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Physically Based Rendering

- From Theory to Implementation

Om Physically Based Rendering

Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. . Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9780128006450
  • Bindende:
  • Hardback
  • Sider:
  • 1266
  • Utgitt:
  • 21. november 2016
  • Utgave:
  • 3
  • Dimensjoner:
  • 199x241x52 mm.
  • Vekt:
  • 2124 g.
  På lager
Leveringstid: 4-8 virkedager
Forventet levering: 5. september 2025

Beskrivelse av Physically Based Rendering

Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. . Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.

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