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A full-colour illustrated history of the store that changed gaming for ever, as told by its founders.Games Workshop, Warhammer, White Dwarf, Citadel Miniatures and Fighting Fantasy are names which trigger powerful memories for millions of people around the world. The cultural impact of Games Workshop and Fighting Fantasy has been remarkable. But how did it all begin? Since starting out in 1975 as a part-time mail-order business in a modest third-floor flat in West London, Games Workshop has grown from its humble beginnings to become a FTSE 250 company listed on the London Stock Exchange. From distributing Dungeons & Dragons, to living in the back of a van, to opening Games Workshop stores, to creating Fighting Fantasy, to launching Warhammer, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. Dice Men is the fascinating, never-before-told story of an iconic company which changed the world of tabletop gaming for ever. It's an insight into the rollercoaster first year of Games Workshop and the birth of the industry.
A frank and revealing memoir about the search for better sex, from `No More Page 3 campaigner Lucy-Anne Holmes
"Leaving no headstone unturned, Sacha Coward will take you on a wild ride through the night from ancient Greece to the main stage of RuPaul's Drag Race, visiting cross-dressing pirates, radical fairies and the graves of the 'queerly departed' along the way. Queer communities have often sought refuge in the shadows, found kinship in the in-between and created safe spaces in underworlds; but these forgotten narratives tell stories of remarkable resilience that deserve to be heard. Join any Pride march and you are likely to see a glorious display of papier-mâché unicorn heads trailing sequins, drag queens wearing mermaid tails and more fairy wings than you can shake a trident at. But these are not just accessories: they are queer symbols with historic roots. To truly understand who queer people are today, we must confront the twisted tales of the past and Queer as Folklore is a celebration of queer history like you've never seen it before"--
The debut novel from YouTube sensation Hazel Hayes is a break-up story told in reverse, from the depths of grief to the heights of new love
A groundbreaking collection of work from some of the UK's most exciting new writers and artists, who just happen to be on the autism spectrum
A memoir by the late Gerard Basset, OBE, the greatest sommelier of his generation and founder of the Hotel du Vin Group
How does it feel to be constantly regardedas a potential threat, strip-searched at every airport?Or to be told that, as an actress, the partyou're most fitted to play is 'wife of a terrorist'? How does it feel to havewords from your native language misused, misappropriated and used aggressivelytowards you? How does it feel to hear a child of colour say in a classroom thatstories can only be about white people? How does it feel to go 'home' to Indiawhen your home is really London? What is it like to feel you always have to bean ambassador for your race? How does it feel to always tick 'Other'?Bringing together 21 exciting black, Asianand minority ethnic voices emerging in Britain today, The Good Immigrant explores why immigrants come to the UK, why theystay and what it means to be 'other' in a country that doesn't seem to wantyou, doesn't truly accept you-however many generations you've been here-but stillneeds you for its diversity monitoring forms.Inspired by discussion around why societyappears to deem people of colour as bad immigrants-job stealers, benefitscroungers, undeserving refugees-until, by winning Olympic races, or bakinggood cakes, or being conscientious doctors, they cross over and become goodimmigrants, editor Nikesh Shukla has compiled a collection of essays that arepoignant, challenging, angry, humorous, heartbreaking, polemic, weary and-most importantly-real.
Building the ordinary into the extraordinary - brick by brick. This first official book for Adult Fans of LEGO® takes the reader on a visually stunning journey from the very earliest hollow bricks to the complex shapes and building techniques of today. LEGO bricks are design icons and marvels of engineering. Virtually unchanged for over fifty years, the brick is still at the very centre of LEGO's ethos: each brick connects to every other brick, allowing the construction of almost anything you can imagine. LEGO minifigures may be the friendly faces of the LEGO world, but bricks in all their different shapes and forms are its very foundation. The Secret Life of LEGO® Bricks explores the brick's rich history in full colour and unparalleled detail. Granted unprecedented access by the LEGO Group, Daniel Konstanski has interviewed design masters, element testers and the so-called 'rock stars', the set designers, to reveal for the first time how and why new LEGO bricks are made. This is the book the fans have always wanted: a truly behind-the-scenes look at the story of the beloved LEGO brick and the company which makes it, with a wealth of exclusive visual material from the LEGO Archive in Billund.
20 GOTO 10 - a book of numbers for computer nerds & deep technical wizards Whether you're interested in machines from the mainstream such as Sinclair, Acorn, Atari, Famicom, Sega, Nintendo, Sony, and Commodore, or the lesser known cabal of Dragon, Tandy, Oric, Amstrad, DEC, Jupiter, Vectrex, TI, and NewBrain (or even the virtually unheard of COSMAC Elf) 20 GOTO 10 is a book of numbers that describes the many facets of computing history, focusing on the golden age of old computers and retro games and consoles of the 1980s and 90s. It covers the hardware, software, and social history of the era showing how they're linked through numbers, such as 48K, C90, and 35899. Each entry starts with a number, and by choosing a related number you'll create a unique adventure through the book and into a web of forgotten geek lore and incredible facts. With luck, you'll find a way to arrive at the number used to grant infinite lives in Jet Set Willy!
Bardskull is the record of three journeys made by Martin Shaw, the celebrated storyteller and interpreter of myth, in the year before he turned fifty. It is unlike anything he has written before. This is not a book about myth or narrative: rather, it is a sequence of incantations, a series of battles. Each of the three journeys sees Shaw walk alone into a Dartmoor forest and wait. What arrive are stories - fragments of myth that he has carried within him for decades: the deep history of Dartmoor itself; the lives of distant family members; Arthurian legend; and tales from India, Persia, Lapland, the Caucasus and Siberia. But these stories and their tellers don't arrive as the bearers of solace or easy wisdom. As with all quests, Shaw is entering a domain of traps and tests. Bardskull can be read as a fable, as memoir, as auto-fiction or as an attempt to undomesticate myth. It is a magnificent, unclassifiable work of the imagination.
Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game historyShareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them.This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.
What, really, does it mean to be a dangerous woman? This powerful anthology presents fifty answers to that question, reaching past media hyperbole to explore serious considerations about the conflicts and power dynamics with which women live today.In Dangerous Women, writers, artists, politicians, journalists, performers and opinion-formers from a variety of backgrounds – including Irenosen Okojie, Jo Clifford, Bidisha, Nada Awar Jarrar, Nicola Sturgeon and many more – reflect on the long-standing idea that women, individually or collectively, constitute a threat.
Based on the hit Twitter account: a compact field guide featuring more than 200 of the rudest and most hilarious sweary birds
Where are all the women philosophers? The answer is right here.
Roger Phillips, the godfather of foraging and bestselling author of Wild Food, returns with a look at how edible plants from all over the world have ended up in our back gardens
A comprehensive account of the landmark events which have shaped the transgender community over the last five decades, told in 25 essays by those who were there.
The Sunday Times bestselling memoir through video games by YouTube star DanNerdCubed
An anthology of writing from celebrated authors - Marina Warner, Kamila Shamsie, Noam Chomsky, A. L. Kennedy and more - reflecting on experiences of otherness
From the gothic fantasies of Walpole's Otranto to post-modern takes on the country house by Kazuo Ishiguro and Ian McEwan, Phyllis Richardson guides us on a tour through buildings real and imagined to examine how authors' personal experiences helped to shape the homes that have become icons of English literature.We encounter Jane Austen drinking 'too much wine' in the lavish ballroom of a Hampshire manor, discover how Virginia Woolf's love of Talland House at St Ives is palpable in To the Lighthouse, and find Evelyn Waugh remembering Madresfield Court as he plots Charles Ryder's return to Brideshead.Drawing on historical sources, biographies, letters, diaries and the novels themselves, House of Fiction opens the doors to these celebrated houses, while offering candid glimpses of the writers who brought them to life.
A finely crafted meditation on the importance of making things and pushing yourself to grow as a person
'No Slade = No Oasis. It's as devastating and as simple as that' Noel GallagherWith six consecutive number one singles and the smash hit 'Merry Xmas Everybody', Slade were unstoppable. Now, the man whose outlandish costumes and unmistakable hairstyle made Slade one of the definitive acts of the Glam Rock era tells his story.But there's more to Dave's life than rock 'n' roll and good times. So Here It Is also covers the band's painful break-up, Dave's subsequent battle with depression, and his recovery from the stroke that threatened to cut short his performing career.If you've ever wondered what it feels like to be a working-class lad from the Midlands suddenly confronted by unimaginable fame, So Here It Is is the definitive account, told with heart and humour and filled with never-before-seen photos.
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