Utvidet returrett til 31. januar 2025

Play to Submission

Om Play to Submission

Games are often a fun perk of a tech company job, and employees can âEURœplay to winâEUR? in the competition to succeed. But in studying âEURœBehemothâEUR? (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious. Play to Submission shows how BehemothâEUR(TM)s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced managementâEUR(TM)s games as a chance to show off their âEURœgamerâEUR? identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity. Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9781439922989
  • Bindende:
  • Paperback
  • Sider:
  • 238
  • Utgitt:
  • 28. juni 2024
  • Dimensjoner:
  • 152x228x16 mm.
  • Vekt:
  • 378 g.
  • BLACK NOVEMBER
  På lager
Leveringstid: 4-7 virkedager
Forventet levering: 5. desember 2024

Beskrivelse av Play to Submission

Games are often a fun perk of a tech company job, and employees can âEURœplay to winâEUR? in the competition to succeed. But in studying âEURœBehemothâEUR? (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious. Play to Submission shows how BehemothâEUR(TM)s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced managementâEUR(TM)s games as a chance to show off their âEURœgamerâEUR? identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity. Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.

Brukervurderinger av Play to Submission



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