Norges billigste bøker

Simulating Antiquity in Boys' Adventure Fiction

Om Simulating Antiquity in Boys' Adventure Fiction

"A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The LostWorld, the Element argues that fin-de-siáecle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms - 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to e-books at the beginning of the twenty-first century"--

Vis mer
  • Språk:
  • Engelsk
  • ISBN:
  • 9781009158947
  • Bindende:
  • Paperback
  • Sider:
  • 82
  • Utgitt:
  • 18. august 2022
  • Dimensjoner:
  • 127x4x178 mm.
  • Vekt:
  • 77 g.
Leveringstid: 2-4 uker
Forventet levering: 20. januar 2025
Utvidet returrett til 31. januar 2025
  •  

    Kan ikke leveres før jul.
    Kjøp nå og skriv ut et gavebevis

Beskrivelse av Simulating Antiquity in Boys' Adventure Fiction

"A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The LostWorld, the Element argues that fin-de-siáecle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms - 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to e-books at the beginning of the twenty-first century"--

Brukervurderinger av Simulating Antiquity in Boys' Adventure Fiction



Finn lignende bøker
Boken Simulating Antiquity in Boys' Adventure Fiction finnes i følgende kategorier:

Gjør som tusenvis av andre bokelskere

Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.