This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22¿24, 2022.
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ¿classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
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