sequence, which began with Ghost Drum and continues with Ghost Dance.
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