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Focuses on both the cartoon-like critters and funny mascots that populate the shoujo (girls') style of manga and the more gritty and Gothic animals that inhabit the shounen (boys') style of manga.
The landscape is unique among subject matter - in its grandeur, complexity and colour dynamics. This guide to landscape theory and practice assists in working with what are the greatest challenges for the landscape artist, most notably simplifying complex material, selecting strong compositions and translating colour and light.
Suitable for artists, this guide captures facial expressions. It shows readers the expressions created by individual facial muscles, then draws them together in a section devoted to the six basic human emotions: sadness, anger, joy, fear, disgust and surprise.
In Venetian glassmaking, slender rods of molten glass are shaped, then cut to reveal detailed patterns: flowers, geometric shapes, dancing colours. This work shows how to re-create these designs in polymer clay. It reveals the process: how to work with polymer clay, the basics of planning and creating a cane and using colour effectively.
Suitable for photographers, this book shows how to capture subjects in innovative fresh ways - from animals and plants, to objects found in the kitchen, the supermarket, even the local tip. It offers information on equipment, exposure, light and composition.
Plot must be as much about the emotions of the characters as it is about the events of the story. This book gives this message and teaches screenwriters how to integrate plot, characterisation and exposition to make stories compelling. Using examples from movies, it demonstrates how the plot springs naturally from the characters.
Ateliers have produced the greatest artists of all time. This book talks about the educational model based on the nineteenth-century model of teaching artists by pairing them with a master artist over a period of years. It uses the works of Old Masters and realist artists to demonstrate and teach the principles of realist drawing and painting.
Helps learn how to sculpt realistic 6"-8" figures using simple techniques. This work covers the essentials, the fundamentals of figurative modelling and how to make the tools that ensure success. It shows readers how to recreate faces and expressions, torsos, legs, and hands and feet.
By contrasting and comparing the differences and similarities between feature films and short films, this title aims to offer readers the requirements needed to make their writing crisp, sharp and compelling. It emphasises on characters, structure, dialogue and story, and dispels the 'magic formula' concept.
Provides details on an array of materials available to the artist, including canvases and papers, sizes and grounds, pigments and binders, solvents and thinners, and varnishes and preservatives. This book also contains step-by-step recipes for making art materials, including made at home or the studio paints, pastels, varnishes, gessoes, and more.
Teaches how to draw the manga face and figure, and how to tweak characters to make them part of the fantasy genre. This text is basic yet fun, the pages have been designed with younger audiences in mind, and all art and topics are useful for children. It aims at getting kids to go beyond copying to gain real drawing skills and ability.
William Maughan demonstrates how to create a realistic human likeness by using the classic and highly accurate modelling technique of chiaroscuro, developed by Leonardo daVinci during the High Renaissance.
The study of human body measurements on a comparative basis is known as anthropometrics. Its applicability to the design process is seen in the physical fit, or interface, between the human body and the various components of interior space.Human Dimension and Interior Space is the first major anthropometrically based reference book of design standards for use by all those involved with the physical planning and detailing of interiors, including interior designers, architects, furniture designers, builders, industrial designers, and students of design. The use of anthropometric data, although no substitute for good design or sound professional judgment should be viewed as one of the many tools required in the design process. This comprehensive overview of anthropometrics consists of three parts.The first part deals with the theory and application of anthropometrics and includes a special section dealing with physically disabled and elderly people. It provides the designer with the fundamentals of anthropometrics and a basic understanding of how interior design standards are established. The second part contains easy-to-read, illustrated anthropometric tables, which provide the most current data available on human body size, organized by age and percentile groupings. Also included is data relative to the range of joint motion and body sizes of children. The third part contains hundreds of dimensioned drawings, illustrating in plan and section the proper anthropometrically based relationship between user and space. The types of spaces range from residential and commercial to recreational and institutional, and all dimensions include metric conversions.In the Epilogue, the authors challenge the interior design profession, the building industry, and the furniture manufacturer to seriously explore the problem of adjustability in design. They expose the fallacy of designing to accommodate the so-called average man, who, in fact, does not exist. Using government data, including studies prepared by Dr. Howard Stoudt, Dr. Albert Damon, and Dr. Ross McFarland, formerly of the Harvard School of Public Health, and Jean Roberts of the U.S. Public Health Service, Panero and Zelnik have devised a system of interior design reference standards, easily understood through a series of charts and situation drawings. With Human Dimension and Interior Space, these standards are now accessible to all designers of interior environments.
Covers the techniques perfected by 16th and 17th century masters, studying portraits by Titian, Caravaggio, Reubens and Rembrandt and many more. This book shows demonstrations the variety of oil painting techniques perfected by the old masters.
For beginners and working professionals looking to improve their skill, this book covers every technique of expressing people, places and things in perspective, by hand or computer. Topics include: light and shade; overlapping, diffusion and convergence; and one-, two- and three- point perspective.
A guide to pastel materials and techniques. The author uses traditional soft and hard pastels, as well as oil pastels and oil sticks, showing the effects produced by each in step-by-step demonstrations. Included are ways to combine pastels with water, acrylic, alkyd gels and oil paint.
Suitable for children aged 5 to 11 years old, this title is targeted at young aspiring artists seeking to develop their technical skills and build a repertoire of subjects. It shows readers how to draw dozens of spooky creatures with a comprehensive, step-by-step approach.
Nature photography is one of the most popular genres, especially with amateur photographers. This book teaches readers the magical skill - how to 'see' - as well as basic design principles, creative techniques and tips on creating images with their own personal mark. It features more than 150 color photographs.
Targeted at young aspiring artists seeking to develop their technical skill and build a repertoire of subjects, this series shows them how to draw with ease using the author's signature step-by-step method. It shows children how to create everything from a robin to a spaceship, Tyrannosaurus Rex to skyscrapers and UFOs to racing cars.
Allows novices to teach themselves the beautiful art form of calligraphy. This book traces the development of the major "hands" or lettering styles that have evolved since its origins in the Middle Ages: Uncial (9th century); Carolingian (11th century); Gothic (15th century); Italic (15th century); and Script (19th century).
Mixing colors accurately may be an art unto itself. In fact, many artists are discouraged by the time and expense it takes to mix and match colors, and achieve the right results. Even more frustrating is the vast range of colors available. Now there's a ready-to-use visual directory that takes all the guesswork out of mixing and matching colors . . . making every artist an expert! Color Mixing Bible provides a basic color palette for each art medium, demonstrating an array of two-, three-, and four-color mixes, as well as offering full explanations of various paints and pigments.This invaluable guide features scores of tips and techniques for color mixing with oils, acrylics, watercolors, inks, pastels, and virtually every other art medium. It also includes in-depth information on how to determine the opacity and strength of a color, choose a color palette, mix whites, arrange and organize colors prior to mixing, use optical and physical mixing techniques, and much more! Plus, hundreds of color illustrations make everything simple. Whether one is an aspiring artist or working professional, Color Mixing Bible is an essential addition to every bookshelf.
Learn to draw, doodle, ink, and paint whimsical flora and fauna with this colourful and easy-to-follow guide
In this book, comics icon Lee provides aspiring comics artists with the modern tools they need to succeed in the world of comic-book creation. It focuses on topics like anatomy and character design, as well as topics like manga art styles and digital art.
This simple guide to calligraphy teach-as just the basics, allowing novices to jump right in and make their own wedding invitations, hand label envelopes, write their own placecards and explore their creative side. With the rise of 'do-it-yourselfers', there is a growing demand for a simple calligraphy guide. This book answers that call.
Helps you learn all the drawing tips and tricks that they need to create laugh-out-loud renditions of their favourite monsters and scary creatures direct from cartooning master Christopher Hart. This book shows readers how to capture the lighter side of these creepy creatures by combining them with Hart's incredibly popular cartoon drawing style.
Takes readers step by step through the comics creation process from idea to finished work, and along the way offer examples and insights from their own careers as well as their collaborators'.
In this new installment of Lee J. Ames's beloved Draw 50 series, readers will find easy-to-follow, step-by-step lessons for outer space drawing. In each lesson, six wordless steps provide everything needed to master drawing all kinds of planets, moons, comets, and meteors, as well as astronauts, rockets, spaceships, and other aspects.
Part of the best-selling Draw 50 series this step-by-step guide to drawing various fish, sharks, oysters, bottlenose dolphins, crabs, polar bears, coral, and other ocean life is for artists of all levels.
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