Om Game Design Deep Dive
This entry in the Game Design Deep Dive series takes a look at the shooter genre. One that has grown with the times and whose influence can be felt from indie teams to major studios. Josh Bycer discusses 30 plus year history of one of games industry's most popular genres to talk about how to design one your own. This book is perfect for students and designers to learn about one of the most popular genres on the market.
Key Features:
- Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay.
- Provides a breakdown of what gunplay is and how to make your FPS design pop.
- Draws examples across the industry.
- Examines the design and philosophies that went into many of the best shooters released in the past 30 years.
Vis mer