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Cases on Digital Game-Based Learning

- Methods, Models, and Strategies

Om Cases on Digital Game-Based Learning

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the education system. These digital games have shown positive results at a variety of educational levels. This analyses the implementation of digital game applications for learning as well as addresses the challenges and pitfalls experienced.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9781466628489
  • Bindende:
  • Hardback
  • Sider:
  • 350
  • Utgitt:
  • 31. januar 2013
  • Dimensjoner:
  • 254x178x33 mm.
  Gratis frakt
Leveringstid: 2-4 uker
Forventet levering: 10. juni 2025

Beskrivelse av Cases on Digital Game-Based Learning

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the education system. These digital games have shown positive results at a variety of educational levels. This analyses the implementation of digital game applications for learning as well as addresses the challenges and pitfalls experienced.

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