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Om Videogames

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman¿s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9780415669160
  • Bindende:
  • Paperback
  • Sider:
  • 192
  • Utgitt:
  • 16 november 2012
  • Utgave:
  • 2
  • Dimensjoner:
  • 233x191x15 mm.
  • Vekt:
  • 314 g.
  På lager
Leveringstid: 4-7 virkedager
Forventet levering: 11 juli 2024

Beskrivelse av Videogames

In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman¿s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved.

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