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A hunted witch hiding in an Agatha Christie-esque novel, a series of eccentric characters, a host of clues and red-herrings, and... MURDER!A talented spell-weaving witch on the run is forced to find magical refuge in a mystery novel, playing the role of Emily Crookshanks, amateur sleuth and professional flirt.Waking up with no idea who or where she is, Emily finds herself in the quaint 1920s English countryside village of Little Pucklewick, uncomfortably sharing tea and cakes with the not so Reverend Wilson-Smallsey, the village's rather pompous womanising vicar.After a series of shocking murders, Emily hooks up with the village doctor, a rather dashing ex-RAF fighter pilot known to his chums as 'Ceddars'. Working together, they uncover clues and interrogate suspects.Add an inept inspector, various pompous ladies from the regular vicarage get-togethers, a dashing explorer recently returned from the Orient, his very attractive career-minded secretary, and a whole host of motives and clues, including a series of nasty accusatory posters, and Emily finds herself in the middle of a most confusing and frustrating mystery. But more than the murders, Emily suffers from terrifying visions of attack and desperate escape. And just what are wands and spell-weavery, and the smartphones and hi-def televisions she occasionally glimpses in her mind?Despite everything, Emily knows that to survive, she must solve the mystery and, to do that, she must keep going to The End.
And from the dark unknown came a hooded avenger... When the Scowl is brought before the court of King-Emperor Jhaz'Elrad, accused of murdering a young noble, he is unexpectedly saved from execution by the ambitious Dracus Krall. In return for his life, the Scowl is sent on weregild to kill the evil golem that has lurked in the Krall family home for generations. A terrible, haunted creature, created by dark majiks in the time of Delving. Accompanying the task is Dracus' teenage niece, Vareena, a strong-willed tomboy who grew up in the shadow of her uncle's ambition and who has resisted his many attempts to marry her off. But Vareena is not as she seems. She harbours a secret power that her uncle would gladly kill for. Together, Vareena and the Scowl begin an uneasy alliance. An alliance that will change both of their lives forever...
Lost teenager, Blue, must travel back in time to save his family from certain death.Blue is an angry, mixed up teen ripped 400 years from home. When the evil SEARCH corps try and use him to kill his parents, can he rescue them from certain death?A Rip in the fabric of time, a far-flung globally warmed future, a flooded Earth and the only remainder of civilisation-a militaristic organisation living underneath 'Desert Amazon'...Getting back home was the only thing that mattered to messed up, mixed race teenager, Blue (named after his stupid, googly blue eyes) - and that was the problem-home was over four hundred years in the past.But how does a lowly cadet in a military academy living in a post-apocalyptic future achieve such a goal, especially with the distractions of girls, pilot training, spacewalks and his almost constant unpopularity?The more Blue found out about this flooded, gung-ho and annoying future, about himself-who and what he was (was he even human?)-and the equally disturbing and shocking truth about his parents, the more he realised getting home was the only solution.Wasn't it?If Blue knew one thing, it was that he would at least try.
Quick-Kill is a self-made assassin and tekhead. But after a simple job blows up in her face, she finds herself running for her life. A life that is changed forever.And so begins a fun, fast-paced, action-stuffed, gender-bending futuristic four book thrill ride!Never, ever, let yourself never get caught... who knows what may happen?The forgotten, seedy backwater planet of Plenty (the most unfortunately-named world there ever was), is no place for a girl to grow up parentless and alone. But self-styled, femme fatale and genius gun-for hire, Quick-Kill Jane, was no normal kid. She learned her trade early on, making a name for herself. And by the time she became an adult, everyone feared and respected that name in equal measure.In what should've been a straightforward job-one of the many she had built her reputation upon-she finds herself in pursuit of small-time criminal and wife-beater, Rollo Barla. But things do not go to plan.She learns that the contract on Rollo was ordered by the Cabal-a loose network of galactic criminals, and that they, and the equally shady Galactic Secret Service, were now in competition to chase her down.Quick-Kill must use all her considerable talents, skills and guile to stay one step ahead. But events take an unexpected and extraordinary turn.A twist that will change Quick-Kill's life forever...
A war-damaged empath with six hours to live is forced to solve a series of mind-bending murders.A top Company scientist has been murdered. Vatic, an on-the-run half-alive empath with no memory of who or what he is, will die in six-hours if he can't find out why-or so the Company tells him-an 'added incentive to get the job done'.Our hero soon discovers he is one of the Skilled, a genetically enhanced human-revered and despised in equal measure-a bloodhound with a terrifying past who'll stop at nothing in his pursuit of truth.And 'the Skilled always get their guy'... don't they?WHAT OTHER BESTSELLING AUTHORS ARE SAYING ABOUT SHATTERED HELIX:"Gritty,intense, and compelling, Shattered Helix is something you don't run into often enough in Sci-Fi--a cerebral thrill ride you don't want to end."-Michael Bunker, US TODAY Bestsellingauthor of Pennsylvania"K.J.Heritage's uncanny sense of pacing and story puts him at the forefront of today's speculative fiction writers."-Samuel Peralta, Amazon bestselling author and creator of The Future Chronicles"Prepare to lose sleep reading Shattered Helix! Delicious Sci-Fiction!"-Kate Danley, US TODAY bestselling author"Gritty,detailed and unrelenting--Shattered Helix will take you on a wild ride."-Peter Cawdron, International Bestselling author of Science Fiction
Want to add punch to your prose? Follow these 55 simple edits and improve your writing forever!Getting readers past page one, despite your 'explosive, fast paced hitting-the-ground-running opening', is what this guide is all about.Applying the 55 easy editing steps to your fiction will allow reviewers and readers to evaluate your novel purely on the strength of your story and not on clumsy and weak prose, overuse of adverbs, repetition, and flabbiness. And in the process, you will learn to become an experienced and competent editor.Use these 55 steps to:Find redundant adjectives and overused adverbsBanish boring wordsLearn dialogue writingWrite characters more effectivelyDiscover over thirty overused words and phrases such as that, it, up/down, was/were, had, even, got, etc.Reduce overuse of exclamations and the ellipsisUse italics, quotations, and capitalisation properlyTarget word pairs and homophonesImprove your proofreading and editing skillsHandle numbers and time effectively...And discover more about flow, show not tell, writing tenses, dialogue handling and more.All About Copyediting will not tell you how to write a novel, nor how to write like Tolstoy, or any other author. It will certainly not explain how to write bestselling fiction, how to make money, or guarantee you marketing success. What it will guarantee, is to give your novel the best chance it can get in a tough, competitive, and new publishing world.
Vatic, a top Company empath, is forced to board a rogue bioship heading for certain destruction.Experimental Company bioship, the CSS Ariadne, has cut all communications and launched herself into hyperspace-heading towards enemy territory and certain destruction if she cannot be stopped.The crew managed to send out an SOS before the Ariadne disappeared. Someone was murdered... but who?Vatic, a Skilled empath in the reluctant employ of the Company, is drugged and forced to board the rogue ship. He arrives to find the vessel full of corpses, a small band of suspicious survivors, and no explanations.Our hero soon realises that not everyone who survived is as they seem. There is an imposter aboard, but who is it, and what are their motives?Vatic must use all his talents if he and the ship are going to survive.But survival is what the Skilled do best... isn't it?
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