Utvidet returrett til 31. januar 2025

Procedural Generation in Godot

Om Procedural Generation in Godot

Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine. We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, yoüll have a good handle on how to add procedural generation to your games. What You Will Learn Learn to set up the perfect content generation system Master the tools for randomization andrepeatability Understand how much content to craft versus how much to generate Who This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.

Vis mer
  • Språk:
  • Engelsk
  • ISBN:
  • 9781484287941
  • Bindende:
  • Paperback
  • Sider:
  • 272
  • Utgitt:
  • 18. januar 2023
  • Utgave:
  • 23001
  • Dimensjoner:
  • 178x15x254 mm.
  • Vekt:
  • 518 g.
  • BLACK NOVEMBER
  Gratis frakt
Leveringstid: Ukjent

Beskrivelse av Procedural Generation in Godot

Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.
In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.
We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, yoüll have a good handle on how to add procedural generation to your games.
What You Will Learn
Learn to set up the perfect content generation system
Master the tools for randomization andrepeatability
Understand how much content to craft versus how much to generate
Who This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.

Brukervurderinger av Procedural Generation in Godot



Finn lignende bøker
Boken Procedural Generation in Godot finnes i følgende kategorier:

Gjør som tusenvis av andre bokelskere

Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.