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  • av Rachel Aukes
    129,-

    Frank Woods, the galaxy's unluckiest space repo man, has faced his share of challenges, but nothing could prepare him for his latest assignment. His boss at the repo agency hands him a job that sounds straightforward enough: repossess an old, outdated android. However, there's a catch-the android doesn't want to be repo'd and isn't about to go quietly. Frank desperately needs paid, but with each attempt to catch the android, Frank faces deadly traps, high-tech trickery, and a series of bizarre challenges that test his determination. In a battle of wits and wills, Frank may have met his match!

  • av Matt Davids
    151,-

    Do you play film noir, pulp, or dieselpunk tabletop RPGs? Cut down game master prep time with random tables. 32 D100 Random Tables plus 10 detailed MacGuffins for Noir campaigns.Grimy streets pave the way into the underbelly of the city. The hearts of the people are as hard as the cobblestones they live and die upon. The men in cheap suits a decade out of fashion loitering out front of the pool hall aren't just loitering. They are waiting. Waiting for their mark. The person with the scoop on the stolen painting their boss wants found.The Book of Random Tables: Noir gives game masters tools to help craft and prepare hard-broiled detective campaigns in the vein of The Maltese Falcon, Double Indemnity, and The Third Man. The tables could also be used in dieselpunk or pulp adventures as well.

  • av Rachel Aukes
    233 - 446,-

    When a game warden finds herself face to face with a living, breathing saber-tooth tiger, she must catch the mad man cloning extinct these predators for extreme safari hunts before his creations wreak havoc on our world.

  • av Rachel Aukes
    142,-

    Life as a space repo man isn't as bad as Frank expected: it's worse. Kidnapped by a cantankerous alien boss, Frank Woods's plans to be a truck driver takes a wild turn when he's forced to take over his deadbeat dad's job... or else. With only his father's dilapidated spaceship and a glitchy AI mentor, Frank embarks on a perilous career repossessing everything from illegal tech to stolen aliens. He quickly learns that most aliens aren't very nice and none of them like their things repossessed. Can Frank beat all the odds and survive as a space repo man, or is he going to end up on some alien's dinner plate? Get Secondhand Spaceman now to follow Frank through dangerous repo jobs as he struggles to make a living... and maybe even inadvertently saves (or destroys) the galaxy. If you're a fan of Firefly, Star Wars, or Indiana Jones, you'll love this fast-paced galactic thrill ride!

  • av Matt Davids
    150 - 155,-

    Do you play a pirate-themed tabletop RPG? Running a pirate D&D campaign? Cut down GM prep with 24 D100 random tables and a pirate hideout generator.Ahoy there, matey! Avast ye and lend an ear!As with the other books in the series, game masters can use these tables in many ways. They can be used in preparation for an RPG session or they can be used during the session at the table. Items can be selected or rolled using percentile dice.The first section is Items & Things. Here are useful tables like Items in a Harbor Master's Office, Items in a Ransacked Vessel, Items in a Ship Captain's Quarters, Items in a Ship's Kitchen, and Items in a Treasure Chest.Next is Cargo. There are two tables here: Bulk Cargo and Other Cargo. The Other Cargo is made up of smaller items that could possibly be found in a vessel's hold.The Encounters section helps spice up visiting islands and sailing the seas with Island Encounters and Items, Things in the Water, and Weather Encounters.Names is a large section that gives game masters the ability to easily add realness to their fictional worlds with fitting names. There are 300 names for pirates and 300 more for pirate ships. The Rumors section is one large table of story hooks and ideas that characters can discover on their travels. The Nautical Terms section can help GMs and players understand archaic words and rarely-used phrases, which their characters would have known.Pirates loved to spend their loot. The Taverns sections provide fascinating places for the characters to hang out and to get into trouble.The NPCs section is simply 100 different names with professions so game masters can always have a non-player character ready.The Pirate Hideout Generator consists of five short random tables. These create the bones of a hideout that the GM can then flesh out and use in their adventures.Treachery, battles, and treasure await you on the seven seas. Cut the mooring lines and set your sails for adventure.

  • av Matt Davids
    156,-

    Do you play 1920s and 1930s pulp adventure tabletop RPGs like John Carter of Mars or Pulp Cthulhu? Cut down your game master prep with 28 D100 random tables. This book in the Books of Random Tables series is geared toward fun pulp from the 1920s and 1930s. Random tables help game masters add details and give players interesting play options. The first section is Items & Things. Here are helpful tables for when players wish to search every room or location from top to bottom. Also, some tables include period items as well. These add a touch of realism to the RPG. The next is Trains. Lots of pulp adventures involved trains. These tables offer insight for GMs when crafting a train adventure or rolling one up from scratch with train cars and historic rail lines. The Names section contains a variety of names from the time period as well as names for NPCs. Find tables with common names from the era and fictional big game hunters, mobsters, and more. The Public Domain Super Heroes section is unique. These are the names of comic book heroes from the 1920s and 30s that have lapsed into the public domain. Game masters are free to use these superheroes however they wish without concern about copyright infringement. The last section is Adventures & Encounters. The tables in this section are made up of rumors, story hooks, encounters, and more to help create adventures on the fly or light the fires of creativity. With these random tables, your imagination, and your players, you can take your pulp-style role-playing game campaign to new heights. Enjoy!

  • av Rachel Aukes
    484,-

  • av Matt Davids
    149,-

    Do you play Cyberpunk RED, Shadowrun, or another tabletop RPG? Cut down your gamemaster prep time with 32 1D100 random tables.Just like the first book, this book helps the gamemasters of cyberpunk tabletop role-playing games cut down their prep time. These random tables add details to campaigns and sessions with a roll of the dice.Find useful tables like Items in a Corporation Locker Room, Items in a Gang Hideout, Items in a Pawn Shop, Items in a Slurp, Shop's Kitchen, Office Building Encounters, City Locations and Shops, Names, Brand Names, and more.

  • av Matt Davids
    149,-

    Do you play Shadowrun or another tabletop RPG? Cut down your gamemaster prep time with 32 1D100 random tables.This book helps the gamemasters of cyberpunk tabletop role-playing games cut down their prep time. These random tables add details to campaigns and sessions with a roll of the dice.Find useful tables like Items in a Corporate Fat Cat Office, Items in a Desk, Items in a Hacker's Apartment, Items in a Nightclub Owner's Office, Items in a Street Doc's Office, Nightclub Encounters, Rumors and Odd Jobs, and tons of names for non-player characters.

  • av Matt Davids
    149,-

    Do you play science fiction tabletop role-playing games? Like Star Wars, Star Trek, Stars Without Number, Traveller or Starfinder?These 25 random tables help you cut down GM prep time. Don't waste time creating things your players never see. Fill in the details at the table or create the entire adventure by rolling dice.Focus on storytelling and have more fun while running your RPG campaigns. Never get caught without a name or a cargo item. Spice up your sessions with random encounters and side quests.The tables include: Adventure IdeasAlien NamesAsteroid Belt EncountersCargoCorporation NamesFictional MedicationsFictional Trade GoodsLab ExperimentsPlanet NamesReasons a PC is AbsentShip NamesSpace HazardsTechnobabbleAnd 12 More!www.dicegeeks.com

  • av Matt Davids
    149,-

    Do you play the Call of Cthulhu RPG or another tabletop RPG set in the 1920s or 1930s?If so, here are 31 random tables to help you cut down gamemaster prep and keep your players engaged. Find helpful tables like Items in a Warehouse, Items in a Desk, Items in a Mobster Hideout, Fictional Ancient Texts, Names for NPCs, Famous Athletes, Best Selling Books from the time period, and more. Plus more than 400 slang terms for the 20s and 30s are included.

  • av Matt Davids
    149,-

    Do you play superhero or other modern-setting tabletop RPGs? Cut down your gamemaster prep with 48 1D100 random tables.Speed up play at the gaming table with random tables like Mission Hooks, Random Encounters, Items in a Ship Cargo Hold, Items in a Car, Books, Items in a Warehouse, Names, and much more all geared for tabletop RPGs with modern settings.

  • av Matt Davids
    149,-

    Do you play Traveller or Starfinder? Or Star Wars, Star Trek or Stars Without Number? Or another science fiction tabletop role-playing game?If so, these 26 random tables will help you cut down your GM prep time. Don't waste time creating things your players will never see. The massive illegal drugs table works great with cyberpunk as well.Use these randoms tables to fill in the details, so you as the game master can focus on storytelling.The tables include: Space EncountersPlanetary Exploration EncountersRumors from the Spaceport BarSpaceship Mechanical ProblemsItems in a DeskItems in a Government OfficeComputer FilesItems in a Cargo HoldTypes of StarsTypes of PlanetsIllegal DrugsPlus 15 more!www.dicegeeks.com

  • av Yemen Chen
    468,-

  • av Melissa Reddish
    167,-

  • av L. Ryan Storms
    223,-

    The end and the beginning.Finally, the Chaos Wielder's identity has been revealed, but Quinn is gone, and Reina and Alesh have little time to save their world from an eternity of chaos and ruin.The two traverse the Elorin Empire in search of help from the emperor, but instead find assistance in unexpected places. After gaining the trust of a scrappy young girl and the allegiance of a brawny ex-guard with guts and guile, they embark on a haphazard, ever-changing plan, relying on sheer determination and a bit of luck to see them through.Still, not all is as it seems in these lands, and those who die don't always stay dead. A strange set of circumstances may release Quinn from his bindings and provide him with exactly what's needed to rid the world of chaos, but his freedom depends on his ability to face the darkest moments of his past. Can he embrace the parts of himself he most despises and reach Reina and Alesh before the looming eclipse...or is Liron doomed to fall to darkness?BOOK 3 OF THE TARROWBURN PROPHECIES

  • - Rake and Scrape
    av Rachel Aukes
    253,-

  • - Dig Two Graves
    av Rachel Aukes
    253,-

  • - Lone Gunfighter of the Wastelands
    av Rachel Aukes
    250,-

  • av Rachel Aukes
    484,-

    The complete Fringe Series is now available in a convenient omnibus edition! An old space captain hounded by arthritis and war memories, Aramis Reyne barely makes ends meet by running mail to the farthest, most dangerous reaches of the fringe. When he’s offered a no-questions-asked contract, he jumps at the opportunity to make some extra credits. But, he soon learns that he should’ve asked questions…and that there are far worse things in the galaxy than being broke.

  • - The clutter-free, 30-minute course for publishing your book the right way
    av Rachel Aukes
    129,-

    Have you written a story that you'd love to see published? Have you been looking at publishing options but feel stuck? The Tidy Guide to Publishing Your Novel answers your publishing questions and gives you the tools and confidence you need to have your story published. In this guide, you'll learn how to:Prepare your novel for the publishing process, whether that’s pitching to agents, selling to editors, or self-publishingQuery agents who can sell your story to the right publishing houseSelf-publish your story as a professional-grade novelThe Tidy Guide to Publishing Your Novel is a jam-packed 30-minute read that covers your publishing options and gives you steps to transform your story into a novel. 

  • - Part One of the Colliding Worlds Trilogy
    av Rachel Aukes
    233,-

    We are not alone in the galaxy. On a dark world far from our home, an epic war started a chain reaction, sending two alien races on a collision course with Earth.Sienna Wolfe lives alone in a cabin in the Ouachita Forest. Her life is quiet and simple until a strange craft crashes in the forest nearby.To keep their presence on Earth a secret, Sienna is offered a choice: die or go with the alien she saved from certain death. Sienna accompanies the alien and finds herself caught in the middle of a bitter battle between two warring alien races, the likes of which could wipe out mankind.As she races to align her new allies with the U.S. military, she soon learns that her new friends may not be as noble as they seem. Can Sienna prevent an interstellar war from claiming Earth, or will she become the harbinger of an alien apocalypse?

  • av Rachel Aukes
    168,-

    It's a time of heroes and sacrifices.After a bloody war, the colonies are free, but they are not yet at peace. The Alliance of Free Colonies is in its infancy, fragile and alluring to unscrupulous power-mongers. New enemies arise from around every corner, seeking to gain control of the now independent fringe stations. To make matters worse, someone is hunting the torrent leaders.Aramis Reyne has dedicated himself to building a new station on the ice world of Playa. Each day, he battles the corporations for control. When someone tries to kill him, Reyne decides to turn the tables and hunt their hunters. But can he beat them in time to save his friends' lives?The race is on and time is running out!

  • - The clutter-free, 30-minute guide for writing a book right the first time
    av Rachel Aukes
    129,-

    Learn to write a novel in 30 minutes!Do you dream of writing a novel, but not sure where to start? Have you been working on a book for ages but feel stuck? Despite all your best efforts, do you feel overwhelmed?The Tidy Guide to Writing a Novel brings you a no-nonsense approach to write your book right the first time. In this guide, you'll learn how to:Plan and organize your story ideas by breaking them out into easy, digestible bitesUse the simple yet mighty Little Ups approach to confidently write your first draft and subsequent draftsThe Tidy Guide to Writing a Novel is a quick 30-minute read that’s jam-packed with information essential for writers at any stage in their careers.

  • - The Colliding Worlds Chronicles
    av Rachel Aukes
    382,-

    First contact may be our last.On a dark world far from our home, an epic war started a chain reaction, sending two alien races on a collision course with Earth. Secret battles wage on our soil, brewing a war that could change the face of humanity forever. If we can't prevent an alien armageddon, we'll find ourselves fighting forces with technology thousands of years more advanced than ours. The war is on, and time is running out. . . A cataclysmic tale of first contact told in three acts: Collision, Implosion, and Explosion.

  • - The clutter-free, 30-minute course for polishing your book without going crazy
    av Rachel Aukes
    129,-

    You've written a novel. Now what? It's editing time!The Tidy Guide to Self-Editing Your Novelbrings you a no-nonsense approach to revise and polish your book. In this guide, you'll learn how to…Self-edit your novel with a calm, motivated mindsetPolish your story so that it shines above the competitionThe Tidy Guide to Self-Editing Your Novelis a quick 30-minute read that’s jam-packed with information essential for writers at any stage in their careers. 

  • av Rachel Aukes
    168,-

    The war for independence is on!Parliament has rejected the cease-fire agreement and has declared war on the colonies. Terra is the first to fall, and the torrents are sent running for their lives. The Collective Unified Forces have declared open season on all colonists as they swing a heavy fist across the four fringe worlds.The fight for independence is doomed unless the torrent marshals can turn the odds back in their favor. To stave off defeat, Reyne must reclaim a colony once destroyed by a deadly blight, and Critch must strike at the very heart of the Collective. The fringe has the numbers, but the Collective has the technology and the weapons. The torrents will have to sacrifice everything to defeat the CUF, and even then, it may not be enough. Can the torrents survive long enough to win their freedom before the CUF bombs every colony into oblivion?

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