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This book by a long-time creator will appeal to enthusiasts of mathematics and puzzles as well as fans of modular origami. Over thirty elegant projects are absorbing to make and rewarding to assemble - without glue or scissors. When finished, not only do the projects please the eye and stimulate the imagination, they have a bonus feature: they move, spin or change shape in unique and fascinating ways.All in one place, fully diagrammed - clear step-by-step instructions with thoughts behind the folds. Many have been improved during years of experimentation and experiences of making and teaching."beautiful and elegant designs...immaculate diagrams." British Origami Society"WXYZ model is so iconic...the most elegant model in all of modular origami." trivialknot"his modular creations are fine examples of original and economical folding" David Petty, author of Origami A-B-C and Origami 1-2-3
Use your statistics to solve the questions, shade the answers in to reveal the answers to the picture puzzles. Revise and reinforce your mathematics...mindfully!
For students aged 11-16 - these activities provide a blank numbered grid. Solve the geometry question and match the answer to the grid. Colour the right answers and a puzzle picture emerges. Perfect for teachers and parents to provide an alternative way to reinforce and revise geometry.
Do the algebra and colour the answers in to reveal the answer to the puzzle picture - reinforcing and revising Mathematics...mindfully!
10 of the world's great communicators give their perspective on the special nature of one of the numbers between 1-10 - informative and insightful - and fun.
Some leading mathematics educators explore the wonders of their favourite numbers between 1 and 10 - in honour of the inspirational Dick Tahta.
10 geometric models of advanced modular origami to make Compound polyhedra with instructions and illustrations. Sections on the mathematics behind the models; a short history of modular origami; a section on tools and folding techniques, and a gallery of the finished models that are presented in the book.
10 geometric models of advanced modular origami to make Compound polyhedra with instructions and illustrations. Sections on the mathematics behind the models; a short history of modular origami; a section on tools and folding techniques, and a gallery of the finished models that are presented in the book.
The mathematics of surfaces is a fascinating subject - lying as it does at the heart of much architecture, art and maths, engineering and science. John Sharp's innovative use of sliceforms to explore the properties of surfaces is here produced in a systematic way, providing the reader the tools to build surfaces from paper to explore their mathematical properties. The extensive commentary explains the mathematics behind particular surfaces. Chapters on using computers to generate slices and sample templates complete the book. An invaluable exercise in practical geometry that will stimulate ideas for the student, professionals involved in modelling surfaces and the enthusiast. Contents:· Introduction and Basic Techniques· Contours and profiles· Properties and Types of Surfaces· Surfaces of Revolution· Ruled Surfaces· Surfaces from Equations: Algebraic surfaces· Polyhedra· Variations and explorations· Using the Computer· Templates and further resources
The Big Story for Little Historian series provides a story-led introduction to history for 5-7 year olds. Beautifully illustrated, these are stories for bedtime or school: a springboard to great things! Supporting materials for teacher or parent are available. Book 1 in the series is on the story of the Norman invasion of England in 1066.
EnigMath's original geometry puzzles will appeal to many ages and levels of experience. Full solutions are included.
Coding book that provides projects that can be done in Scratch, Snap and Python for young coders from 7-14 years.
Provides a step by step guide to building 3D objects from 2D drawings The book has been prepared for those interested in, or studying, Design and Technology and is designed to both introduce and consolidate the link between two and three-dimensional thinking. Models figure prominently in design, engineering and architecture. Their manufacture and use provide a substantial contribution towards achieving good design. Whilst computer aided design has been immensely powerful, this book provides templates designed to take you back to basic principles. A task or two in the "real" world will also help increase understanding of the CAD world. Neglected basic principles are frequently the root cause of errors. It is envisaged that the nature of the book will assist in eliminating such tendencies and strengthen confidence throughout this particular field of technical study. The emphasis is on participation, with material supplied to instruct, enlighten and stimulate. The book can be used at home or in school or college. But its approach is to construct models with a steadily increasing level of difficulty - providing a set of personally prepared aids, which subsequently provide an essential source of help and information in design projects. Experience gained from using this publication will hopefully provide users with a sense of achievement, encourage interest and lead to a desire to learn more.
For BrainBox, use multiplication and addition. For Just Plus and Alcatraz, use addition. For Multi-tasking, use two-way multiplication. Finally, in The Warehouse, solve the tricky storage number issue! Les Page has devised some ingenious and challenging new puzzles for anyone who enjoys Sudoku, KenKen, Train Tracks, and similar puzzles. Sometimes difficult, sometimes easier--but always interesting. A puzzling breath of fresh air!
Solitary Sodukus are giant grids where many of the options are given--your task is to work out how to start a Chain Reaction to solve the grid. Les Page has devised some ingenious and challenging new puzzles for anyone who enjoys Sudoku, KenKen, Train Tracks, and similar puzzles. Sometimes difficult, sometimes easier--but always interesting. A puzzling breath of fresh air!
This book gives us a glimpse into how mathematics started and evolved, and how it can help us from simple measurements to navigating ourselves using mathematically simplified maps. There are tasks, answers and explanations for children, students and teachers to use.
This book represents a stunning and mathematically accurate summary of what you need to know for Year 1 A Level Mathematics. Chapters are linked to the topics of Tarquin A Level textbook - designed to be used with any Board. But as a summary of each topic, no better exists - perfect for revision, for checking understanding or even putting on a wall to remind you of key facts.
Maths Battles is a set of resources to get students working collaboratively...and a little competitively.
Homework Master is designed to provide the teacher or parent with a well structured set of Homework resources for 16 weeks covering all topics. First there is a Recall Section designed in 20 questions to test student comprehension and self-identify areas they need help in. Next there is an Extension activity focusing on problem solving skills.
Each A4 activity sheets has 3 identical tickets ready to photocopy/print then cut to size. They can be handed to students as they enter the class or placed on the student's desk. This activity is a perfect class settler and revision task. It has been designed to improve a student's recall and problem solving skills.
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